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get_editor_status

Check the Godot editor's connection status to confirm the WebSocket bridge is active before automating scene edits and script injection.

Instructions

Get the current status of the Godot Editor connection.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Install Server

TDQS

A3.6/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It merely states 'Get the current status' without disclosing whether this is a safe read operation, what it returns, or how it behaves when the editor is not connected. Minimal transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no filler or redundancy. It is front-loaded with the verb and directly states the resource, making it optimally concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema and no annotations, so the description is the only guide for the agent. It fails to explain what 'status' includes (e.g., connected/disconnected, editor version, any error states) or what to expect in the response. This leaves significant ambiguity for such a minimal tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters and the schema coverage is 100% (empty schema fully documents input). The description adds no parameter semantics, but the baseline for 0 params is 4, and the description does not need to compensate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Get' and names the resource 'current status of the Godot Editor connection', which clearly distinguishes this tool from sibling tools like launch_editor or attach_project. It unambiguously identifies the tool's purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use when checking whether the editor is connected, but it provides no explicit guidance on when to use it versus alternatives or any situational context. There are no exclusions, but the usage context is only implied by the purpose, not stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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