Universal Roblox AI Studio
This server is an MCP platform that lets AI assistants autonomously build, inspect, modify, test, and debug Roblox Studio projects through 76+ specialized tools.
Studio & DataModel access: Inspect trees, search instances, read/write properties, attributes, and scripts.
Scene & component construction: Compose prefabs (doors, coins, weapons, chests, NPCs), scaffold folders, and build/optimize worlds.
Game system workflows: Create, modify, and verify complete multi-file systems (server/client/module scripts + remotes).
Animation & rigging: Pose R15/R6 rigs, calibrate tool grips, and generate animations.
Terrain & 3D generation: Fill voxel terrain and use official AI mesh/material/procedural model generation.
Playtesting & simulation: Start/stop playtests, inject keyboard/mouse input, navigate characters, and capture screenshots.
Asset management: Search and insert Creator Store assets and upload/store images.
Diagnostics & repair: Analyze errors, find root causes, propose/apply fixes, audit project health, and repair common issues.
Architecture analysis: Map dependencies, remotes, services, and server-client communication.
Autonomous planning: Resolve capabilities, run multi-step scenarios, create games from natural-language specs, and audit completeness.
Integrates with the Roblox platform, providing tools to manage game assets, scripts, and the DataModel hierarchy through MCP.
Provides MCP integration with Roblox Studio, enabling AI-driven game creation including component-based building, Luau script management, asset handling, and playtesting via the official StudioMCP.exe.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Universal Roblox AI StudioCreate a script for a click-to-collect coin system"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
⚡ Universal Roblox AI Studio — Autonomous Multi-Mode Capability MCP Platform
Universal Roblox AI Studio is a next-generation Model Context Protocol (MCP) runtime that transforms Roblox Studio into an AI-Native, autonomous, and bidirectional development platform for external AI coding assistants (Claude Desktop, Cursor, Antigravity, VS Code, etc.).
📖 Table of Contents
🧱 Hierarchy & Component-First Construction ("+ Sign" Paradigm)
🛡️ Restricted and Official MCP Routing Tree (Restricted Taxonomy)
Related MCP server: Melo
🌟 Core Features
63+ First-Class Universal MCP Tools: DataModel hierarchy, Instance lifecycle, Luau script management, PBR materials, Voxel Terrain, Playtest simulation, 3D Generative AI, and Virtual Hardware input.
Official Roblox Studio MCP (
StudioMCP.exe) Native Integration: Roblox's own official MCP client (%LOCALAPPDATA%\Roblox\Versions\...\StudioMCP.exeandmcp.bat) is auto-discovered, and restricted 3D/Asset/Playtest commands are routed directly to the official engine.Component & Hierarchy-First Construction (
VisualConstructionEngine): Instead of generating everything with massive scripts, it builds physical objects, constraints, lights, particles, and sounds layer by layer using the+(Insert Object) logic from Studio Explorer.Advanced Animation & Hardware Calibration (
AnimationAuthoringEngine): R15/R6 rig posing (Motor6D), joint safety, KeyframeSequence creation, andTool.Gripcalibration to ensure tools sit correctly in the character's hand.Self-Healing Error Diagnostics (
DiagnosticsEngine): Instantly analyzes Luau engine errors (C0 is read only,attempt to index nil,HttpDisabled, etc.) and provides ready-to-use fix code (suggestedFix) and recommendations to the AI assistant.4-Tier Dynamic Capability Resolution (
UniversalCapabilityEngine): A command is resolved via a direct tool, a workflow template, compiled primitives, or an autonomous planner.Bidirectional Secure HTTP/HTTPS Bridge: Real-time event listening between the Studio plugin and the Node.js server (
LogService, errors, selection changes) withChangeHistoryServiceUndo/Redo (Ctrl+Z) safety.
🏛️ Architecture and 11 Specialized Providers
Instead of a single static tool list, Universal Roblox MCP operates through 11 specialized providers (IProvider) and a Central Capability Router (CapabilityRouter):
┌────────────────────────────────────────────────────────┐
│ AI Client (Claude / Cursor) │
└──────────────────────────┬─────────────────────────────┘
│ MCP (JSON-RPC)
▼
┌────────────────────────────────────────────────────────┐
│ Universal Roblox Studio MCP Router │
│ (UniversalCapabilityEngine) │
└───────┬──────────────────┬───────────────────┬─────────┘
│ │ │
┌────────────────────┴───┐ ┌────────┴────────┐ ┌──────┴────────────────┐
│ 1. Embedded Plugin │ │ 2. Official MCP │ │ 3-11. Specialized │
│ (HTTP/HTTPS Bridge) │ │ (StudioMCP.exe) │ │ Domain Engines │
└────────────┬───────────┘ └────────┬────────┘ └──────┬────────────────┘
│ │ │
│ Polling RPC │ Stdio / WS │ Logic & Templates
▼ ▼ ▼
┌──────────────────────────────────────────────────────────────────────────────────┐
│ Roblox Studio Session │
│ • DataModel Tree • Luau ScriptEditor • Viewport Framebuffer • Simulation │
└──────────────────────────────────────────────────────────────────────────────────┘11 Provider Layers:
EmbeddedPluginProvider: Manages 36 core primitives by communicating with the native plugin inside Roblox Studio.OfficialRobloxMCPProvider: Connects to Roblox's officialStudioMCP.exebinary to execute restricted 3D, Asset, and Playtest commands.ModelingProvider: Coordinates 3D meshes, PBR materials, and procedural part assemblies.AnimationProvider: Manages animation clips, player controls, and rig poses.LuauProvider: Provides Luau static analysis, syntax validation, and safe code execution.WorkflowProvider: Applies composite game systems (Day/Night, Leaderstats, Island Generator, etc.) as templates.AssetProvider: Fetches/inserts models, sounds, and visual assets from the Creator Store and Cloud inventory.TestingProvider: Manages automated scenario tests, virtual keyboard/mouse inputs, and validation processes.DiagnosticsProvider: Monitors Studio output, performs root cause analysis, and suggests safe repairs.ObservationProvider: Manages viewport screen capture and visual inspection.DesignProvider: Audits spatial aesthetics, color harmony, and design rules.
🧱 Hierarchy & Component-First Construction ("+ Sign" Paradigm)
An experienced developer in Roblox Studio does not procedurally generate everything with a single massive Luau script. Instead, they use Component-Driven development. Our system builds objects in 5 stages following industry-standard layering:
[Katman 1: Mekansal İskelet] ───▶ Model / Folder / Frame / Parts / Meshes / PrimaryPart
↓
[Katman 2: Görsel & Duyusal] ───▶ PBR Materials / PointLight / Particles / Sounds / SurfaceGui
↓
[Katman 3: Etkileşim & Fizik] ───▶ ProximityPrompt / HingeConstraint / WeldConstraint / Attachments
↓
[Katman 4: Animasyon & Donanım]──▶ KeyframeSequence / Motor6D Poses / Tool Grip Calibration
↓
[Katman 5: Ayrık Mantık] ───▶ Sadece sinyalleri dinleyen hafif ve modüler Luau ControllerReady-Made Component Templates (component_compose):
interactive_door: Wooden frame (Frame), hinge (HingePart), door panel (DoorPanel),ProximityPrompt, opening sound (Sound),TweenServicecontroller, and customAttributes(IsOpen,OpenAngle).collectible_coin: Spinning cylinder coin, metal material, goldenPointLight,Sparkles, collection sound, andCollectionServicetag.equippable_weapon: CalibratedTool.Grip,RightGripAttachment,Handle, swing sound, hit trail (Trail), and activation script.interactive_chest: Fixed chest body, opening lid (ChestLid),HingeConstraint,ProximityPrompt, golden glow, andLootTableattributes.streetlamp_fixture: Metal pole, glass lamp head,PointLight,SpotLight, Neon material, and Day/Night automatic light sensor.teleporter_pad: Teleportation platform, particle beam (ParticleEmitter&Beam), teleport sound, and target coordinates.dialogue_npc: Posed R15/R6 character,BillboardGuiname tag, dialogueProximityPrompt, and conversation tree.
🛡️ Restricted and Official MCP Routing Tree (Restricted Taxonomy)
For security reasons, the Roblox engine restricts certain APIs (RobloxSecurity, RobloxScriptSecurity, SensitiveInput, Capture) for third-party plugins. Our system automatically recognizes these restrictions via the RestrictedCapabilityRegistry and routes them directly to the official StudioMCP.exe proxy:
RESTRICTED / OFFICIAL-ONLY (12 Kategori)
├── 1. RobloxSecurity ──▶ official-roblox-mcp (execute_luau / search_game_tree)
├── 2. RobloxScriptSecurity ──▶ official-roblox-mcp (script_grep / execute_luau)
├── 3. Internal Studio APIs ──▶ official-roblox-mcp (get_studio_state, list_roblox_studios)
├── 4. Internal Engine APIs ──▶ official-roblox-mcp (generate_mesh / get_console_output)
├── 5. Internal Plugin APIs ──▶ official-roblox-mcp (internal plugin manager)
├── 6. Protected Debug APIs ──▶ official-roblox-mcp (get_console_output)
├── 7. Protected Studio Control APIs ──▶ official-roblox-mcp (start_stop_play [Play/Run/Stop])
├── 8. Missing Sandbox Capabilities ──▶ official-roblox-mcp (screen_capture, keyboard/mouse input)
├── 9. Restricted Asset APIs ──▶ official-roblox-mcp (generate_mesh, generate_material, search_asset)
├── 10. Restricted HTTP APIs ──▶ official-roblox-mcp (Cloud Auth HTTP)
├── 11. Internal Network APIs ──▶ official-roblox-mcp (Replication diagnostics)
└── 12. Provider-Specific Capabilities ──▶ official-roblox-mcp (subagent, execute_luau)🧠 Self-Healing Diagnostics Engine
AI models can get stuck on common Roblox API errors while running code. The DiagnosticsEngine catches these errors and produces directly working solutions for the AI:
Encountered Error | Root Cause | Automatic Diagnosis and Solution |
| The R15 joint ( | Automatically suggests checking |
| The dynamic object has not loaded yet. | Generates |
| The operation requires | Routes the request to the official MCP |
|
| Reports that HTTP permission must be enabled via Studio Game Settings. |
🛠️ Comprehensive MCP Tool List (63+ Tools)
1. Visual Construction & Animation Tools
component_compose: Builds complete components (door, chest, coin, NPC, etc.) from ready-made templates.component_template_list: Lists all available component templates and their hierarchy trees.hierarchy_scaffold: Organizes the Studio project into folders following professional industry standards.tool_grip_calibrate: Automatically calibrates the grip angles (Tool.Grip) of weapons and items in the character's hand.rig_pose_and_animate: Safely poses R15/R6 character joints (Motor6D).
2. Official Roblox MCP Tools (StudioMCP.exe Integrated)
generate_mesh: Generates Roblox Cloud AI 3D meshes from natural language prompts.generate_material: Generates PBR materials and textures from natural language prompts.generate_procedural_model: Creates procedural part assemblies.search_asset&insert_asset: Searches and inserts assets from the Creator Store and Cloud library.screen_capture: Captures high-resolution screenshots from the Studio 3D Viewport.start_stop_play: Physically starts the game (Play/Run) or returns to edit mode (Stop).get_studio_state: Queries the Studio session, open document, and active simulation mode.list_roblox_studios&set_active_studio: Lists running Studio windows and selects the active one.character_navigation: Moves the character to 3D world coordinates during simulation.user_keyboard_input&user_mouse_input: Injects hardware-level key presses and mouse clicks into the simulation.script_read,multi_edit,script_search,script_grep: Local multi-file editing and search via the Studio Script Editor.subagent&execute_luau: Runs Roblox's native sub-agent and Luau code execution engine.
3. Core DataModel & Primitive Tools
studio_info,studio_get_tree,studio_search,studio_inspect: DataModel hierarchy scanning and deep property inspection.instance_create,instance_delete,instance_clone,instance_reparent,instance_rename,instance_move: Object lifecycle and 3D positioning.property_get,property_set,property_get_all: Property read/write with automatic Luau type conversion.attribute_get,attribute_set,attribute_delete,attribute_get_all: Attribute management.script_get_source,script_set_source,script_patch_source,script_search_code: Script source reading, line-based patching, and code search.selection_get,selection_set,selection_add,selection_clear: Studio Explorer selection control.output_get,output_get_errors,output_clear: Output log and error capture.terrain_fill_block,terrain_fill_ball,terrain_clear: Voxel Terrain creation and clearing.batch_execute: Atomic multi-command execution in a single operation (withUndo/Redowaypoint support).
🚀 Quick Setup & Getting Started
1. Requirements
Node.js: v18.0.0 or higher (v20+ / v24 recommended).
Roblox Studio: Installed on Windows or macOS.
2. Cloning the Repository and Building
git clone <repo-url>
cd "Roblox Studio MCP"
npm install
npm run build3. Installing the Roblox Studio Plugin
You can install the plugin using one of two methods:
Method A: Copy the Ready-Made Plugin File (Recommended)
Run npm run bundle:plugin and node scripts/build-rbxmx.js (or copy the compiled files):
Windows: Copy the
plugin-build\RobloxUniversalMCP.rbxmxfile to the%LOCALAPPDATA%\Roblox\Plugins\directory.macOS: Copy the
plugin-build/RobloxUniversalMCP.rbxmxfile to the~/Library/Application Support/Roblox/Plugins/directory.
Method B: Manual Installation Inside Studio
Open any Place in Roblox Studio.
Paste the contents of the
plugin-build/RobloxUniversalMCP.luaufile into a Script.Right-click the Script and select "Save as Local Plugin...".
Enable "Allow HTTP Requests" from Home > Game Settings > Security.
🤖 AI Client Configurations (Universal Setup for All Computers)
Three different universal methods are provided to run it consistently and portably on any computer:
🌟 Method 1: Global CLI Registration (Recommended — One Line on All Computers!)
