Aseprite MCP
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TDQS
Scored across 113 tools
With 113 tools, there is significant overlap, especially among export and drawing tools. For example, export_frames, export_tags, and export_onion_skin have similar purposes, and multiple fill/draw operations exist. While descriptions are detailed, the sheer number increases the chance of misselection.
All tool names follow a consistent verb_noun pattern in snake_case (e.g., create_sprite, draw_line, export_png). Even longer names like validate_sprite_for_game_export adhere to this pattern, making naming predictable and clear.
113 tools is excessively high for a sprite editor. Many tools could be consolidated or made more generic (e.g., multiple export functions, many drawing types). The scope is large, but the granularity leads to a heavy and unwieldy tool surface.
The tool set covers the full lifecycle of sprite creation, editing, animation, palette management, tilemaps, exporting, validation, and even metatools like plan_asset_spec and build_asset_from_spec. There are no obvious gaps; all core workflows are supported.