daz_get_bounding_box
Retrieve the axis-aligned bounding box of a 3D node to calculate camera distance, detect collisions, or anchor lights based on actual dimensions.
Instructions
Get the axis-aligned bounding box of a node.
Returns min/max corners, center point, and dimensions. Use this to auto-calculate camera distance, detect collisions, or anchor lights relative to a character's actual size.
Args: node_label: Display label of the node
Returns: { "node": "Genesis 9", "min": {"x": -30.0, "y": 0.0, "z": -15.0}, "max": {"x": 30.0, "y": 175.0, "z": 15.0}, "center": {"x": 0.0, "y": 87.5, "z": 0.0}, "width": 60.0, "height": 175.0, "depth": 30.0 }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_label | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||