Run npm link once in the project folder to register the system as a global command:
npm run build
npm linkNow you don't need to type any file path in Claude Desktop, Cursor, or any MCP client:
Claude Desktop (claude_desktop_config.json)
Windows:
%APPDATA%\Claude\claude_desktop_config.jsonmacOS:
~/Library/Application Support/Claude/claude_desktop_config.json
{
"mcpServers": {
"roblox-universal-studio": {
"command": "roblox-studio-mcp"
}
}
}🚀 Method 2: Cursor / VS Code Universal Workspace (${workspaceFolder})
When you open the project in Cursor or VS Code, add it to the .cursor/mcp.json or .vscode/mcp.json file. No matter which computer it opens on, ${workspaceFolder} is detected automatically:
{
"mcpServers": {
"roblox-universal-studio": {
"command": "node",
"args": [
"${workspaceFolder}/dist/index.js"
]
}
}
}📁 Method 3: Running by Specifying a Direct File Path
If you want to call the compiled dist/index.js file directly instead of the global CLI:
{
"mcpServers": {
"roblox-universal-studio": {
"command": "node",
"args": [
"<PROJE_KLASORUNUZ_TAM_YOLU>/dist/index.js"
]
}
}
}(Example Windows: C:\\Projects\\Roblox-Studio-MCP\\dist\\index.js | macOS: /Users/username/Projects/Roblox-Studio-MCP/dist/index.js)
📊 Live Telemetry and Studio Interface
When the plugin is loaded, a special DockWidget (DiagnosticsView) opens inside Roblox Studio:
Plugin Runtime:
ONLINE/STANDALONEMCP Bridge:
CONNECTED(Green) /DISCONNECTED(Red)Capabilities Discovered: 80+ Live Capabilities (All providers and subsystems)
Low-Level Tools: 57 Primitive Tools
High-Level Workflows: 19 Composite Workflows
Total Universal Tools: 76 Universal Tools
Active Mode:
CHAT|OBSERVE|BUILD|PLAYTEST|AUTONOMOUS
🧪 Testing and Verification
To run the full test suite:
npm testTest output:
✔ Tool Registry contains all universal tools
✔ HTTP Bridge Status returns disconnected when no session is active
✔ HTTP Bridge Handshake registers studio session
✔ Executing a command dispatches over polling RPC and resolves with response
✔ 11 Providers are registered and operational in ProviderRegistry
✔ Universal Capability Engine resolves across 4-tier hierarchy
✔ MultiModeEngine handles operating mode transitions and permissions
✔ Live Dashboard endpoint returns comprehensive real-time telemetry
✔ Visual Construction Engine lists rich archetypes and templates
✔ Animation Authoring Engine calibrates tool grips and keyframe sequences📄 License
This project is licensed under the MIT License. Enjoy the AI-native game development experience with Roblox Studio! 🎮⚡
Available Tools
94 toolsarchitecture_analyzeB
[HIGH_LEVEL] Performs architectural analysis of server-client communication boundaries, security gaps, and shared state patterns.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description carries the full burden of behavioral disclosure. It names the analysis areas but does not state whether the operation is read-only, what side effects might occur, whether a studio context is required, or what the output looks like. For an analysis tool, the lack of output-related behavior is a notable gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no filler. The HIGH_LEVEL qualifier immediately sets expectations and the rest stays focused on the core purpose. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema and no annotations, the description should explain what the result of the analysis is, but it does not. It also does not clarify how this tool relates to sibling analysis tools. The no-parameter signature makes it easy to invoke, but the missing return-value and selection context leave an incomplete picture.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the baseline of 4 applies; there is no parameter documentation burden. The description's topical focus gives context about what the analysis covers, but no parameter mapping is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('performs architectural analysis') and a clear topical scope (server-client communication boundaries, security gaps, shared state patterns). It is distinguishable from siblings like architecture_plan, though it does not explicitly contrast itself with them. The HIGH_LEVEL qualifier adds a useful scope signal.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no explicit guidance on when to use this tool versus alternatives such as architecture_plan, project_analyze, or scene_analyze. The HIGH_LEVEL tag hints at a broad analysis context, but no exclusions or alternative routing are provided. An agent is left to infer appropriate usage from the bare description.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
architecture_planA
[WORKFLOW] Plans a new game architecture or major feature, returning structured steps, affected services, and verification plans.
| Name | Required | Description | Default |
|---|---|---|---|
| goal | Yes | The architectural goal or feature to plan (e.g. Leaderboard System with DataStores). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It does disclose the workflow nature and the structured outputs returned. However, it does not state whether the tool mutates any state, whether it requires existing context, or how it interacts with the broader workspace, leaving some behavior implicit.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence, front-loaded with the [WORKFLOW] tag and a crisp verb, naming both inputs and outputs. No filler or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple single-parameter tool, the description is nearly complete: it names the input, the output categories, and the workflow nature. Without an output schema, describing the three return components is valuable. It could add a sentence about when to use it relative to related planning/implementation tools, but this is a minor gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the schema already documents the single goal parameter. The description adds a concrete example and ties the goal to architecture planning, but this is modest value beyond the structured field.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description uses a specific verb ('Plans') and resource ('new game architecture or major feature'), and clarifies the deliverable: structured steps, affected services, and verification plans. This clearly distinguishes it from siblings like architecture_analyze (analysis of existing) and feature_implement (implementation).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for new architecture/feature planning, and the [WORKFLOW] tag suggests it is part of a planning sequence. However, it does not explicitly state when to use it over alternatives like architecture_analyze, feature_implement, or game_create_from_spec, nor does it provide when-not guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
attribute_deleteB
Remove an attribute from an Instance.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance. | |
| attributeName | Yes | Name of the attribute to delete. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It only states the action without mentioning whether deletion is permanent, how missing attributes are handled, or any side effects on the Instance. This leaves an agent without critical expectations for the operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no filler, front-loading the action and object. Every word earns its place; it is purely concise without being vague.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple two-parameter delete operation, the description is minimal but omits important context such as behavior on non-existent attributes, return values, and when to use this tool versus siblings. With no annotations or output schema, an agent would have to infer these details, making the description incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already provides 100% coverage, describing target as 'Full path or UUID of the Instance' and attributeName as 'Name of the attribute to delete.' The description adds no additional meaning to either parameter, so the baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Remove') and resource ('attribute from an Instance'), making the action unambiguous. It clearly distinguishes the operation from sibling tools like attribute_set, attribute_get, and attribute_get_all by the action performed.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use attribute_delete versus alternatives such as attribute_set or property operations. There is no mention of prerequisites, conditions, or exclusion cases.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
attribute_getB
Get the value of a specific attribute on an Instance.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance. | |
| attributeName | Yes | Name of the attribute. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It merely states the operation without indicating whether it is read-only, what happens when the attribute does not exist, or any potential errors or side effects. This is minimal behavioral information for an unannotated tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, succinct sentence with no redundant wording. It front-loads the core action and resource, making it immediately clear without any fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple getter with two well-documented parameters and no output schema, the description covers the basic operation. However, it omits any context about return behavior, error handling, or differentiation from similar tools, leaving some gaps in completeness given the lack of annotations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, as both 'target' and 'attributeName' have descriptive text in the input schema. The tool description adds no additional parameter-level details, so the baseline score of 3 is appropriate given the schema's adequate documentation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Get'), the resource ('value of a specific attribute'), and the target ('on an Instance'). It inherently distinguishes itself from siblings like attribute_get_all (which retrieves all attributes) and attribute_set/attribute_delete (which modify attributes), satisfying the specificity requirement.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives such as property_get or attribute_get_all. It does not mention exclusions, prerequisites, or typical use cases, leaving the agent to infer usage solely from the name and schema.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
attribute_get_allB
Get all attributes of an Instance as a key-value dictionary.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It correctly implies a read-only operation and states the return shape as a dictionary, but it does not mention side effects, errors, authentication needs, or limitations. This is acceptable for a simple getter but still leaves gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence communicates the operation, scope, and return format with no filler. The key information is front-loaded and every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter tool with no output schema, the description does state the return container and the target parameter is already schema-covered. However, the lack of guidance against similar sibling tools and the absence of behavior like empty-result handling make it only minimally complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The single parameter target is fully documented in the schema as 'Full path or UUID of the Instance.' The description adds no extra semantic detail beyond referencing the Instance, so with 100% schema coverage the baseline score of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly names a specific operation: 'Get all attributes of an Instance' as a 'key-value dictionary.' The word 'all' distinguishes it from the sibling attribute_get, although it does not explicitly call out the sibling by name.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given about when to use this tool versus attribute_get, property_get_all, or other attribute-related siblings. The bulk nature of 'all attributes' is implied, but there are no explicit when/when-not instructions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
attribute_setA
Set or update an attribute on an Instance (supports string, number, boolean, Vector3, Color3, etc.).
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | Value to store in the attribute. | |
| target | Yes | Full path or UUID of the Instance. | |
| attributeName | Yes | Name of the attribute. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full behavioral burden. It does disclose that the action is a mutable set/update and enumerates supported data types, but it omits important details such as what happens when value is omitted, whether existing attributes are overwritten or cleared, error conditions, and permissions.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, information-dense sentence that front-loads the core action and adds a useful parenthetical list of supported types. No redundant or filler content.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple and the schema covers all parameter names, but the description leaves ambiguity about whether the value parameter is mandatory (schema does not mark it required) and does not address how errors like invalid attribute names or missing targets are reported. This is enough for common cases but not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already documents all three parameters at 100% coverage, so the description does not need to re-explain them. It adds minor value by specifying the value types accepted and clarifying that the target is an Instance.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific action (set/update) and resource (attribute on an Instance), and lists the supported value types. This clearly distinguishes attribute_set from siblings like property_set, attribute_get, and attribute_delete.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The use case is implied by 'Set or update an attribute' and the list of supported value types, but the description never explicitly says when to prefer this over property_set or attribute_get. No exclusions or alternative-tool routing are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
batch_executeA
Execute a sequence of multiple Studio operations atomically within a single ChangeHistoryService recording (Undo/Redo transaction). If any operation fails, provides detailed breakdown of results and rollback status.
| Name | Required | Description | Default |
|---|---|---|---|
| operations | Yes | Ordered array of operations to execute. | |
| stopOnError | No | Whether to stop executing subsequent operations if one fails. Default true. | |
| transactionName | No | Name for the Studio Undo/Redo waypoint. | MCP Batch Action |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries the burden, and it delivers meaningful behavioral specifics: atomic execution, a single ChangeHistoryService recording, and failure results/rollback status. It doesn't fully spell out all-or-nothing rollback guarantees or permission requirements, but the core transactional behavior is disclosed clearly.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded with core behavior and failure semantics. No filler, no repetition of schema details, and every sentence earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations and no output schema, the description adequately conveys execution semantics, atomicity, and failure breakdown behavior. A more precise result shape or rollback guarantee would improve it, but nothing critical is missing for correct invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema covers 100% of the three parameters with descriptions, so the baseline of 3 applies. The description adds no parameter-specific insight beyond reinforcing the idea of a sequence of operations, but no compensation is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Execute') and resource ('sequence of multiple Studio operations') and highlights the distinctive atomic/ChangeHistoryService behavior, making it clear this is the batch/transaction variant. It doesn't explicitly contrast with sibling multi_edit, but the core action is unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Clear context is provided: use it when multiple Studio operations must be grouped into a single Undo/Redo transaction, and the failure/rollback reporting sets expectations for outcome. It doesn't name alternatives such as multi_edit or say when not to use individual operations, so it stops short of explicit routing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
capability_auditA
Comprehensive system audit: reports available, unavailable, official-only, plugin-only, unknown capabilities, and schema mismatches.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It states the tool 'reports' information, suggesting a read-only audit, and lists the exact dimensions reported. However, it does not explicitly disclose whether the operation is non-mutating, requires permissions, or has any side effects, leaving some ambiguity.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence that front-loads the 'comprehensive system audit' label, then lists the specific report categories. There is no filler or redundancy; every word contributes to explaining what the tool does.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a parameterless audit tool without an output schema, the description provides a useful list of the reported dimensions (available, unavailable, official-only, plugin-only, unknown, schema mismatches). It does not specify the exact output format or any prerequisites like an active studio session, but given the tool's simplicity, the description is largely sufficient.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema is empty (0 parameters), so the description does not need to explain parameter behavior. The baseline for zero-parameter tools is 4, and the description adds context about what the tool reports rather than parameter meanings, which is appropriate here.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool reports a specific set of capability statuses and schema mismatches, using the verb 'reports' and a defined resource. It implicitly distinguishes itself from siblings like capability_discover or system_audit through this specific enumeration, but it does not explicitly name them.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for obtaining a comprehensive capability audit, but provides no explicit guidance on when to choose this over related siblings such as capability_discover, capability_resolve, or system_audit. No exclusions or alternative conditions are mentioned, leaving the agent to infer the use case from the name and general wording.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
capability_discoverB
Scans all providers (Embedded Plugin, Official MCP, Studio services) and returns the live capability matrix with availability, security level, risk, and fallback.
