vangard-daz-mcp
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TDQS
Scored across 70 tools
Most tools have distinct purposes, but some camera and framing tools (e.g., daz_frame_camera_to_node vs daz_frame_shot) overlap slightly. Descriptions are detailed enough to differentiate, though agents might occasionally misselect.
All tools follow the 'daz_verb_noun' pattern consistently, including async variants (e.g., daz_render_async, daz_batch_render_cameras_async). Even utility tools like daz_status fit the pattern. No mixing of conventions.
70 tools is on the higher end for a single server, covering a broad domain. While each tool serves a specific need, some could be consolidated (e.g., multiple framing tools). Still, the count is reasonable given DAZ Studio's complexity.
Covers scene management, cameras, lighting, rendering, animation, morphs, posing, and content browsing. Minor gaps exist (e.g., no dedicated material or geometry creation tool), but the daz_execute tool allows arbitrary scripting to fill missing functionality.