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Noa3

Godot Universal MCP

by Noa3

Godot Editor Save All

godot_editor_save_all

Save all modified resources in the Godot editor with a single command to prevent data loss and keep project files up to date. Use this tool to persist every unsaved change across your Godot project.

Instructions

Tell the Godot editor to save all modified resources.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full behavioral disclosure burden. The description states a single action (save all) but doesn't clarify side effects: does this block until save completes, does it fail silently if editor is closed, does it report which resources were saved, or is the editor expected to be running? For an action with potential state-changing side effects on the editor's files, richer transparency is warranted.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, complete sentence with zero filler. It front-loads the verb and specifies the exact scope. There is no wasted language.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple (0 params, no output schema), but given that it triggers a potentially destructive or consequential editor action (saving all modified resources to disk), the description is thin on behavior guarantees. There's no mention of prerequisite editor state, whether a save feedback is returned, or failure modes. For a simple state-invoking tool this is adequate but not rich.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has 0 parameters, so there's nothing for parameter semantics to add. The schema covers 100% of an empty parameter set, and the description correctly reflects there are no arguments needed. A baseline of 4 is expected for 0-param tools, and the description adequately confirms the no-argument invocation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb+resource pair: 'Tell the Godot editor to save all modified resources.' It clearly identifies the target (Godot editor) and the action (save all), and mentions the scope ('modified resources'). It distinguishes from siblings like save-related file operations and editor status tools, though it doesn't explicitly name an alternative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There's no mention of prerequisites (e.g., editor must be running), no explicit when-to-use scenario, and no exclusions. The context of 'saving all modified resources' is implied but there's no explicit direction about when an agent should call this vs. relying on autosave or other flows.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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