| Name | Required | Description | Default |
|---|---|---|---|
| refresh | No | Force real-time rescan of providers |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral disclosure burden. It does disclose that the scan is live and enumerates the returned fields (availability, security level, risk, fallback), which is useful. However, it does not clarify caching behavior, whether refresh is expensive, permissions needed, or what 'fallback' means operationally.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One dense and front-loaded sentence communicates scope, behavior, and output content without filler. Every phrase adds information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple single-parameter discovery tool with no output schema, the description reasonably covers provider scope and the key fields in the returned capability matrix. It could be more complete with a note about typical use cases or the meaning of 'fallback', but it is sufficient for basic invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description reinforces the 'live' nature of the scan but adds no meaningful detail beyond the schema's refresh parameter description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Scans') and resource ('all providers') and names three provider types, plus the returned artifact ('live capability matrix'). It is clearly distinguishable from siblings at a glance, though it does not explicitly contrast with capability_audit or capability_resolve.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for discovering an overall capability snapshot, but it gives no explicit when-to-use guidance or exclusions. It never mentions alternatives like capability_resolve, capability_audit, or capability_restricted_routes, so an agent is left to infer the appropriate selection context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
capability_resolveB
Universal Capability Engine: Resolves any intent or missing tool through 4-tier hierarchy (Direct Tool -> External Provider -> Primitive Composition -> UNAVAILABLE).
| Name | Required | Description | Default |
|---|---|---|---|
| intent | Yes | Desired capability or action intent | |
| context | No | Optional execution parameters or targets |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden, and it adds useful behavioral structure by exposing the 4-tier fallback chain ending in UNAVAILABLE. However, 'Resolves' is ambiguous — the agent is not told whether this executes side-effecting actions, returns a plan, or requires permissions, so important behavioral transparency is missing.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with a clear colon-separated hierarchy; no wasted or redundant phrases. The tier list is compact but meaningful.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
This is a high-complexity meta-tool with no output schema and no annotations, so the description must explain what an agent should expect on success and failure. It does not describe return values, side effects, or how it relates to the many sibling capability tools, leaving a significant gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents both parameters and the baseline is 3. The description adds no additional meaning beyond the schema and leaves 'context' as a generic optional object.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Resolves') and resource ('any intent or missing tool'), and the 4-tier hierarchy gives it a recognizable scope. However, it does not explicitly distinguish itself from sibling tools like capability_discover or capability_audit, which weakens its differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage when an intent is unmatched or a tool is missing, but it never states when not to use it or names alternative capability-related tools. The hierarchy hints at routing behavior without giving an agent explicit selection criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
capability_restricted_routesB
Official MCP Routing: Lists all capabilities restricted by Roblox 3rd-party HTTP/sandbox that are routed directly to Official Roblox Studio MCP (3D AI, Asset Insertion, Screen Capture, Playtest Input).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description indicates a read-only listing behavior ('Lists') and adds useful routing context, but with no annotations it does not explicitly disclose side-effect-freeness, output structure, or prerequisites. For a no-argument list tool, this is adequate but not rich.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that front-loads the context and includes only relevant information. There is no filler, and every word contributes to understanding the tool's role.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a no-parameter tool, invocation is trivially easy, but the lack of an output schema places more burden on the description to clarify what the returned list looks like. It names the high-level content of the list but does not specify the format an agent should expect, leaving mild ambiguity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema is empty, so there are no parameter semantics for the description to add. The baseline of 4 applies because nothing is missing.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Lists') and a specific resource ('capabilities restricted by Roblox 3rd-party HTTP/sandbox... routed directly to Official Roblox Studio MCP'), and it gives concrete categories like 3D AI, Asset Insertion, Screen Capture, and Playtest Input. It is clear about what the tool returns, though it does not explicitly distinguish itself from sibling capability-related tools like capability_discover or capability_audit.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus alternatives such as capability_discover, capability_audit, or capability_resolve. No conditions, exclusions, or sibling comparisons are provided, leaving selection largely to the agent's inference.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
completeness_auditB
Completeness Engine: Compares requested requirements against implemented systems, detects missing features, and runs final validation.
| Name | Required | Description | Default |
|---|---|---|---|
| requestedFeatures | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must fully disclose behavior, but it only gives a high-level summary. It does not state whether the audit is read-only, whether it modifies anything, what side effects occur, or how results are returned. For an audit tool this leaves important behavioral uncertainty.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one compact sentence and mostly front-loaded with the core comparison behavior. The 'Completeness Engine:' prefix is mildly redundant, but it does not significantly hurt clarity or conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has no output schema and no annotations, so the description needs to carry more weight. It does not specify what the tool returns, how missing features are reported, what 'final validation' produces, or whether the operation is safe. These are material gaps for an audit tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description maps 'requestedFeatures' to 'requested requirements,' giving the lone parameter a clear semantic role. However, it does not explain the expected format, granularity, or examples for the array of strings, and schema description coverage is 0%, so the description only partially compensates.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific operation: comparing requested requirements against implemented systems, detecting missing features, and running final validation. This distinguishes it from siblings like feature_verify, system_audit, and capability_audit by emphasizing cross-cutting completeness checking rather than single-feature verification or system-level auditing.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no explicit guidance on when to use this tool versus its many audit/verify siblings. The phrase 'runs final validation' implies a late-stage use case, but no conditions, exclusions, or alternative tool references are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
component_composeA
Visual Construction: Composes a complete, structured Roblox game component (Interactive Door, Collectible Coin, Weapon Tool, Chest, NPC, Teleporter, Light Fixture) into Studio hierarchy with correct nested parts, materials, constraints, lights, sounds, proximity prompts, and decoupled behavior script without manual boilerplate.
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name for the component Model / Instance | |
| position | No | World position [x, y, z] for the component | |
| attributes | No | Custom attributes to set on the component (e.g. IsLocked, Value, PromptActionText) | |
| parentPath | No | Target DataModel parent path (default: Workspace) | |
| templateId | Yes | The component template ID to construct | |
| includeBehaviorScript | No | Whether to include clean decoupled behavior script (default: true) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of explaining behavior. It does well by disclosing that the tool constructs nested parts, materials, constraints, lights, sounds, proximity prompts, and a decoupled behavior script. It does not mention overwrite behavior, return values, or whether existing instances are preserved, but the core mutating behavior is clearly stated.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single dense paragraph that front-loads the action verb and uses an itemized list of component types and included elements. It is slightly padded by the 'Visual Construction:' prefix and the phrase 'without manual boilerplate,' but it remains focused and scannable.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a creation tool with 6 parameters, nested attributes, and no output schema or annotations, the description gives a strong high-level contract but omits practical details such as what the tool returns, how it handles existing objects at parentPath, or whether creation is reversible. Parameter coverage is strong, but the behavioral and result context is incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3 even without extra parameter detail. The description adds some context by restating templateId options in plain language and clarifying the role of includeBehaviorScript, but it does not meaningfully explain position, parentPath, or attributes beyond what the schema already documents.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Composes') and a concrete resource (a complete structured Roblox game component) being placed into the Studio hierarchy. It also enumerates the supported component types, making it easy to distinguish from related siblings like component_template_list.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'without manual boilerplate' implies this tool is for assembling prefabricated components rather than hand-building them, but it never explicitly says when to use this tool versus alternatives such as instance_create, hierarchy_scaffold, or component_template_list. No exclusions or 'use instead when...' guidance is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
component_template_listA
Visual Construction: Lists all available component construction templates with their hierarchy trees, default attributes, and required Roblox instances.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the burden of conveying behavior. 'Lists all available...' strongly implies a read-only enumeration and specifies the kind of data returned. However, it does not explicitly state that there are no side effects, nor does it describe output formatting, ordering, pagination, or any limits.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one focused sentence that leads with the core action and then states what is included in the list. It avoids redundant phrasing and adds no filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter list tool, the description provides sufficient information to decide when to use it and what to expect in the result: hierarchy trees, default attributes, and required Roblox instances. It would be stronger if it explicitly connected template identifiers to a follow-up tool like component_compose, but nothing essential is missing for invoking it.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema is entirely empty, so there are no parameter semantics for the description to clarify. Per the baseline for parameter-less tools, it earns a 4; nothing more was required.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies a specific action ('Lists') and resource ('all available component construction templates'), and it adds meaningful detail about the returned content (hierarchy trees, default attributes, required Roblox instances). It does not explicitly name or contrast a sibling tool, but the verb 'list' already differentiates it from action-oriented siblings like component_compose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is only implied: if an agent needs to enumerate component construction templates, this is the tool to call. However, there is no explicit guidance about when not to use it or which alternative to prefer, such as component_compose for consuming a template or hierarchy_scaffold for building hierarchy trees.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
context_buildB
Generate a compact, token-efficient architectural summary of the entire Roblox project (services, folder layout, key scripts, remotes, tags, and structure). Ideal for an AI to quickly understand an unfamiliar codebase.
| Name | Required | Description | Default |
|---|---|---|---|
| maxDepth | No | Maximum depth for folder/module structure summary. Default 3. | |
| includeScriptSummaries | No | Whether to list key scripts and their roles. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
There are no annotations, so the description carries the full burden of behavioral disclosure. It conveys that output is compact and token-efficient, but it does not state whether the operation is read-only, whether it has performance/cost implications on large projects, or what side effects (if any) it may have.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two sentences with no filler. The core purpose and content are front-loaded, and the ideal-use case is stated economically without redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description gives a solid sense of what the output covers, and the schema documents parameters well. However, with no output schema and no annotations, it could be more explicit about the return format and any practical constraints, and it does not mention when this tool should be avoided in favor of architecture-related siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the input schema already fully documents maxDepth and includeScriptSummaries. The description adds the 'compact, token-efficient' framing but does not provide additional meaning about parameters beyond the schema, so the baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool generates an architectural summary of the Roblox project and enumerates what it includes: services, folder layout, key scripts, remotes, tags, and structure. It names a specific action and resource, but it does not explicitly distinguish itself from closely related siblings like context_get_architecture, project_map, or architecture_analyze.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies a use case: when an AI needs to quickly understand an unfamiliar codebase. However, it gives no explicit guidance on when to prefer this tool over sibling alternatives such as context_get_architecture, project_analyze, or architecture_analyze, and no exclusions are stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
context_get_architectureB
Inspect the communication and dependency architecture (RemoteEvents, RemoteFunctions, BindableEvents, shared ModuleScripts) across the project.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden. 'Inspect' reasonably implies a read-only operation and the listed element types clarify scope, but the description does not disclose return format, potential side effects, or failure behavior. It adds some behavioral context but not rich detail.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence with no filler. The parenthetical list is useful and specific without bloating the text. It earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter inspection tool, the description covers the essential purpose and scope. However, with no output schema and no annotation, the agent is left without information about the return value, and the lack of differentiation from architecture_analyze/architecture_plan leaves selection somewhat uncertain.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters and schema coverage is 100%, so the baseline is 4. The description still adds value by clarifying what the tool actually inspects, making the no-parameter invocation sensible.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Inspect'), a specific resource ('communication and dependency architecture'), and enumerates concrete elements (RemoteEvents, RemoteFunctions, BindableEvents, shared ModuleScripts). However, it does not explicitly distinguish itself from sibling architecture tools such as architecture_analyze or architecture_plan, so the differentiation is only implied.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives context about what is being inspected but provides no explicit guidance on when to use this tool versus alternatives like architecture_analyze or project_dependencies. There are no stated exclusions, prerequisites, or conditions indicating the appropriate use case.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
debug_find_errorB
[HIGH_LEVEL] Analyzes Studio output logs, pinpoints error stack traces, identifies candidate script files and line numbers, and prepares diagnostic contexts.
| Name | Required | Description | Default |
|---|---|---|---|
| errorQuery | No | Optional filter text or substring to search for in Studio error logs. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of explaining behavior. It discloses a multi-step analysis process and names the kind of outputs produced, which is helpful. However, it does not state whether the operation is read-only, whether it mutates logs, or what side effects or prerequisites might exist, leaving important behavioral details ambiguous.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that efficiently lists the core action and its expected artifacts. The [HIGH_LEVEL] prefix is slightly redundant but not harmful, and there is no wasted wording that would dilute the agent's understanding.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description does not explain return shape, prerequisites, or how the output should be consumed, and there is no output schema to compensate. With no annotations and no usage guidance, an agent is not fully equipped to know what the tool returns or how to combine it with the closely related debug_propose_fix workflow.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the input schema already documents the only parameter, errorQuery, as an optional filter text for Studio error logs. The tool description adds no additional parameter-level meaning beyond implying that the query is used to filter log searching, so the baseline score of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb, resource, and outcome: analyzing Studio output logs, pinpointing error stack traces, identifying candidate script files and line numbers, and preparing diagnostic contexts. It is clear about what the tool does, though it does not explicitly differentiate itself from siblings like output_get_errors or debug_propose_fix.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given about when to use this tool versus alternatives, nor when not to use it. The description implies its purpose (finding errors in Studio logs), but it does not clarify how it relates to output_get_errors, debug_propose_fix, or diagnostics_safe_repair, so an agent must infer the appropriate invocation context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
debug_propose_fixA
[HIGH_LEVEL] Diagnoses a runtime error, reads the relevant script source around the offending line, and generates a verified fix proposal.
| Name | Required | Description | Default |
|---|---|---|---|
| errorLine | Yes | Line number where the error occurred. | |
| scriptPath | Yes | Full DataModel path to the script with errors. | |
| errorMessage | Yes | The error message from Studio output. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
There are no annotations, so the description carries the behavioral burden. It discloses the main actions: diagnosing, reading source around the offending line, and generating a proposal. However, it does not clarify whether this tool modifies anything, what 'verified' means, or what side effects or prerequisites exist.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence that front-loads the high-level purpose and then lists the concrete steps. The '[HIGH_LEVEL]' prefix and the word 'verified' add slight ambiguity, but the description remains tight and clutter-free.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient for understanding the call's purpose and required inputs, especially given complete schema coverage. However, with no output schema and no annotations, it does not explain the structure or format of the 'fix proposal' or what 'verified' entails, leaving some uncertainty about the tool's output and side effects.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the input schema already documents all three parameters. The description adds conceptual context by linking errorLine to 'the offending line' and scriptPath to 'relevant script source,' but it provides no extra format, range, or usage details beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('diagnoses') and resource (runtime error, relevant script source) and clearly states the deliverable: a verified fix proposal. This distinguishes it from siblings like debug_find_error (finding errors) or script_patch_source (applying source changes) by combining error diagnosis with fix generation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The intended use case is implied: when a runtime error occurs and the caller has the script path, error line, and error message. However, there is no explicit guidance about when to prefer this tool over alternatives such as debug_find_error, script_get_source, or diagnostics_safe_repair, nor any exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
diagnostics_safe_repairC
Root-Cause Error Analyzer & Safe Repair: Analyzes Studio errors, correlates with code, generates verified patch with dry-run support.
