daz_batch_visibility
Show or hide multiple nodes in viewport and renders to manage scene visibility, optimize render times, or test configurations.
Instructions
Show or hide multiple nodes in the viewport and renders.
Args: node_labels: List of node display labels to modify. visible: True to show nodes, False to hide them (default: True).
Returns:
results: Array of result objects with success, node, visible state, error
successCount: Number of nodes successfully modified
failureCount: Number of nodes that failed
total: Total number of nodes attempted
Example: # Hide all cameras daz_batch_visibility(["Camera 1", "Camera 2", "Camera 3"], visible=False)
# Show multiple props
daz_batch_visibility(["Sword", "Shield", "Helmet"], visible=True)
# Hide environment elements for character close-up
daz_batch_visibility(["Ground", "Sky Dome", "Background"], visible=False)Note: Hidden nodes are not visible in the viewport or renders, but remain in the scene. Use this for scene management, testing different configurations, or optimizing render times.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_labels | Yes | ||
| visible | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||