cocos_add_hinge_joint2d
Add a hinge joint to 2D physics objects in Cocos Creator for rotational movement like doors, wheels, or pendulums.
Instructions
Attach cc.HingeJoint2D — pivots around a shared anchor (door, wheel, pendulum).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene_path | Yes | ||
| node_id | Yes | ||
| connected_body_id | No | ||
| anchor_x | No | ||
| anchor_y | No | ||
| connected_anchor_x | No | ||
| connected_anchor_y | No | ||
| enable_motor | No | ||
| motor_speed | No | ||
| max_motor_torque | No | ||
| enable_limit | No | ||
| lower_angle | No | ||
| upper_angle | No | ||
| collide_connected | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |