Skip to main content
Glama
Noa3

Godot Universal MCP

by Noa3

Related Servers

Alternatives to Godot Universal MCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      A
      maintenance
      Connects MCP clients directly to a live Godot editor, enabling AI assistants to build scenes, edit nodes, and control the editor through over 120 operations.
      47
      15,467 PyPI
      2,745
      MIT
    • F
      license
      A
      quality
      A
      maintenance
      MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.
      45
      -
    • A
      license
      Not graded
      quality
      A
      maintenance
      The most advanced MCP server for Godot Editor that lets AI assistants operate directly inside your running Godot project for scene creation, script generation, UI authoring, and more.
      40
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      MCP server that enables AI agents to control and interact with Godot 4 editor, allowing scene manipulation, file editing, and project inspection through natural language.
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI assistants to automate the Godot Engine editor, including scene authoring, node transforms, tilemap editing, animation, shaders, and live GDScript execution via MCP.
      100
      22
      MIT

    TDQS

    B3/5.0

    Scored across 36 tools

    Disambiguation4/5

    Tools are well-separated by domain prefixes (scene, script, file, project, runtime, editor). Within each domain the purpose is distinct. Minor potential confusion exists between godot_project_search (plain text) and godot_project_grep (regex), which overlap heavily, and between godot_scene_get_tree and godot_runtime_tree (both trees but different targets).

    Naming Consistency4/5

    Most tools follow a consistent godot_<domain>_<verb> pattern (godot_scene_get_node, godot_script_read, godot_file_write, godot_project_info). A few deviate or use awkward phrasing like godot_scene_find_broken_references and godot_script_todo_index which are noun-heavy rather than verb_action. Overall recognizable but not perfectly uniform.

    Tool Count2/5

    36 tools is a very large surface for a single server. Many tools could be consolidated (e.g. file operations and project operations), and the count makes it heavy. This is near the top end of the scale and risks overwhelming agents.

    Completeness5/5

    The coverage is remarkably thorough for the Godot ecosystem: file CRUD, script lifecycle (create/read/patch/list), scene parsing and validation, runtime control, editor integration, and project health/analysis. The scan, doctor, and grep/search tools add useful discovery capabilities. No obvious dead ends in the core workflows.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues