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simulate_keyboard

Simulate keyboard input in a running Godot project to trigger key events, test input handling, and automate runtime interactions.

Instructions

Simulate keyboard input in the running project.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keycodeYes
pressedYes
Install Server

TDQS

C2.8/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only states the action without describing side effects, whether it simulates key press and release, if the window needs focus, or how the input is delivered to the running project. This leaves safety and expectations unclear.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no fluff. It is concise and readable, but the extreme brevity contributes to the lack of informational value, making it less effective than it could be while still being appropriately structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with two required parameters, no output schema, and no annotations, the description is incomplete. It fails to clarify parameter semantics, usage context, or expected behavior, leaving significant gaps for the agent to infer.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description provides no explanation of the 'keycode' or 'pressed' parameters. The agent is left to guess what keycode number represents and what the boolean 'pressed' means (e.g., true for press, false for release).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: 'Simulate keyboard input in the running project.' It uses a specific verb (simulate) and resource (keyboard input), and the scope ('in the running project') distinguishes it from sibling tools like simulate_click and simulate_mouse_move, which handle mouse input.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description offers no guidance on when to use this tool versus alternatives. It does not mention that this is for keyboard events, nor does it contrast with mouse simulation siblings or explain typical use cases (e.g., testing game controls).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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