Godot Universal MCP
Related Servers
Alternatives to Godot Universal MCP
No user-submitted related servers found.
Related Servers
- AlicenseAqualityAmaintenanceConnects MCP clients directly to a live Godot editor, enabling AI assistants to build scenes, edit nodes, and control the editor through over 120 operations.4717,600 PyPI3,202MIT
- FlicenseAqualityAmaintenanceMCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.45-
- AlicenseNot gradedqualityCmaintenanceEnables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.Apache 2.0
- AlicenseNot gradedqualityAmaintenanceThe most advanced MCP server for Godot Editor that lets AI assistants operate directly inside your running Godot project for scene creation, script generation, UI authoring, and more.45MIT
- AlicenseNot gradedqualityBmaintenanceMCP server that enables AI agents to control and interact with Godot 4 editor, allowing scene manipulation, file editing, and project inspection through natural language.MIT
- AlicenseAqualityFmaintenanceA Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation via stdio and optional WebSocket bridge.389MIT
TDQS
Scored across 36 tools
Tools are well-separated by domain prefixes (scene, script, file, project, runtime, editor). Within each domain the purpose is distinct. Minor potential confusion exists between godot_project_search (plain text) and godot_project_grep (regex), which overlap heavily, and between godot_scene_get_tree and godot_runtime_tree (both trees but different targets).
Most tools follow a consistent godot_<domain>_<verb> pattern (godot_scene_get_node, godot_script_read, godot_file_write, godot_project_info). A few deviate or use awkward phrasing like godot_scene_find_broken_references and godot_script_todo_index which are noun-heavy rather than verb_action. Overall recognizable but not perfectly uniform.
36 tools is a very large surface for a single server. Many tools could be consolidated (e.g. file operations and project operations), and the count makes it heavy. This is near the top end of the scale and risks overwhelming agents.
The coverage is remarkably thorough for the Godot ecosystem: file CRUD, script lifecycle (create/read/patch/list), scene parsing and validation, runtime control, editor integration, and project health/analysis. The scan, doctor, and grep/search tools add useful discovery capabilities. No obvious dead ends in the core workflows.