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focus_editor_window

Bring the Godot editor window to the foreground, making the editor visible during automated scene manipulation and testing.

Instructions

Bring Godot editor window to front.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Install Server

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It states the main behavior (bringing the window to front) but does not disclose potential limitations or side effects, such as whether it may fail if the editor is minimized or if it steals focus from other applications. The behavior is simple and benign, but additional context would improve transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that directly states the tool's purpose. There is no wasted wording, and it is front-loaded with the action verb. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (zero parameters, no output schema, no annotations), the description is largely complete. It tells the agent exactly what the tool does. However, it could be slightly more complete by noting that it affects the OS window stack only and does not modify project state, but this is a minor gap given the low complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the baseline is 4. The description does not need to explain parameter semantics, and no information is missing. The schema already reflects the absence of parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action: bringing the Godot editor window to front. It uses a specific verb and resource, and it distinguishes itself from sibling tools like launch_editor by focusing on window management rather than launching or project operations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no explicit guidance on when to use this tool versus alternatives. It does not mention prerequisites, such as the editor needing to be running, or suggest using it after launch_editor or before taking screenshots. It simply states the action, leaving usage context entirely implied.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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