export_game_asset_bundle
Export a sprite into a game-ready bundle with flattened PNG, animated GIF, packed sprite sheet plus JSON, per-tag GIFs, and a manifest.
Instructions
Export a sprite into a game-ready bundle directory: a flattened PNG, an animated
GIF, a packed sprite sheet (+ JSON data), a GIF per animation tag, and a
manifest.json describing everything.
Args:
overwrite: Replace existing bundle files (default False = no-clobber). Every
planned output is checked up front, so the bundle fails before writing any
file if a target already exists.
Returns a ``workflow_manifest.v1`` manifest (the same object is also written to
disk as manifest.json inside the bundle).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"filename": "<filename>"
},
"name": "export_game_asset_bundle"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Default: 1. | |
| filename | Yes | ||
| overwrite | No | Default: false. | |
| bundle_name | No |