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create_rpg_item_sheet

Creates a grid sheet with named slices for RPG items, each containing a placeholder. Defines item regions as slices in the sprite.

Instructions

Scaffold an RPG item sheet: a grid sheet with one named slice per item (default sword/shield/potion/coin/key/gem), each with a placeholder.

Returns a ``workflow_manifest.v1`` manifest (kind "rpg_item_sheet"); item regions
appear as slices (named after each item) under `sprite.slices`.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
itemsNo
columnsNo
item_sizeNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden. It explains the output format (manifest with slices), which helps the agent understand what happens. However, it doesn't explicitly state it creates a new project or that it is non-destructive, though that can be inferred.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the core purpose, and contains no extraneous information. Every part adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description explains the output and default items but omits details about grid layout, column count, and item size. Given no output schema, more detail would help, but the core functionality is covered.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It only implies the 'items' parameter through the default list, but does not explain 'name', 'columns', or 'item_size'. The agent is left guessing parameter roles.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it scaffolds an RPG item sheet with named slices per item, listing default items and the output manifest structure. This distinguishes it from generic sprite creation tools among siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide any guidance on when to use this tool vs alternatives (e.g., create_character_sprite, create_sprite). No conditions or exclusions are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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