| Name | Required | Description | Default |
|---|---|---|---|
| dryRun | No | ||
| search | Yes | ||
| scriptPath | Yes | ||
| replacement | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry behavioral context. It does disclose an analyze-correlate-generate pipeline and dry-run support, which is useful, but it never clarifies whether the patch is automatically applied, what side effects may occur, or what 'verified' means operationally.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single scannable sentence with no filler. It front-loads the core purpose, though the title-like prefix and compressed phrasing slightly reduce clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with four parameters, no annotations, and no output schema, this description is too sparse. It omits usage context, parameter mapping, return behavior, and side-effect expectations, so an agent lacks enough information to invoke it confidently.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, and the description only references dry-run support. The required parameters scriptPath, search, and replacement are not explained, leaving the agent to infer their meaning from names alone.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific action flow: analyze Studio errors, correlate with code, and generate a verified patch with dry-run support. It is clear about what the tool does, though it does not explicitly differentiate it from similar siblings like debug_find_error, debug_propose_fix, or script_patch_source.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to use this tool versus alternatives. It does not mention sibling tools, prerequisites, or scenarios where this repair-oriented tool is preferred over direct patch or debug tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
execute_luauC
Official Roblox MCP: Executes Luau code in Roblox Studio environment and returns evaluation results.
| Name | Required | Description | Default |
|---|---|---|---|
| code | Yes | Luau source code to execute | |
| targetContext | No | Target execution context |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full behavioral burden. It discloses the result ('returns evaluation results') but does not warn that arbitrary Luau execution can mutate the place, require permissions, have timeouts, or behave differently across Edit/PlayClient/PlayServer contexts.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence with no redundant restatement of the tool name. 'Official Roblox MCP' is trust metadata rather than essential behavior, but the overall length is appropriate for a code-execution tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For an arbitrary code-execution tool, the description omits return-value shape, targetContext semantics, safety/side-effect warnings, and relationship to sibling execution tools. With no annotations and no output schema, this is a significant completeness gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the input schema already documents 'code' and 'targetContext' with reasonable definitions. The description adds environment context but no parameter-specific details beyond the schema, matching the baseline of 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states a specific verb ('Executes'), resource ('Luau code'), and environment ('Roblox Studio'), and adds that it returns evaluation results. It is distinguishable from property/script/instance siblings by its general code-execution scope, though it does not explicitly contrast any sibling such as batch_execute.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to choose execute_luau over alternatives like batch_execute, script_set_source, or playtest_control, and no exclusions or prerequisites. The only implied context is the purpose sentence itself, so an agent has to infer usage from the name.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
feature_implementC
[WORKFLOW] High-level autonomous workflow: Plans, instantiates instances, writes server/client/module scripts, sets up remotes, and verifies complete feature integration.
| Name | Required | Description | Default |
|---|---|---|---|
| remotes | No | RemoteEvents needed for the feature. | |
| description | Yes | Detailed description of feature requirements and mechanics. | |
| featureName | Yes | Name of the feature (e.g. LeaderboardSystem, CombatSystem). | |
| clientScript | No | Client LocalScript Luau code. | |
| moduleScript | No | Shared module Luau code. | |
| serverScript | No | Server script Luau code. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description bears the full burden. It discloses that the tool mutates instances, creates scripts, sets up remotes, and verifies, but it does not state whether existing scripts/instances are overwritten, whether the operation is idempotent, or what side effects occur if optional script/remotes params are omitted.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence front-loaded with the [WORKFLOW] signal and a compact enumeration of phases; no padding. The dense comma-separated action list loses some structure but remains quick to scan.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a six-parameter autonomous workflow with no annotations and no output schema, the description omits expected outcome, failure modes, prerequisites, and use conditions. It gives a phase list but not enough context for an agent to know what inputs are needed or what the result looks like.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already documents all six parameters with descriptions (100% coverage), so the baseline is 3. The description adds only a high-level mapping between its workflow and the script/remote parameter categories, but offers no additional detail about how featureName/description drive generation or how optional code parameters are used.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description uses a concrete verb workflow and enumerates the main actions: planning, instantiating instances, writing scripts, setting up remotes, and verifying. It is clearly about implementing a full feature rather than querying or editing a single object. It doesn't explicitly distinguish itself from similar high-level siblings like game_build_feature or feature_verify.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No when-to-use guidance, trigger conditions, prerequisites, or explicit alternatives are provided. '[WORKFLOW]' hints at a high-level operation, but an agent cannot tell when feature_implement should be chosen over sibling tools such as game_build_feature, feature_verify, or component_compose.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
feature_verifyA
[WORKFLOW] Comprehensive post-implementation verification: checks that all instances exist, scripts have valid syntax, remotes are bound, and no errors occurred.
| Name | Required | Description | Default |
|---|---|---|---|
| featureName | Yes | Name of the feature to verify. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It does specify the checks that will be performed, which is genuinely informative. However, it does not state whether the operation is read-only, what happens on failure, whether any side effects occur, or what the result format is.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single well-structured sentence, front-loaded with the [WORKFLOW] marker, and every clause adds substantive detail about the verification behavior. There is no filler or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has only one required parameter and that parameter is well documented, so invocation requirements are clear. However, with no output schema and no annotations, the description should explain what the tool returns or reports—e.g., a pass/fail result, error list, or summary. This omission leaves a meaningful gap for an agent deciding how to interpret the result.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema description coverage is 100%, so the input schema already documents featureName as 'Name of the feature to verify.' The description reinforces that the parameter refers to the feature being verified but adds no new detail about naming conventions, where to find the feature name, or expected format. Baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('verifies') and resource ('post-implementation feature'), and enumerates concrete checks: instance existence, script syntax, remote bindings, and errors. This is clear and useful, though it does not explicitly differentiate from other audit-like siblings such as completeness_audit or diagnostics_safe_repair.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'post-implementation verification' gives implied context that this tool is meant to be run after a feature has been implemented. However, there is no explicit guidance about when to choose this over sibling tools like feature_implement, completeness_audit, or diagnostics_safe_repair, and no exclusions or prerequisites are stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
game_build_featureA
[WORKFLOW] End-to-end composite workflow: Analyzes project -> Plans architecture -> Implements server/client modules -> Anchors geometry -> Verifies entire game state.
| Name | Required | Description | Default |
|---|---|---|---|
| spec | Yes | Detailed technical specification for the feature. | |
| featureName | Yes | Name of the feature. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full behavioral disclosure burden. It does convey a multi-stage pipeline and implies side effects through 'implements server/client modules.' However, it does not disclose failure behavior, side effects on existing game state, prerequisites, or what 'anchors geometry' entails beyond the name.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficiently structured sentence that uses arrows to convey sequencing. Each stage earns its place, and the '[WORKFLOW]' prefix immediately sets expectations. There is no redundant or filler content.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a composite workflow with no output schema and no annotations, the description gives a useful high-level pipeline but leaves gaps: what the tool returns, how it handles failures, and what level of detail 'spec' requires. It is enough for an agent to recognize the tool, but not fully sufficient to invoke it confidently in complex scenarios.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so both parameters are already minimally documented. The tool description does not meaningfully expand on what featureName or spec should contain, though the workflow stages hint at what a spec must cover. This is adequate but adds little beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states this is an end-to-end composite workflow and enumerates its stages: analyze, plan, implement, anchor geometry, verify. It is more specific than a tautology and stands apart from narrower siblings like feature_implement or project_analyze. However, it lacks a crisp single verb+resource phrasing, relying on a stage list.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies this tool is for building a full feature end-to-end rather than performing an individual step. That usage context is evident from the workflow framing, but it does not explicitly say when to choose this over sibling tools like feature_implement, feature_verify, or architecture_plan, nor does it mention when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
game_create_from_specA
Autonomous Game Creation Pipeline: Takes natural-language game specification, parses requirements, generates architecture/GDD/plans, creates all systems, models, UI, animations, and produces verified game.
| Name | Required | Description | Default |
|---|---|---|---|
| specification | Yes | Natural language specification of the game to create |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the behavioral burden. It does signal that the tool is autonomous, broad-scoped, and mutating ('creates all systems, models, UI, animations'), which is important. However, it does not disclose whether existing content can be overwritten, whether the operation is reversible, or what prerequisites or limitations exist.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One dense, front-loaded sentence with no filler. Every clause adds useful information about the pipeline, and the description remains scannable despite covering a complex tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a high-complexity tool with no output schema and no annotations, the description is incomplete. It explains the high-level outcome ('produces verified game') but does not tell the agent what the invocation will actually return, how success is signaled, what side effects occur in the current workspace, or what happens on failure. Significant contextual information is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The single parameter is already fully described in the schema as 'Natural language specification of the game to create'. The description essentially repeats that same concept without adding format details, example length, constraints, or guidance on how detailed the specification should be. The high schema coverage makes baseline 3 appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies a specific, high-level action: converting a natural-language game specification into a complete, verified game. It enumerates the pipeline stages (requirements parsing, architecture/GDD/plans, systems, models, UI, animations) and thereby distinguishes itself from narrower feature-level siblings like game_build_feature.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives clear context: use this tool when you have a natural-language game specification and want the full autonomous creation pipeline. It does not explicitly name alternatives or state when not to use it, but the intended high-level use case is unambiguous.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
generate_materialB
Official Roblox Generative AI: Generates seamless PBR texture and material from prompt using official Roblox AI material generator.
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | Yes | Text description of the material/texture to generate | |
| targetPart | No | Optional target instance path to apply material to | |
| baseMaterial | No | Base Roblox material type e.g. SmoothPlastic, Wood, Metal |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral disclosure burden. It states that the tool generates a PBR material but does not explain side effects, whether targetPart causes in-scene application, whether assets are persisted, or what the output shape is. This is a significant gap for a generative tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence and mostly wastes no words. Minor redundancy exists with 'Official Roblox' and 'official Roblox AI material generator' both appearing, slightly reducing polish.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no annotations and no output schema, the description should explain what happens when targetPart is supplied, how baseMaterial is used, and what the agent can expect back. Instead it only describes the high-level generation action, leaving important invocation behavior unspecified.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so parameter names and descriptions already explain prompt, targetPart, and baseMaterial. The description only reinforces the 'from prompt' aspect and adds no meaning beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states that the tool generates seamless PBR textures/materials from a prompt, naming the resource and verb. It does not explicitly differentiate from related generation siblings like generate_mesh or generate_procedural_model, but 'material' and 'PBR texture' make the target fairly unambiguous.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'from prompt' implies the main use case: generate a material from a text description. However, there is no guidance about when to prefer this over similar generation or asset tools, and no explicit exclusions or alternatives are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
generate_meshC
Official Roblox Generative AI: Generates a 3D mesh model from a natural-language text prompt using Roblox official AI mesh generator.
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Target scale Vector3 [x, y, z] | |
| parent | No | Target parent instance path in DataModel (default: Workspace) | |
| prompt | Yes | Text description of the 3D model/mesh to generate | |
| anchored | No | Whether generated parts should be anchored | |
| position | No | Target placement Vector3 [x, y, z] |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of explaining behavioral traits, but it only restates that the tool generates a mesh. It does not disclose details such as whether generation is synchronous, whether the mesh is inserted into the DataModel, potential costs, rate limits, or failure modes.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that conveys the core purpose quickly. However, it contains redundancy with 'Official Roblox Generative AI' and 'Roblox official AI mesh generator,' which slightly reduces efficiency.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite having 5 parameters and no output schema, the description does not explain what the agent should expect in return or how the generated mesh is delivered (e.g., inserted into Workspace, returned as an ID, or streamed). For a generative tool with no annotations, more operational context is needed for complete guidance.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so parameters are already documented structurally. The description adds little beyond restating the prompt purpose, but it does reinforce that the prompt is a natural-language description, which aligns with the schema's parameter description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the action ('Generates a 3D mesh model') and the input type ('natural-language text prompt'), so an agent can understand what the tool does. It does not explicitly contrast with sibling tools like generate_material or generate_procedural_model, but the mesh-specific wording provides reasonable differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to choose this tool over alternatives such as generate_procedural_model or generate_material. There are no conditions, exclusions, or workflow context to help the agent decide when this tool is appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
generate_procedural_modelC
Official Roblox Generative AI: Generates a procedural model assembly using official Roblox MCP generator.
