Skip to main content
Glama

validate_collision_setup

Verify that Godot physics layers align with Lentera Pudar specifications (world, player, enemy, attack_hitbox, hurtbox, interactable) to catch misconfiguration.

Instructions

Validate the project's physics layers against Lentera Pudar requirements (world, player, enemy, attack_hitbox, hurtbox, interactable).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Install Server

TDQS

A3.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden of disclosing behavior. It mentions the validation target and requirement list, but does not state whether the tool is read-only, what it returns (e.g., pass/fail, list of issues), or potential side effects. This leaves important behavioral traits ambiguous for the agent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that front-loads the action ('Validate') and immediately states the resource and requirements. Every word contributes necessary information, with no redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (0 parameters, no annotations, no output schema), the description covers the core behavior but omits what happens after validation (e.g., return format, whether it modifies anything). Since there is no output schema, the description should have disclosed the result behavior to be fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema is empty (0 parameters), so the baseline is 4. The description does not need to explain parameters, but it adds value by specifying what is validated and the required layer names, which gives context beyond the empty schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Validate') and a clear resource ('the project's physics layers'), and it lists the exact requirements (world, player, enemy, attack_hitbox, hurtbox, interactable). This makes the tool's purpose clear and distinguishes it from sibling tools like get_physics_layers or get_collision_matrix, which only retrieve data without validating.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for checking collision layer setup against Lentera Pudar requirements, but it does not explicitly state when to use it (e.g., before running the project) or mention alternatives. The purpose alone provides some guidance, but lacks explicit context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/adityaairlangga12/lentera-godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server