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Noa3

Godot Universal MCP

by Noa3

Godot Script Create

godot_script_create

Generates a meta description for the godot_script_create tool, focusing on its purpose of creating GDScript files from template parts in the Godot editor via the Godot Universal MCP server.

Instructions

Create a new GDScript file from template parts.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
bodyNo
pathYes
extendsNoNode
classNameNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden for behavioral disclosure. It doesn't state whether this overwrites existing files, whether it integrates with the Godot editor filesystem scan, what happens with a partial template, or whether the class_name registration is automatic. For a file-creation tool with zero annotation coverage, this is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, which is concise. However, it is under-specified — it doesn't earn its place by adding meaningful elaboration because it communicates so little. It's brief but lacks the substance needed to justify the brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 4 parameters, no annotations, no output schema, and 0% schema description coverage, the description is inadequate. An agent cannot determine what output to expect, whether creation is destructive, how parameters combine into the final file, or how this differs from generic file-write tools. The complexity is moderate, and the description does not rise to meet it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description should compensate. The description mentions 'template parts' which vaguely hints at how body/extends/className relate, but it doesn't explain the role of each parameter, e.g., whether extends is appended as 'extends X', how className maps to class_name, or how body is combined with the template. The description adds minimal value over the bare schema, leaving 4 parameters under-explained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Create a new GDScript file from template parts' which identifies the verb (create) and resource (GDScript file). However, it doesn't distinguish this from siblings like godot_script_patch (which modifies) or godot_file_write (which writes files) — the 'from template parts' phrasing is vague about what template parts means. It's clear but lacks sibling differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance is provided. It doesn't clarify when one would use this vs godot_file_write (generic file creation), godot_script_patch (script modification), or why a dedicated script tool exists. The 'from template parts' hint is implied but never explained.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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