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | Yes | Description of the procedural model to assemble | |
| category | No | Category e.g. building, vehicle, prop, nature | |
| position | No | Placement position [x, y, z] |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It only restates that the tool generates a model assembly and emphasizes its official origin. It does not mention side effects, scene placement, whether position/category are applied, or any destructive behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single efficient sentence that front-loads the action and target resource. There is minor redundancy with 'Official Roblox' stated twice, but no unnecessary content or verbose structure. It is appropriately short for the tool's simple interface.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The schema documents all three parameters, which covers the basics of invocation. However, with no output schema and no annotations, the agent is left guessing about return values, scene behavior, and failure semantics. This is minimally viable for a straightforward generation call but not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so prompt, category, and position are already documented in the input schema. The description adds no extra meaning about how to phrase the prompt or how category/position affect the generated assembly. Baseline 3 applies because the schema carries the parameter documentation burden.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description uses specific verb 'Generates' and resource 'procedural model assembly,' which clearly states the core function. Among siblings like generate_mesh and generate_material, the phrase 'procedural model assembly' provides reasonable differentiation. Some redundancy from 'Official Roblox' appears twice, but it does not obscure meaning.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given for when to use this tool over siblings such as generate_mesh, generate_material, component_compose, or world_build. There are no exclusions, preconditions, or alternative routing hints. The agent must infer usage from the tool name alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
get_studio_stateB
Official Roblox Studio: Retrieves active Studio session information, current place ID, edit/play simulation status, and open documents.
| Name | Required | Description | Default |
|---|---|---|---|
| studio_id | No | Target Studio instance ID |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It does communicate that the tool is a read-style operation by saying 'Retrieves' and enumerating the state categories returned. However, it does not explain error behavior, whether an active Studio session must exist, or how the optional studio_id interacts with the 'active' qualifier.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no wasted words. It states the domain, the action, and the key data categories immediately, making it easy for an agent to parse and act on.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple getter with no output schema and no annotations, the description adequately lists the main return categories but leaves important contextual gaps. It does not clarify the relationship between 'active Studio session' and the optional studio_id parameter, nor does it specify what happens when no Studio is active. These gaps make the description minimally adequate rather than complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The single parameter studio_id has 100% schema description coverage ('Target Studio instance ID'), so the schema already documents its meaning. The tool description adds no additional parameter semantics, such as how omitting the parameter behaves or whether it overrides the active session. This meets the baseline for high schema coverage without adding extra value.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the operation ('Retrieves') and the resource ('active Studio session information, current place ID, edit/play simulation status, and open documents'). It is specific enough for an agent to understand what the tool returns, but it does not explicitly distinguish itself from similar sibling tools like studio_info or playtest_get_state.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives such as list_roblox_studios, set_active_studio, or studio_info. There are no exclusions or conditions stated, so an agent must infer the appropriate usage context from the tool name and schema alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
hierarchy_scaffoldB
Spatial Organization: Automatically scaffolds clean, industry-standard professional project structure in Roblox Studio (Workspace.World, ReplicatedStorage.Shared, ReplicatedStorage.Assets, ServerStorage.Templates, ServerScriptService.Systems).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral burden. It clearly communicates the main effect—automatically creating a standard hierarchy at listed paths—but it does not disclose whether existing folders or content are preserved, whether the operation is idempotent, or whether it targets the active studio place. This is a meaningful but not severe gap for a low-risk scaffolding operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with a category prefix, an action verb, and a compact list of exact target paths. Every clause is directly actionable, with no filler or repetition.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a parameterless scaffold, the description gives the concrete output hierarchy, which covers most of what an agent needs to invoke it. However, it omits behavior around existing content, prerequisites like an active studio, and any return/result signal, and it offers no pointer to related organization tools. The zero-parameter design keeps the incompleteness moderate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and an empty schema, so there are no parameter semantics for the description to clarify. The 0-parameter baseline of 4 applies, and the description avoids inventing unnecessary parameter detail.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('scaffolds') and a concrete resource: a professional project structure in Roblox Studio, listing exact target containers such as Workspace.World and ReplicatedStorage.Shared. It is unambiguous about what the tool creates, but it does not explicitly contrast with nearby siblings like scene_organize or project_analyze.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no statement about when to use this tool, what prerequisites exist (such as an active Roblox Studio session), or which sibling to prefer instead. The only cue is the 'Spatial Organization' label and the scaffolding verb, which is implied usage at best and not explicit guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
insert_assetA
Official Roblox Asset API: Inserts an asset from the Roblox Creator Store directly into Studio by Asset ID.
| Name | Required | Description | Default |
|---|---|---|---|
| parent | No | Parent instance path (default: Workspace) | |
| assetId | Yes | The numeric or string AssetId to insert | |
| position | No | Placement position [x, y, z] |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of disclosing behavior. It states that an asset is inserted into Studio, but does not mention side effects, required Studio session state, authentication, errors, or what happens to the inserted asset's placement beyond the schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that front-loads the source API and clearly states the action and target. No wasteful or redundant wording.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The schema covers the parameters well, and the description states the core operation. However, with no output schema and no annotations, the description omits behavioral context such as return behavior, prerequisites, or whether the active Studio instance must be selected first.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents parent, assetId, and position. The description only reinforces 'by Asset ID' and adds no deeper parameter semantics beyond the structured schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Inserts'), a clear resource ('asset from the Roblox Creator Store'), and a destination ('directly into Studio'). It also names the key identifier ('by Asset ID'), which separates this from sibling tools like search_asset or instance_create.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'by Asset ID' implies the tool is appropriate when the user has an asset ID to insert, but the description does not explicitly state when to prefer this tool over alternatives. No exclusions or sibling routing are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_cloneB
Clone an existing Instance (and all its descendants) and place it under a target parent.
| Name | Required | Description | Default |
|---|---|---|---|
| parent | No | Target parent where the cloned instance will be placed. Defaults to same parent as target. | |
| target | Yes | Full path or UUID of the Instance to clone. | |
| newName | No | Optional new name for the cloned Instance. | |
| properties | No | Optional property overrides to apply to the cloned instance. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It states that the original instance's descendants are cloned, but it does not mention whether the original is left unchanged, how naming conflicts are resolved when newName is omitted, or whether property overrides mutate the clone versus the schema defaults.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, focused sentence communicates the action, the scope, and the destination with no wasted words. The core verb 'Clone' and the resource scope are front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a recursive clone operation with no annotations and no output schema, the description is too thin. It omits important operational details like whether the original is affected, conflict handling, expected return value, and any restrictions on the target parent relative to the source subtree.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description reinforces the meaning of target and parent but does not add meaningful detail beyond the schema's own parameter descriptions, such as formatting rules for paths or behavior of the properties object.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action: 'Clone an existing Instance (and all its descendants) and place it under a target parent.' This distinguishes it from sibling tools like instance_create, instance_reparent, or instance_move by emphasizing the cloning of the full descendant subtree.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when this tool should be used: when an existing instance and its descendants need to be duplicated under a parent. However, it does not explicitly name alternatives or state when not to use it, such as when creating a blank instance or moving an existing one would be more appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_createA
Create a new Instance of any valid Roblox ClassName under a specified parent with initial properties and attributes.
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Optional name for the new Instance. Defaults to the ClassName. | |
| tags | No | List of CollectionService tags to add to the instance. | |
| parent | Yes | Full path or UUID of the parent Instance (e.g. "Workspace", "ReplicatedStorage.Remotes", "ServerScriptService"). | |
| className | Yes | The Roblox ClassName to create (e.g. "Part", "Model", "Folder", "RemoteEvent", "ModuleScript", "Highlight", "Sound", "Attachment"). | |
| attributes | No | Dictionary of initial attributes to assign. | |
| properties | No | Dictionary of initial properties to assign (e.g. {"Size": [4, 1, 2], "Anchored": true, "Color": [1, 0, 0]}). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description must carry behavioral disclosure. It clearly conveys that this is a creation (write) operation that can set initial properties and attributes. However, it does not disclose behavior on invalid className, missing parent, property type mismatches, or whether any existing objects are affected. These gaps are notable for a creation tool without annotation support.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with zero filler. It names the operation, the object type, the parent requirement, and the optional payload efficiently.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given that the schema documents all parameters well and the description communicates the core behavior, this is adequate for basic invocation. However, there is no output schema and no annotation coverage, and the description does not specify the return value or error semantics (e.g., what happens if the parent path is invalid or the className isn't creatable). This leaves the agent to guess at failure behavior.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so all six parameters have meaningful descriptions already. The tool description merely restates 'initial properties and attributes,' which mirrors the schema's own wording and adds no extra parameter-level meaning. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Create') and resource ('new Instance of any valid Roblox ClassName'), and mentions the parent context and initial properties/attributes. This clearly distinguishes it from sibling tools like instance_clone, instance_reparent, and property_set, which operate on existing instances.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for creating new instances from scratch, but it does not explicitly state when to prefer it over alternatives (e.g., instance_clone to duplicate an existing instance, property_set to modify properties after creation). With many siblings, the lack of explicit when-to-use guidance leaves some inference burden on the agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_deleteB
Safely destroy/delete an Instance from the Roblox DataModel by its path or session UUID.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the target Instance to destroy (e.g. "Workspace.Map.OldHouse", "id://xyz123"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden for behavioral disclosure. It does not state whether deletion is permanent or reversible, whether children are cascaded, what permissions are required, or what occurs on invalid targets. The qualifier 'Safely' is asserted without detailing the safeguards.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One short sentence that front-loads the action and resource and adds the targeting method. No filler or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite the simple one-parameter schema, the destructive nature of the operation and lack of annotations/output schema require more context. The description omits side effects (e.g., cascading deletion, permanence), error behavior, and whether the instance is also removed from memory, leaving an agent underinformed for a high-stakes call.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already describes the 'target' parameter fully with examples and 100% coverage, so no parameter compensation is needed. The description's phrase 'by its path or session UUID' merely restates the schema's meaning without adding new semantics.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names the action (destroy/delete), the target resource (Instance in the Roblox DataModel), and the addressing mechanism (path or session UUID). It clearly distinguishes from transformation tools like instance_clone, instance_reparent, and instance_rename by naming the destructive verb.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies deletion use cases but does not explicitly state when to choose this tool over alternatives or any exclusions. The word 'Safely' hints at caution, but no alternative tools or when-not conditions are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_moveC
Move a 3D Instance (Part or Model) to a new Position, CFrame, or relative Vector offset.
| Name | Required | Description | Default |
|---|---|---|---|
| pivot | No | If target is a Model, whether to move via PivotTo (recommended). Default true. | |
| cframe | No | [X, Y, Z, R00, R01, ...] CFrame components or [X, Y, Z] position. | |
| target | Yes | Full path or UUID of the 3D Part or Model to move. | |
| position | No | [X, Y, Z] world position to move to. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description must carry the behavioral burden, but it only states that the instance moves. It does not disclose what happens when both position and cframe are passed, whether the move is absolute or relative despite claiming a relative offset, or any studio state requirements. The missing relative-vector-offset parameter makes the behavior description partially inaccurate.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no filler and a front-loaded action. It is compact and readable, though the unsupported relative-offset phrase costs it a perfect mark.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutating tool with no annotations and no output schema, the description is under-specified: no coordinate-space details, no conflict or precedence rules, and no return or error behavior. The claim of a relative Vector offset that the schema cannot express is a material completeness gap. With high schema coverage this remains workable but incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so every parameter is already explained; the description adds no extra semantics beyond restating modes. The claimed relative Vector offset has no corresponding parameter, and no guidance is given on precedence between position and cframe. A baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly specifies a move operation on a 3D Instance and lists Position, CFrame, and relative Vector offset as modes. It is distinct from mutation siblings like instance_reparent or property_set, but it does not name any sibling or explicitly bound the scope. The mention of 'relative Vector offset' is not backed by any parameter, slightly muddying the purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided for choosing instance_move over siblings such as instance_reparent, instance_create, or property_set. The only conditional advice is the pivot recommendation for Models, which is parameter-level rather than tool-selection guidance. An agent is left to infer when this tool is the right one.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_renameC
Rename an Instance in the DataModel.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance to rename. | |
| newName | Yes | The new name for the Instance. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the full behavioral burden. It only says 'Rename' and provides no information about persistence, potential failures, naming constraints, effect on paths or references, or return behavior. This is a significant gap for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with no filler or repetition. It is appropriately concise for a simple two-parameter tool, though it is sparse in substance.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema and no annotations, the description leaves out important context for an agent invoking a rename operation, such as whether the target must be unique, whether the path changes, or how references are affected. This makes the tool incomplete for safe and informed use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema covers both parameters with 100% coverage: target is 'Full path or UUID' and newName is 'The new name'. The description adds no additional semantic meaning beyond the schema, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Rename') and resource ('Instance in the DataModel'). It clearly identifies what the tool does and is naturally differentiated from siblings like instance_move or instance_clone, though it does not explicitly name an alternative.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus alternatives such as instance_move or instance_reparent. The name implies the use case, but there are no explicit conditions, exclusions, or context to help an agent choose correctly.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
instance_reparentC
Move an Instance to a new parent in the hierarchy.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance to move. | |
| newParent | Yes | Full path or UUID of the new parent Instance. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of behavioral disclosure. It only states the action and destination, omitting side effects such as whether children are preserved, whether cycles are prevented, or whether any references break.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no filler, front-loading the action and destination. Every word carries meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutating operation with no annotations and no output schema, this description omits constraints, side effects, and return behavior. The sibling 'instance_move' creates ambiguity that is not resolved, leaving the agent under-informed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, and both parameters already have clear descriptions in the schema. The tool description adds no new semantic detail about how the paths or UUIDs behave, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Move') and resource ('Instance'), and precisely identifies the action as reparenting to a new parent in the hierarchy. It does not explicitly distinguish this from the sibling 'instance_move', so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given on when to use this tool versus 'instance_move' or other instance operations. The phrase 'in the hierarchy' implies a structural change, but the description never states conditions, prerequisites, or alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
list_roblox_studiosA
Official Roblox Studio: Lists all running Roblox Studio processes and open places.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. The verb 'Lists' implies a read-only, non-destructive operation, but the description does not explicitly mention side effects, return behavior, or process scope beyond 'running.'. For a simple list tool this is reasonably transparent, though not deeply informative.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with the core action front-loaded. The 'Official Roblox Studio:' prefix adds little value, but there is no wasted explanation and the length is appropriate for such a simple tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given zero parameters and no output schema, the description tells the agent what the tool does well enough to invoke it successfully. It does not explain how the returned list is shaped or how it relates to selection tools like set_active_studio, but these are minor gaps for a parameterless list operation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and an empty input schema, so the schema already fully defines the input contract. The description needs to add no parameter-level semantics; the baseline for a 0-parameter tool is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb, 'Lists,' and a specific resource, 'all running Roblox Studio processes and open places,' so an agent immediately knows what the tool does. It is also clearly distinguishable from sibling tools like set_active_studio or get_studio_state, since this is a discovery/list operation rather than selection or state retrieval.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus related alternatives such as get_studio_state, studio_info, or set_active_studio. The description states only what the tool does, not why an agent should choose it or when a sibling would be more appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
mode_getA
Multi-Mode Engine: Inspects current operating mode, permissions, and autonomous loop state.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the behavioral burden, and 'Inspects' clearly signals a read-only operation with no destructive side effects. It also adds useful context by naming the specific state areas inspected. It does not discuss auth needs or rate limits, but for a simple state getter this is a minor gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The entire description is one efficient sentence with no filler. The core verb and resource are front-loaded, and the phrase 'Multi-Mode Engine' provides domain context without bloating the text. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter inspection tool, the description names the three state categories returned or exposed. It could be more explicit about the response shape or whether permissions refers to current user permissions versus available capabilities, but the core information an agent needs to decide whether to call it is present.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters, so the baseline is 4. The description adds contextual meaning about what is being inspected, which is the only sensible addition when no parameters exist. Nothing more is required here.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb, 'Inspects', and names the exact resource: current operating mode, permissions, and autonomous loop state. This clearly distinguishes it from the sibling mode_set, which is the complementary mutation operation. It is not a tautology and adds real semantic content.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description clearly implies use when an agent needs to know the current mode, permissions, or autonomous loop state. It does not explicitly list exclusions or alternatives like mode_set, but the context is unambiguous enough for a zero-parameter inspection tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
mode_setA
Multi-Mode Engine: Switches active operating mode (CHAT, OBSERVE, PLAN, BUILD, PLAYTEST, VISUAL, DEBUG, OPTIMIZE, VERIFY, AUTONOMOUS).
