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Noa3

Godot Universal MCP

by Noa3

Godot File Move

godot_file_move

Move or rename files within a Godot project by specifying source and destination paths, keeping project assets organized and avoiding broken references.

Instructions

Move or rename a file inside the project.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toYes
fromYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It doesn't state whether moving overwrites existing files, whether the move is reversible, whether files outside the project can be targeted, or how the Godot editor filesystem is affected. For a mutating operation on the project, this is a notable gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single efficient sentence with zero wasted words. It's appropriately short for the operation. Could arguably add a touch more detail, but as written it's economical and gets the core message across.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations, no output schema, and 0% schema description coverage, the description is too thin. It doesn't cover path conventions, overwrite behavior, error conditions, or the return value. Multiple gaps exist for a tool that modifies project files, which could have meaningful consequences.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description adds no parameter-level information. The parameters 'from' and 'to' are self-descriptive at a basic level, but there's no guidance on path format (absolute/relative), filename constraints, or whether directories can be specified. The description must compensate for 0% schema coverage but provides no parameter detail.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clear verb+resource: 'Move or rename a file inside the project.' It specifies both move and rename functionality, which distinguishes it from sibling tools like godot_file_delete, godot_file_read, and godot_file_write. The purpose is unambiguous though it doesn't explicitly contrast with these siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this vs alternatives. It doesn't mention whether paths are relative to the project root, what limitations exist (e.g., cannot move directories), or when godot_file_patch might be more appropriate. Sibling tools exist for other file operations but no differentiation is provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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