Skip to main content
Glama
Noa3

Godot Universal MCP

by Noa3

Godot Scene Set Node Property

godot_scene_set_node_property

Sets a node property directly within a Godot .tscn scene file, enabling property updates for a specified node path and value without opening the editor.

Instructions

Set a node property in a .tscn file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
valueYes
nodePathYes
propertyYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full disclosure burden. Setting a property is an in-place mutation that may overwrite existing values irreversibly, yet the description does not disclose whether changes persist to disk, whether they require saving/reloading via godot_editor_save_all, whether validation occurs, or what happens to value formatting/types in the file. For a mutation tool with zero annotation coverage, more disclosure is needed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single efficient sentence with zero waste. It states the core action directly. However, it is so minimal that it borders on under-specification rather than genuine conciseness that packs value into few words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a mutation tool (setting a property) with no annotations, no output schema, 0% schema coverage, and 4 required parameters. The description does not compensate for these gaps: it doesn't explain the serialization format of 'value', whether the operation validates type consistency, whether it requires the project to be loaded/open, or how it interacts with the running Godot instance. For a write operation on project files, this is substantially incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and there are 4 undocumented parameters. The description names 'property' and 'node property' but does not clarify what format 'value' takes (string serialization?), what nodePath syntax is expected (Godot path syntax like 'Node/Child'), or what 'path' refers to (the .tscn file path vs the node path). The description adds minimal meaning beyond the parameter names themselves.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Set a node property in a .tscn file.' clearly identifies the verb (set), resource (node property), and target file type (.tscn). However, it doesn't distinguish from sibling godot_scene_get_node or godot_file_patch, and doesn't clarify whether this edits the file on disk, modifies the running scene, or requires a project context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this vs alternatives. With siblings like godot_scene_get_node, godot_file_patch, and godot_scene_validate, the description gives no context on when setting a property directly is appropriate, whether it modifies the actual .tscn file persistently, or how it differs from patching the file content.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Noa3/GodotMCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server