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Noa3

Godot Universal MCP

by Noa3

Godot Editor Output

godot_editor_output

Retrieve recent console output from the Godot editor to inspect logs, errors, and debug messages. Use this tool to monitor editor activity and diagnose issues directly from your AI client.

Instructions

Fetch recent editor console output through the bridge.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
limitNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It doesn't state whether the output is truncated, what format the output takes, whether it blocks while the editor is running, how 'recent' is bounded, or whether it requires the editor to be currently open. The word 'through the bridge' hints at an integration mechanism but doesn't explain behaviors like error handling or buffer retention.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no filler words, front-loaded with the core action. However, given the minimal content, the compactness comes at the cost of missing important usage and behavioral details that could be added without bloating.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema, no annotations, and an undocumented parameter, the description is under-specified. An agent cannot know what the returned data structure looks like, how much 'recent' history is kept, the semantics of the 'limit' parameter, or how this differs from runtime logs. Among many similar Godot tools, this needs more contextual explanation to guide correct selection and invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There's one parameter (limit), and with 0% schema description coverage, the description must explain it. The description does not mention the limit parameter at all—the agent must infer from its name that it controls the number of entries returned. It doesn't clarify defaults, units, or constraints (e.g., max value). However, the parameter name 'limit' is somewhat self-descriptive, providing partial compensation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Fetch recent editor console output through the bridge' clearly states the verb (fetch), resource (editor console output), and mechanism (through the bridge). It's specific enough to distinguish from sibling tools like godot_runtime_logs, which refer to runtime logs rather than editor console output. The word 'recent' adds temporal scoping.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use guidance is provided. The description doesn't clarify when to use this over godot_runtime_logs (runtime logs) or godot_editor_status, which are the closest siblings. 'Recent' is ambiguous—does it return from a fixed window or a configurable amount? No exclusions or alternatives are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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