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | Target operating mode | |
| reason | No | Reason for mode change |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the behavioral disclosure burden. It does state that the tool switches the active mode and enumerates the modes, but it does not explain downstream effects (e.g., future calls executing under the new mode), return behavior, or failure cases. Adequate for a simple switch, but with gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with the core action front-loaded. The 'Multi-Mode Engine' prefix is mild filler, but it does not significantly obscure the purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is callable from the provided information: required mode is clear, valid values are listed, and reason is optional. Missing context includes no return/output details and no explicit statement of the stateful effect on subsequent tool operations, but these are non-blocking for such a simple mode switch.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so both mode and reason are already documented. The description adds value by enumerating the valid mode values (CHAT, OBSERVE, PLAN, etc.), which the schema's generic 'Target operating mode' does not provide.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Switches') and resource ('active operating mode'), and lists all valid target modes. This clearly distinguishes it from the sibling mode_get, which reads the current mode rather than changing it.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The intended use is clear: call this tool when the active operating mode needs to be changed. However, it does not explicitly mention mode_get as the alternative for reading the current mode, nor does it state conditions where switching should be avoided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
multi_editB
Official Roblox Studio: Atomically applies multiple script edits across one or more Luau scripts.
| Name | Required | Description | Default |
|---|---|---|---|
| edits | Yes | List of edits to apply atomically |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It mentions atomicity, which is a key trait, but it does not explain what happens on failure (rollback? partial application?), whether edits are case-sensitive, how missing search strings are handled, or what the tool returns. For a mutation operation with no annotation coverage, this is insufficient.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with zero wasted words. It immediately identifies the vendor ('Official Roblox Studio'), the operation ('atomically applies'), and the target ('multiple script edits across one or more Luau scripts'). Efficient and clear.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given that this is a complex batch mutation tool with no output schema and no annotations, the description is too sparse. It lacks critical context such as error handling (what if a search string isn't found?), atomicity guarantees beyond the word itself (e.g., whether any partial edits occur), and any prerequisites. An agent needs more to call it safely and correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage for all properties (search, scriptPath, replacement), each with a basic description. The tool description itself adds no additional parameter-level detail beyond mentioning 'multiple script edits' and 'across Luau scripts', which is already implied by the schema structure. Baseline 3 applies since the schema does the heavy lifting.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a clear verb ('applies'), a specific resource ('multiple script edits across one or more Luau scripts'), and the atomicity property that distinguishes it from sibling tools like script_patch_source or script_set_source. It is unambiguous about what the tool does.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for batch edits by saying 'multiple script edits' and 'atomically', but it does not explicitly state when to use this tool versus alternatives like script_patch_source for single edits or script_set_source for full replacements. The guidance is implied, not stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
output_clearB
Clear the internal log buffer.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of disclosing behavior. It only states that the internal log buffer is cleared and does not disclose whether the action is irreversible, whether error logs are also cleared, or what effect this has on subsequent output_get calls.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with no wasted words and the action is stated upfront. It is appropriately sized for a zero-parameter tool and is easy to parse.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple, parameterless tool, the description covers the basic operation well, and the absence of an output schema reduces the need to describe return values. However, the lack of behavioral details such as side effects or whether only output logs versus error logs are cleared leaves a meaningful gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema confirms this, so there are no parameter semantics to clarify. The description's reference to the internal log buffer is sufficient context for a parameterless operation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Clear') and a specific resource ('the internal log buffer'), making the tool's function immediately understandable. It also distinguishes this tool from siblings like output_get and output_get_errors by the action of clearing, though it does not explicitly say what scope of log is affected.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description offers no guidance on when to use this tool versus alternatives such as output_get or output_get_errors. Usage is only implied by the name and brief description; there is no mention of prerequisites, side effects, or when clearing is appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
output_getB
Get recent output logs captured from Roblox Studio (prints, warnings, errors).
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Number of recent log lines to retrieve. Default 50. | |
| query | No | Optional text search query within output logs. | |
| filterType | No | Filter by log severity type. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the behavioral transparency burden. 'Get' strongly implies a non-destructive read and 'captured' explains provenance, but the description does not explicitly state that no Studio state is modified or cleared, nor whether it targets the active Studio instance.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One short, focused sentence that front-loads the action and resource. It contains no redundant schema information and no filler, so every phrase earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description plus the fully documented optional parameters is adequate for basic invocation of this simple read tool. However, with no output schema and no sibling differentiation, the agent is left to infer return format and when to prefer output_get_errors, so the definition is not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
All three parameters are fully documented in the schema, so the baseline is 3. The description adds only light semantic context by mapping 'prints, warnings, errors' to the filterType categories, but it does not add meaningful detail about limit or query behavior beyond what the schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description has a specific verb and resource: 'Get recent output logs captured from Roblox Studio' and lists the log categories. It is clearly broader than the sibling output_get_errors, though it does not explicitly contrast itself with that sibling, so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given about when to use this tool versus output_get_errors or output_clear. The description does not state exclusions, alternatives, or conditions for choosing a sibling, leaving the agent to infer placement from names alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
output_get_errorsA
Get recent runtime errors and unhandled exceptions captured from Roblox Studio with full stack traces.
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Number of error entries to retrieve. Default 30. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden of behavioral disclosure. 'Get' implies a read-only operation, and 'captured' suggests no side effects, but the description does not explicitly state whether retrieving errors clears them, requires an active Studio connection, or affects state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence that communicates the operation, the data type, the source, and a key feature (full stack traces). There is no redundant wording or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with one optional parameter and no output schema, the description covers the main purpose and key return detail (full stack traces). It could clarify the output format or ordering, but nothing critical is missing for an agent to decide whether to call it.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema fully documents the only parameter, limit, including default, minimum, maximum, and a description. The tool description adds no additional parameter meaning beyond the schema, which is acceptable given complete schema coverage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Get'), a specific resource ('recent runtime errors and unhandled exceptions'), and the source ('Roblox Studio'). It also distinguishes itself from the broader sibling output_get by narrowing the scope to errors and exceptions with stack traces.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies this tool is for retrieving runtime errors and unhandled exceptions, but it does not explicitly state when to use it over related siblings like output_get or debug_find_error. It provides clear context but no exclusions or alternative routing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
playtest_controlC
Control playtest simulation mode in Roblox Studio (Start / Stop / Pause / Resume) routed via Official Roblox Studio MCP proxy.
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | Direct simulation mode | |
| action | No | Action to perform: "start" (begins simulation), "stop" (returns to edit mode), "pause", or "resume". | |
| is_start | No | true to start the game, false to stop | |
| studio_id | No | Target Studio ID |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavior disclosure. It only states that the tool controls playtest mode and mentions proxy routing; it does not disclose side effects, whether actions mutate state, whether Studio must already be in playtest mode, or how errors behave. The description is a functional summary rather than a behavioral disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no filler. It conveys the operation, the environment, the available modes, and the routing context efficiently. Every phrase contributes to understanding the tool's basic purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has four optional parameters, including three overlapping ways to express actions (mode, action, is_start), and no annotations or output schema. The description does not clarify parameter precedence, whether studio_id is needed, or how this tool relates to overlapping siblings. This is insufficient guidance for an agent to reliably invoke the tool correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the input schema fully documents each parameter, including enums for mode and action. The description adds no additional parameter-level meaning, but the schema is sufficient. Baseline 3 is appropriate because the description does not need to compensate for schema gaps.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states a specific action—controlling playtest simulation mode in Roblox Studio—and enumerates the supported operations (Start / Stop / Pause / Resume). It is not a tautology and gives a concrete resource. However, it does not distinguish this tool from the sibling start_stop_play, which appears to overlap in purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to use this tool versus alternatives like start_stop_play or playtest_run_scenario. It does not state prerequisites, exclusions, or which sibling should be selected under which conditions. The phrase 'Control playtest simulation mode' implies a use case but leaves selection entirely to the agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
playtest_get_stateC
Get current Roblox Studio simulation state and active place status via Official Roblox Studio MCP proxy.
| Name | Required | Description | Default |
|---|---|---|---|
| studio_id | No | Target Studio ID |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the full burden of behavioral disclosure. It implies a read operation via 'Get' but does not state whether the call is purely passive, whether it requires an active playtest or Studio connection, or what kind of status/state values are returned.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that gets to the point quickly. The phrase 'via Official Roblox Studio MCP proxy' adds minor context but is not excessive or redundant enough to hurt clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
There is no output schema and no annotations, yet the description does not explain what the returned simulation state or active place status looks like, nor how an omitted studio_id resolves. It also leaves the overlap with get_studio_state unresolved, making the tool under-specified for reliable selection and invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already documents the single 'studio_id' parameter with a clear description, and it is not required. Schema coverage is 100%, so the tool description does not need to add much; it also does not add any extra meaning about how studio_id behaves when omitted.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Get') and names a concrete resource: 'current Roblox Studio simulation state and active place status'. This makes the tool's core function clear, though it does not explicitly differentiate itself from the sibling 'get_studio_state' or 'playtest_control'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance about when to use this tool versus alternatives like get_studio_state, start_stop_play, or playtest_control. The agent is left to infer usage from the name and one-line description, with no exclusions or conditional recommendations.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
playtest_run_scenarioB
Automated Playtest Runner: Executes multi-step gameplay testing scenario with input simulation, console output analysis, and screenshot capture.
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| steps | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral transparency burden. It does disclose meaningful execution behavior: input simulation, console output analysis, and screenshot capture. However, it does not clarify side effects, blocking behavior, workspace/studio setup requirements, or what happens to the playtest session afterward.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single efficient sentence with no filler. The lead phrase 'Automated Playtest Runner' immediately frames the tool, and the rest lists distinct behaviors without redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool executes a scenario and has no output schema, but the description does not explain what the tool returns, how console analysis or screenshots are delivered, or what 'steps' must contain. For an execution tool with minimal schema and no output schema, this leaves important operational details missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate for the undocumented parameters. It refers to 'multi-step' and 'scenario', which loosely relate to 'steps', but it does not explain the meaning of 'name' or the structure and allowed contents of the 'steps' array. This is insufficient for an agent to construct a correct invocation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a clear verb ('Executes') and a specific resource ('multi-step gameplay testing scenario'), then adds three concrete behaviors: input simulation, console output analysis, and screenshot capture. It is clear about what the tool does, though it does not explicitly differentiate itself from sibling tools like playtest_control or start_stop_play.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to choose this tool over alternatives. Sibling tools such as playtest_control, start_stop_play, and user_keyboard_input exist, but the description does not mention conditions for use, exclusions, or complementary tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
project_analyzeA
[HIGH_LEVEL] Comprehensive project architecture analysis: maps all services, active scripts, remote events, orphan remotes, and dependency relationships.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavior disclosure. It does communicate that the tool is analytical and maps relationships, which implies a read-only operation. However, it does not explicitly state side effects, output format, or any prerequisites, leaving some ambiguity about exactly what happens when invoked.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence. It starts with a level indicator, states the action, and then gives a concrete list of covered elements. There is no redundant or filler text.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter, no-output-schema tool, the description provides a reasonably complete picture of what will be mapped and analyzed. The main shortcoming is the lack of distinction from overlapping sibling tools, but the scope itself is well enumerated and sufficient to invoke the tool correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so there is no schema documentation burden. The description adds context about what the analysis covers, which is meaningful for a parameterless tool. The baseline of 4 is appropriate because no parameter semantics are needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('maps', 'analysis') with a clear resource ('project architecture') and lists concrete outputs: services, active scripts, remote events, orphan remotes, and dependency relationships. It is clear but does not explicitly differentiate itself from closely related siblings like project_map, project_dependencies, or architecture_analyze.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given on when to prefer this tool over siblings such as project_map or project_dependencies. The description implies a comprehensive architecture analysis use case, but it never states when to use it, when not to use it, or what alternatives exist for narrower or different views.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
project_dependenciesA
[HIGH_LEVEL] Generates the full static dependency code graph (require chains, module relationships, and remote event calls) across all scripts.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. 'Static dependency code graph' strongly implies a read-only analysis, but it does not explicitly confirm that scripts are not modified, what the returned representation contains beyond the named categories, or whether generation is expensive or asynchronous. Adding one sentence on side effects/output would close the gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence with no wasted words. The '[HIGH_LEVEL]' tag, verb, graph scope, and parenthetical enumerating graph contents are all informative and non-redundant.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter tool without an output schema, the description covers purpose and output contents at a high level, but not the output structure or exact return format. It also lacks guidance on when this is the right analysis tool vs project_map/project_analyze, so selection is not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so there are no parameter semantics to document. The empty schema already fully defines the input surface; description does not need to compensate, yielding the baseline score of 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Generates') and names an unambiguous resource: the full static dependency code graph across all scripts. The parenthetical (require chains, module relationships, remote event calls) gives concrete scope so an agent can distinguish it from generic project or property tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The use case is implied—invoke when the static dependency structure across scripts is needed—but the description never says when to prefer this over sibling tools like project_map, project_analyze, or script_grep, nor does it state any exclusions or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
project_healthB
[HIGH_LEVEL] Runs an automated audit across scripts, instances, physics, and remotes to detect memory leaks, unanchored parts, orphan remotes, and syntax issues.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the burden of explaining behavior. It adds useful context by listing the audit domains and specific issue types detected, and 'audit' suggests a non-mutating diagnostic. However, it does not explicitly state that the tool is read-only, what the output format is, or whether it can take significant time.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that packs in the action, scope, and purpose without wasted words. The '[HIGH_LEVEL]' prefix is minor metadata, but the rest of the sentence is dense and useful.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with no parameters, invocation is trivial, but the description does not fully explain what the audit returns, whether it modifies anything, or how it relates to the many similar project/scene audit tools. Since there is no output schema and no annotations, these missing details keep it from being complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the baseline is 4. There is no parameter information needed, and the description does not need to compensate for any schema gaps.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Runs an automated audit') and names both the resource (project health) and the audit scope (scripts, instances, physics, remotes). It clearly conveys what the tool does, but it does not explicitly differentiate it from close siblings like project_analyze or project_repair.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus alternatives such as project_analyze, project_repair, or diagnostics_safe_repair. The description only implies that it should be used when a health audit is desired, but it gives no exclusions or routing heuristics.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
project_mapB
[HIGH_LEVEL] Builds an indexed architectural map of all game folders, systems, shared modules, and server/client script roles.
