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Noa3

Godot Universal MCP

by Noa3

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}
prompts
{}
resources
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_editor_filesystem_scanC

Trigger a Godot editor filesystem scan.

godot_editor_outputC

Fetch recent editor console output through the bridge.

godot_editor_save_allB

Tell the Godot editor to save all modified resources.

godot_editor_statusA

Check whether the Godot editor bridge is connected.

godot_file_deleteC

Delete a file or directory inside the project.

godot_file_listB

List files or directories in a project-relative folder.

godot_file_moveC

Move or rename a file inside the project.

godot_file_patchC

Apply a line-based patch to a text file.

godot_file_readB

Read a text file inside the Godot project root.

godot_file_writeC

Write a text file inside the Godot project root.

godot_project_doctorC

Run health checks against the project installation and bridge connectivity.

godot_project_grepC

Search project files using a regular expression.

godot_project_infoA

Read project.godot and summarize the project name, version and features.

godot_project_scanC

Scan the project for scenes, scripts and resources.

godot_project_searchC

Search project files for plain text.

godot_project_treeC

List the project tree with ignore support and truncation details.

godot_restart_projectC

Restart a managed Godot runtime process.

godot_run_projectC

Launch the Godot project when a Godot binary can be discovered.

godot_runtime_logsC

Return runtime logs from the managed process or bridge.

godot_runtime_perfC

Fetch runtime performance stats from the bridge.

godot_runtime_screenshotC

Fetch a runtime screenshot from the bridge.

godot_runtime_statusC

Return runtime bridge and managed process status.

godot_runtime_treeB

Fetch the live runtime scene tree through the bridge.

godot_scene_find_broken_referencesC

Find broken scene resource references.

godot_scene_get_nodeC

Get a scene node by its path from a .tscn file.

godot_scene_get_treeC

Parse a .tscn file and return its node tree.

godot_scene_listA

List all .tscn scene files in the project.

godot_scene_set_node_propertyC

Set a node property in a .tscn file.

godot_scene_validateC

Validate a .tscn file structure.

godot_script_createC

Create a new GDScript file from template parts.

godot_script_listA

List all .gd and .cs scripts in the project.

godot_script_patchC

Apply a line-based patch to a script file.

godot_script_readC

Read a GDScript or C# script file.

godot_script_symbolsB

Extract class, function, signal and variable names from a script.

godot_script_todo_indexB

Find TODO, FIXME and HACK comments in scripts.

godot_stop_projectB

Stop a project launched by godot_run_project.

Prompts

Interactive templates invoked by user choice

NameDescription
godot_project_auditAudit the Godot project structure, scripts and scenes.
godot_scene_reviewReview a scene for hierarchy issues and broken references.
godot_bugfix_planGenerate a bugfix plan for a Godot issue.
godot_add_featurePlan how to add a new feature to a Godot project.
godot_performance_passAnalyze likely performance bottlenecks in the project.
godot_export_release_checklistPrepare a release/export checklist for a Godot build.

Resources

Contextual data attached and managed by the client

NameDescription
Godot Project SummaryHigh level summary of the current Godot project.
Godot Project SettingsRaw project.godot settings file.
Godot Project FilesProject file tree snapshot.
Godot Project ScenesList of scene files in the project.
Godot Project ScriptsList of script files in the project.
Godot Project ErrorsDoctor report and recent connectivity status.
Godot Tool IndexIndex of available Godot MCP tools.

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