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daz_save_scene_state

Save current DAZ scene state as a named in-memory checkpoint, capturing transforms, active morphs, and light properties. Use before experimental changes to enable restoration.

Instructions

Save current scene state as a named in-memory checkpoint.

Captures transforms (position, rotation, scale), active morphs, and light properties for all skeletons, cameras, and lights in the scene. Use this before experimental changes so you can restore with daz_restore_scene_state.

Args: checkpoint_name: Unique name for this checkpoint (e.g. "before_lighting_test"). Overwrites any existing checkpoint with the same name.

Returns: Dict with checkpoint_name, node_count, and saved_at (ISO timestamp).

Notes: Checkpoints are stored in the MCP server process memory and are lost if the server is restarted. They do not save materials, geometry, or HDR domes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
checkpoint_nameYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description fully discloses behavioral traits: it captures specific node types and properties, overwrites existing checkpoints with the same name, returns a dict with checkpoint_name/node_count/saved_at, and notes that checkpoints are ephemeral and do not include materials/geometry/HDR domes. This is comprehensive for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a clear first sentence stating the purpose, followed by details on what is captured, usage guidance, and a structured Args/Returns/Notes section. Every sentence is informative and earns its place without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and the presence of an output schema (described in Returns), the description is fully complete. It covers what the tool does, what is saved and not saved, when to use it, return values, and limitations. No critical information is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 0% description coverage for the sole parameter 'checkpoint_name'. The description fully compensates by explaining its meaning ('Unique name for this checkpoint'), providing an example, and noting that it overwrites existing checkpoints with the same name. This adds significant value beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it saves the current scene state as a named in-memory checkpoint, listing exactly which elements are captured (transforms, morphs, light properties) and the intended use case (before experimental changes). It explicitly distinguishes from the sibling tool daz_restore_scene_state, which is the restoration counterpart.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit context for when to use ('before experimental changes') and mentions the corresponding restore tool. It also clarifies limitations (in-memory, lost on restart) and what is not saved (materials, geometry, HDR domes). However, it does not explicitly state when not to use it or suggest alternatives for saving non-captured elements.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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