| Name | Required | Description | Default |
|---|---|---|---|
| maxDepth | No | Maximum depth for architectural hierarchy map. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description clearly states the primary action and scope, which suggests a non-destructive analysis-style operation. However, since no annotations or output schema are provided, it would benefit from explicitly saying whether the tool modifies anything or what form the returned map takes.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single focused sentence with a useful HIGH_LEVEL qualifier and no filler. Every element contributes to understanding what is mapped and at what granularity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter tool with no output schema, the description gives the essential purpose but omits return format, usage triggers, and relationship to nearby architecture tools. It is minimally sufficient for making a basic call, but an agent would benefit from more context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema fully documents maxDepth with a description, range, and default, so schema coverage is 100%. The description adds no parameter-specific detail, but that is acceptable because the schema already carries the semantic weight for this single optional parameter.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Builds') and a concrete resource ('indexed architectural map of all game folders, systems, shared modules, and server/client script roles'). It clearly communicates scope, but it does not explicitly distinguish project_map from overlapping siblings like context_get_architecture or architecture_analyze.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance about when to choose this tool over alternatives. Sibling tools such as context_get_architecture, project_analyze, and hierarchy_scaffold likely overlap in purpose, but the description provides no conditions, exclusions, or routing hints to help an agent decide.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
project_repairB
[HIGH_LEVEL] Automatically repairs common place issues (anchors loose parts, cleans orphan instances, resolves broken references).
| Name | Required | Description | Default |
|---|---|---|---|
| fixPhysics | No | Anchor unanchored workspace parts. | |
| cleanOrphans | No | Remove unused or disconnected instances. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral disclosure burden. It does disclose the main actions—anchoring, cleaning, resolving references—and 'cleans' hints at removal, but it does not warn about irreversibility, deletion consequences, or lack of confirmation for a potentially destructive automated operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence contains a high-level intent marker, the action verb, and parenthesized examples. There is no redundant phrasing or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient to attempt a repair with default parameters, but with no output schema it does not state what the tool returns or how success/failure is signaled, and it leaves 'common place issues' vague. For an automated mutating tool, a little more context would be needed for fully confident use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage, so both params (fixPhysics, cleanOrphans) are already self-explanatory. The tool description adds high-level context but no further parameter syntax, defaults, or interaction details beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific action ('Automatically repairs') and names concrete issue types: anchoring loose parts, cleaning orphan instances, and resolving broken references. It is clearly about corrective maintenance of a place, though it does not explicitly differentiate itself from sibling repair/analyze tools like diagnostics_safe_repair or project_health.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for fixing common place issues but gives no explicit when-to-use guidance, no exclusions, and no alternatives. An agent is not told to run project_analyze first or to prefer diagnostics_safe_repair in other scenarios.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
property_getA
Read the value of a specific property on an Instance. Returns normalized representation with data type info.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance. | |
| property | Yes | Name of the property (e.g. "Size", "Position", "Anchored", "Transparency", "Color", "Material"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries the behavioral burden. It states 'Read' to signal a read-only operation and discloses the return behavior: a normalized representation with data type information. It does not cover error or edge cases, but for a simple property read, this is solid.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence states the operation, the target resource, and the return format without any filler. The most important information is front-loaded and every word contributes.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a two-parameter read tool, the description covers the operation and the return shape. The absence of an output schema means the phrase 'normalized representation with data type info' is a bit vague, but it is enough for an agent to understand the tool's purpose and expected result.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the schema already documents both target and property, including property examples. The description adds the notion of a 'normalized representation' but gives no parameter-specific semantics beyond what the schema provides. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb and resource: 'Read the value of a specific property on an Instance.' It clearly distinguishes this from property_set (write) and property_get_all (reads all properties), and it is not muddled with attribute_get or other siblings.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The context is clear: use this when you need one property's value on an Instance. It does not explicitly name alternatives like property_get_all or attribute_get, but the 'specific property' wording implies the singular-read use case, which is sufficient for a simple getter.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
property_get_allA
Read all common and accessible properties of an Instance.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Instance. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the behavioral burden. It clearly signals a non-mutating read operation via 'Read', and 'accessible' implies permission-aware filtering of results. It does not discuss failure modes or return format, but for a simple getter this is reasonably transparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, focused sentence with no filler. The verb is front-loaded, the resource is identified, and the scope is stated immediately, making it easy to scan and act on.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter read tool, the description is mostly sufficient: the schema covers target and the description states the result scope. However, 'common' is left undefined, and with no output schema or annotations, a little more context about what a caller should expect in the response would improve completeness.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already provides full documentation of the single parameter (target: 'Full path or UUID of the Instance'), and the description adds no additional parameter-level meaning. This matches the baseline for high schema description coverage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Read'), a clear resource ('an Instance'), and a precise scope ('all common and accessible properties'). The word 'all' establishes a contrast with property_get, and the properties/attributes distinction separates it from attribute_get_all, so an agent can confidently identify the intended operation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage context is only implied through 'all common and accessible properties'; the agent can infer this tool is for retrieving a full property snapshot rather than a single property, but the description does not explicitly state when to choose it over property_get, attribute_get_all, or other inspection tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
property_setA
Set the value of a property on an Instance. Supports automatic type coercion for Vector3, CFrame, Color3, BrickColor, UDim2, NumberRange, Enums, etc.
| Name | Required | Description | Default |
|---|---|---|---|
| value | No | The new property value. For Vector3: [X,Y,Z]. For Color3: [R,G,B] (0-1) or "#RRGGBB". For Enum: "Enum.Material.Neon" or "Neon". For boolean/number/string: direct value. | |
| target | Yes | Full path or UUID of the Instance. | |
| property | Yes | Name of the property to set (e.g. "Size", "Anchored", "Color", "Material", "CanCollide"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It usefully discloses automatic type coercion for several Roblox types, which is real behavioral information. But it does not mention validation, side effects, failure behavior, or what happens with unsupported properties.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no filler. It states the action, the target, and the most important behavioral nuance in minimal words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple mutation tool with a detailed value schema and obvious sibling getters, the description is nearly complete. It would benefit from explicit success/return or error behavior, but that is a modest gap given the richness of the value parameter schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Input schema already provides 100% parameter coverage, so baseline is 3. The description adds value beyond the schema by naming additional coerced types (CFrame, BrickColor, UDim2, NumberRange) that the schema's value description does not explicitly cover.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Uses a specific verb ('Set') and resource ('property on an Instance'), clearly distinguishing it from read-oriented siblings like property_get and property_get_all. The type coercion note further clarifies the scope of what setting a property can mean.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The verb 'Set' implies this is the tool to use when assigning a property value, and the title/name aligns with that. However, there is no explicit guidance about when not to use it or when to prefer alternatives like attribute_set or multi_edit.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
rig_pose_and_animateA
Animation & Posing: Safely transforms R15/R6 rig joints (Motor6D C0) to set static poses, weapon hold stances, or dialogue stances without breaking rig hierarchy or throwing read-only Motor6D errors.
| Name | Required | Description | Default |
|---|---|---|---|
| poses | Yes | Map of joint names (e.g. "RightShoulder", "LeftShoulder", "Waist", "Neck") to rotation angles | |
| rigType | No | Rig type (default: R15) | |
| targetRigPath | Yes | Instance path of the character rig (e.g. Workspace.NPC or Workspace.Dummy) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the behavioral disclosure burden. It clearly discloses that the tool mutates Motor6D C0 transforms and makes safety guarantees ('without breaking rig hierarchy or throwing read-only Motor6D errors'). It could additionally mention reversibility or return behavior, but the disclosed mutation and error behavior is substantial.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single dense sentence that front-loads the verb and resource, then quickly adds use cases and safety guarantees. There is no filler or redundant restating of the tool name.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient for an agent to select and invoke the tool: it identifies the target rig types, the mutation mechanism, and the no-error guarantee, while the schema covers required inputs. It could be more complete by mentioning what happens after the pose is applied or whether previous poses are overwritten, but those are not blocking gaps for this complexity level.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already provides detailed descriptions for the parameters, including joint name mapping, rig type, and degree arrays, so schema coverage is high. The description adds useful context by tying the parameters to Motor6D C0 and rig joint behavior, but does not materially expand parameter semantics beyond what the schema already states.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('transforms'), a specific resource ('R15/R6 rig joints (Motor6D C0)'), and concrete use cases ('static poses, weapon hold stances, or dialogue stances'). This makes the tool's purpose immediately distinguishable from generic scripting or property-editing siblings.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides clear context for when the tool is appropriate: posing and animating rigs without breaking hierarchy. However, it does not explicitly name alternatives or state when not to use this tool, so it stops short of a full when/when-not comparison.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
scene_analyzeB
[HIGH_LEVEL] Analyzes Workspace geometry, parts count, physics performance, and lighting configuration.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It does not state whether the tool is read-only, whether it modifies the scene, what kind of output it returns, or whether it requires an active studio/workspace. For an analysis tool, this is a meaningful gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no filler. It front-loads the action verb and then enumerates the analysis targets efficiently. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with no output schema and no annotations, the description is too thin to be fully self-sufficient. An agent cannot tell what the tool returns, whether the analysis is read-only, or how it relates to sibling analysis tools like project_analyze and architecture_analyze.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and schema description coverage is 100%, so there are no parameter semantics to clarify. The description correctly lists analysis areas rather than trying to document nonexistent parameters, so the baseline of 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names a specific verb ('Analyzes') and a concrete resource ('Workspace geometry, parts count, physics performance, and lighting configuration'), which makes the tool's role fairly clear. It is broadly distinguishable from mutating siblings like scene_organize and scene_optimize, though it could be confused with project_analyze or architecture_analyze without more explicit differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to prefer scene_analyze over scene_organize, scene_optimize, project_analyze, or architecture_analyze. The '[HIGH_LEVEL]' tag implies a broad scan, but no explicit when-to-use or when-not-to-use conditions are given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
scene_optimizeB
[HIGH_LEVEL] Scans Workspace to detect unanchored parts, physics issues, and loose instances, with automatic verified anchoring.
| Name | Required | Description | Default |
|---|---|---|---|
| fixUnanchored | No | Whether to automatically anchor all loose/unanchored parts in Workspace. | |
| organizeLooseParts | No | Whether to organize loose parts into designated folders. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden. It does disclose the key mutating behavior: automatic verified anchoring. However, it does not explain side effects on loose instances, permissions needed, reversibility, or what happens to detected physics issues, leaving the mutation profile incomplete.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single dense sentence with the main action front-loaded. The '[HIGH_LEVEL]' prefix is mildly unnecessary but not harmful, and every other word contributes useful information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No annotations or output schema are present, yet the description does not explain what the tool returns, what side effects beyond anchoring occur, or when to use sibling tools. An agent can infer the main behavior but lacks enough information to invoke it safely and confidently in an autonomous workflow.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already describes both parameters with 100% coverage, so the baseline is 3. The description adds high-level context about scanning and anchoring but does not provide additional per-parameter meaning beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Scans Workspace') and names the exact detection targets: unanchored parts, physics issues, and loose instances. It also names the distinctive outcome, 'automatic verified anchoring,' which differentiates it from siblings like scene_analyze and scene_organize.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to choose this tool over siblings. It never mentions alternatives such as scene_analyze for diagnostics or scene_organize for reorganization, and no exclusions or prerequisites are noted. Usage is only implied by the described behavior.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
scene_organizeB
[HIGH_LEVEL] Organizes loose BaseParts in Workspace into semantic folders (e.g. Map, Geometry, Props, Interactive).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the disclosure burden. It only states that parts are organized into folders, without mentioning side effects such as moving/reparenting objects, creating folders, reversibility, or whether the operation affects only non-anchored/unparented parts.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single focused sentence with no filler. The high-level action, resource, and example output categories are all included, making it easy to parse at a glance.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With zero parameters, the tool is simple to invoke, and the description covers the core purpose and scope. However, the absence of annotations and output schema, combined with mutation-like behavior, leaves workflow context and side effects unexplained.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has zero parameters, so there are no parameter semantics for the description to add. The baseline of 4 applies because nothing is left undocumented at the invocation level.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states a specific action ('organizes loose BaseParts') and a concrete outcome ('into semantic folders'), with helpful examples. It differentiates from siblings like scene_analyze by using the verb 'organizes', but it does not explicitly contrast itself with related tools such as scene_optimize.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The intended context is implied by the description: use it when loose BaseParts need to be grouped into semantic folders. However, there is no explicit guidance on when to prefer this tool over alternatives like scene_analyze or scene_optimize.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
screen_captureA
Official Roblox Studio: Captures a clean native high-resolution screenshot of the Studio 3D viewport framebuffer.
