fill_tilemap_region
Automatically fill a region of tiles in a Godot TileMapLayer by providing start/end coordinates and tile ID, eliminating manual tile placement.
Instructions
Fill a region in a TileMapLayer with a specific tile.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_pos | Yes | ||
| node_path | Yes | ||
| source_id | Yes | ||
| start_pos | Yes | ||
| atlas_coords | Yes |