cocos_add_dragonbones
Attach DragonBones skeletal animation armatures to nodes in Cocos Creator scenes to animate 2D characters and objects.
Instructions
Attach dragonBones.ArmatureDisplay. Use cocos_add_dragonbones_data first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene_path | Yes | ||
| node_id | Yes | ||
| dragon_asset_uuid | No | ||
| dragon_atlas_asset_uuid | No | ||
| armature_name | No | ||
| animation_name | No | ||
| play_times | No | ||
| time_scale | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |