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Noa3

Godot Universal MCP

by Noa3

Godot Restart Project

godot_restart_project

Restart a managed Godot runtime process to apply changes or recover from a stalled state, ensuring your project resumes execution with updated code and assets without manual intervention.

Instructions

Restart a managed Godot runtime process.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
argsNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations at all, the description carries the full burden of behavioral disclosure. 'Restart' implies the tool stops and starts a runtime, but it doesn't disclose side effects, whether it preserves state/arguments, what happens if no runtime is running, or what the returned result indicates. This is a meaningful gap for a state-changing operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise — a single sentence with zero waste. However, it's under-specified rather than efficiently trimmed; the brevity reflects a lack of content more than careful editing. Still, for what it contains, it's clean.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is a runtime lifecycle operation with 0% parameter coverage, no annotations, and no output schema. For a mutation-style tool, the description should explain the args parameter's meaning, restart behavior, and prerequisites but provides only a one-line statement. Given the context signals indicating heavy undocumented surface area, this is notably incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The args parameter is undocumented at 0% schema coverage. The description does not explain what 'args' does — are these passed to the restarted process, or are they CLI flags for the restart operation? Nothing in the description clarifies the single parameter's purpose, which is a significant gap given the 0% schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Restart a managed Godot runtime process' has a clear verb (restart) and resource (managed Godot runtime process). It distinguishes reasonably from siblings like godot_run_project and godot_stop_project, though it doesn't explicitly differentiate itself. The meaning is understandable but terse.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There's no guidance on when to use restart vs run or stop+run, no mention of state prerequisites (e.g., must the runtime already be running?), and no mention of the args parameter's role in restarting. The description gives no context to help an agent decide when restart is appropriate versus alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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