| Name | Required | Description | Default |
|---|---|---|---|
| cameraFocus | No | Optional camera lookAt focus [x, y, z] | |
| cameraPosition | No | Optional camera position [x, y, z] |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the behavioral burden. It does disclose the capture source and output quality ('native high-resolution', 'viewport framebuffer'), which implies a non-mutating operation. However, it does not describe the return format, whether optional camera parameters reposition the view, or any side effects on Studio state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no filler. It front-loads the authoritative context and communicates the essential behavior and quality in concise, specific terms.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple and the schema covers its optional parameters, but there is no output schema and the description does not mention what the tool returns or how the result is delivered. For an AI agent invoking this tool, the missing return-value information is a notable gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema fully documents both optional camera parameters. The description adds no parameter-level meaning beyond the schema, which is acceptable given the high coverage baseline of 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Captures') and a clear resource ('Studio 3D viewport framebuffer'), and specifies important output qualities like 'clean native high-resolution'. It is readily distinguishable from all sibling tools because no other tool is described as a screenshot/capture operation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description does not state when this tool should be used versus alternatives, nor does it provide exclusions or conditions. 'Official Roblox Studio' gives context, but there is no guidance for an agent choosing between screen_capture and related visual or inspection tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_get_sourceB
Read the complete source code of any Script, LocalScript, or ModuleScript in the Roblox project.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Full path or UUID of the Script, LocalScript, or ModuleScript (e.g. "ReplicatedStorage.Modules.FishingService"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The verb 'Read' clearly signals a non-mutating operation, which is important since no annotations are provided. However, the description does not disclose other behavioral details such as return format, error conditions, or whether the operation depends on the active Studio session.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence with no redundant wording. The key action and target scope are front-loaded, and the sentence earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient for a simple read operation with one well-documented parameter, but it leaves ambiguity against the sibling tool 'script_read'. Without annotations or an output schema, it could do more to clarify expected return content and when to prefer this tool over its siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already provides 100% parameter coverage for 'target' with type and example. The tool description adds no additional meaning beyond what the schema documents, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Read') and resource ('complete source code') and narrows the target types to Script, LocalScript, or ModuleScript. It is clear, but it does not explicitly differentiate from the sibling tool 'script_read', which appears likely to overlap in purpose.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given on when to use this tool versus alternatives. Siblings like script_read, script_set_source, script_patch_source, and script_search_code exist, but the description provides no routing cues or exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_grepB
Official Roblox Studio: Searches for symbols, function definitions, or patterns with line number snippets across all scripts.
| Name | Required | Description | Default |
|---|---|---|---|
| scope | No | Scope service or folder (default: entire game) | |
| pattern | Yes | Search pattern |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden. It does convey that the operation is a search (non-mutating), that it spans all scripts, and that results include line-number snippets. However, it does not disclose whether the pattern is regex, whether there are performance or size limits, or explicitly confirm that no modifications occur.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One concise sentence front-loads the operational purpose and key output detail. The 'Official Roblox Studio' prefix is lightly informational but adds little functional value; otherwise the structure is tight and efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple two-parameter tool, the description plus the fully covered schema covers basic invocations. Still, without an output schema or notes on search syntax, matching behavior, or how this differs from sibling search tools, the overall context is adequate but not complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description adds context about searching for symbols/definitions/patterns and returning snippets, but it does not meaningfully enrich the schema's brief 'Search pattern' and 'Scope service or folder' descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the verb ('Searches'), the resource ('across all scripts'), and the kinds of matches ('symbols, function definitions, or patterns') along with the output format ('line number snippets'). It does not explicitly differentiate among the sibling search tools such as script_search or script_search_code, so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to use this tool versus alternatives like script_search or script_search_code. There are no exclusions, prerequisites, or hints about preferred use cases, leaving the agent to infer when this specific search tool is appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_patch_sourceA
Apply an incremental patch or replacement to a script without rewriting the entire file. Supports exact target replacement, line range replacement, or regex replacement.
| Name | Required | Description | Default |
|---|---|---|---|
| search | Yes | The exact string or regex pattern to locate in the script source. | |
| target | Yes | Full path or UUID of the script. | |
| isRegex | No | Whether search is a regular expression. Default false. | |
| replacement | Yes | The replacement string. | |
| allowMultiple | No | Whether to replace multiple occurrences if found. Default false. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the behavioral burden. It correctly discloses that the tool mutates script source in place, but it advertises 'line range replacement' without any schema parameter or syntax to support it, and it omits what happens on no/multiple matches or whether operations are reversible. This is misleading for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two tight sentences front-load the core action and method. Every clause carries information; there is no padding.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutating tool with five parameters and no output schema or annotations, the definition is incomplete. It fails to explain how line-range replacement is expressed, the behavior when search matches zero or multiple times, and what the tool returns, leaving an agent to guess at critical invocation details.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3, but the description adds no useful parameter guidance beyond the schema. Worse, the 'line range replacement' claim has no corresponding parameter and is not mapped to search/target/isRegex/allowMultiple, so it undermines rather than clarifies invocation semantics.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource: apply an incremental patch or replacement to a script. The phrase 'without rewriting the entire file' distinguishes it from sibling script_set_source and makes its purpose unmistakable.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description clearly conveys the intended context (incremental changes rather than full-file rewrites), setting it apart from script_set_source. It does not explicitly name alternatives or state exclusions, so it stops short of a 5.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_readA
Official Roblox Studio: Reads Luau script source directly from Studio Script Editor buffer.
| Name | Required | Description | Default |
|---|---|---|---|
| scriptPath | Yes | DataModel instance path of the script |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description itself must convey safety and behavior. The verb 'Reads' and the word 'buffer' make clear this is a non-mutating lookup, but the description doesn't disclose failure modes (e.g., script not open or path invalid) or dependencies such as an active Studio buffer. This is adequate for a simple read but not rich.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One short, front-loaded sentence that states the tool's name, source, and scope without filler. The 'Official Roblox Studio' prefix is mildly redundant but doesn't hurt.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter read operation with no output schema, the description covers the essential what and where. The absence of error/edge-case details is minor for a low-complexity tool, so it is nearly complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already documents scriptPath as a DataModel instance path with 100% coverage. The description adds little beyond locating the source in the editor buffer; it doesn't clarify path formats or relationship to the single parameter. Baseline 3 is appropriate given high schema coverage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Reads'), a clear resource ('Luau script source'), and a precise location ('Studio Script Editor buffer'). It is unambiguous, though it doesn't explicitly differentiate from the nearby sibling script_get_source, so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'directly from Studio Script Editor buffer' implies the intended context: reading the current in-editor script buffer rather than persisted source. It gives no explicit when-to-use/not-to-use guidance or mention of alternatives such as script_get_source, so usage context is only implied.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_searchB
Official Roblox Studio: Performs fast regex or literal text search across all Luau scripts in the DataModel.
| Name | Required | Description | Default |
|---|---|---|---|
| query | Yes | Search pattern or text | |
| isRegex | No | Whether query is a regular expression | |
| caseSensitive | No | Whether search is case-sensitive |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the burden. It discloses the non-mutating search scope (all Luau scripts) and the regex/literal modes, which is useful context. However, it does not mention return format, match limits, or failure behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single front-loaded sentence with minimal waste. 'Official Roblox Studio' is slightly decorative but not harmful, and the core behavior is stated immediately.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Adequate for a simple read-only search tool, and the schema covers all parameters well. However, with no output schema and many similarly named siblings, the description would benefit from noting what a match result looks like and how this tool differs from script_grep or script_search_code.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description reinforces the regex/literal interpretation of query and isRegex but adds no defaults, syntax details, or examples beyond what the schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb and resource: performs fast regex or literal text search across all Luau scripts. Clear scope, but does not explicitly differentiate from siblings like script_grep or script_search_code.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to choose script_search over script_grep, script_search_code, or studio_search. The description implies a general-purpose script search but gives no conditions, exclusions, or alternative selection criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_search_codeB
Perform a project-wide code search across all Scripts, LocalScripts, and ModuleScripts. Returns matching script paths, line numbers, and code snippets.
| Name | Required | Description | Default |
|---|---|---|---|
| query | Yes | Text or pattern to search for across all project scripts. | |
| scope | No | Root scope to search within (e.g. "ReplicatedStorage", "ServerScriptService", "StarterPlayer", "game"). | game |
| isRegex | No | Whether query is a regular expression. Default false. | |
| maxResults | No | Maximum matching snippets to return. Default 50. | |
| caseSensitive | No | Whether search should be case-sensitive. Default false. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It correctly states that the tool performs a search and returns result metadata, implying a read-only operation. However, it does not explicitly state that it is non-destructive, does not modify scripts, or any performance implications. For a search tool, this is adequate but not rich; no contradictions exist.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, focused sentence that front-loads the primary action and resource scope, then immediately specifies the return values. There is no wasted wording or unnecessary detail. This is an efficient, well-structured description.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a search tool with five parameters, no output schema, and no annotations, the description covers the essential context: what is searched, the target script types, and the nature of returns. It does not delve into edge cases or performance characteristics, but given the straightforward nature of a search operation and the detailed schema, the description is fairly complete. It could have mentioned the project-wide scope more explicitly, but that is implied by 'project-wide'.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, with each parameter having a descriptive entry in the input schema. The description adds an overview of the search scope but does not elaborate on parameter usage, format, or interactions beyond what the schema already states. The baseline of 3 applies since the schema handles parameter documentation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Perform') and a clear resource scope ('all Scripts, LocalScripts, and ModuleScripts'), and lists return values (paths, line numbers, snippets). However, it does not explicitly differentiate from sibling tools script_search and script_grep, which likely perform similar searches. The purpose is clear but not uniquely positioned.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives like script_search or script_grep. It does not state any conditions, exclusions, or trade-offs. An agent must infer the appropriate context from the name and schema alone, which is insufficient given overlapping sibling tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
script_set_sourceA
Overwrite the full source code of a Script, LocalScript, or ModuleScript.
| Name | Required | Description | Default |
|---|---|---|---|
| source | Yes | The complete new Luau source code to write. | |
| target | Yes | Full path or UUID of the script. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The verb 'overwrite' clearly communicates that existing source code is destructively replaced, which is the main behavioral risk. However, with no annotations provided, the description does not add context about irreversibility, error behavior on invalid targets, or potential side effects like script recompilation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no filler, front-loaded with the action ('Overwrite') and precise resource. Every word contributes meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple two-parameter tool, the description plus fully documented schema is nearly complete. It lacks only explicit usage guidance and side-effect disclosure to be fully self-sufficient.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so both target and source are already documented in the input schema. The description adds the script-type scope but no new detail about target path formatting or source content beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Overwrite') and resource ('full source code of a Script, LocalScript, or ModuleScript'). The word 'full' clearly distinguishes this tool from sibling script_patch_source, and the action distinguishes it from script_get_source and script_read.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies use when the entire script source must be replaced, but it does not explicitly name alternatives or state when not to use it. An agent must infer the distinction from the word 'full' rather than being told.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
search_assetA
Official Roblox Asset API: Searches Roblox Creator Store / Marketplace for models, audios, decals, plugins using official authenticated APIs.
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Maximum number of results to return (default: 10) | |
| keyword | Yes | Search query for the asset | |
| assetType | No | Asset type e.g. Model, Decal, Audio, MeshPart, Animation |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the burden of behavioral disclosure. It states that the tool uses 'official authenticated APIs,' implying network access and authentication requirements, and 'Searches' indicates a read-only operation. It does not cover rate limits or auth configuration, but for a low-risk search tool this is reasonably transparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with no filler. The main action and marketplace scope are front-loaded, and the mention of official authenticated APIs is concise and useful.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The search scope and parameters are clear, but because there is no output schema and no annotations, the description should say more about what the tool returns and any auth or error behavior. It is adequate for a simple search tool but leaves return-format details unstated.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents keyword, limit, and assetType. The description adds some context by listing marketplace asset categories, but it does not clarify keyword syntax, limit behavior, or allowed assetType values beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the action as searching the Roblox Creator Store / Marketplace and lists specific asset categories (models, audios, decals, plugins). The verb 'searches' plus the resource scope makes the tool's purpose unmistakable and distinguishes it from non-search sibling tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description conveys clear context: this is for marketplace asset search using official APIs. However, it gives no explicit guidance about when to use this tool versus alternatives such as studio_search, insert_asset, or upload_image, and it does not state any exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
selection_addA
Add Instances to the current Roblox Studio selection without deselecting currently selected objects.
| Name | Required | Description | Default |
|---|---|---|---|
| targets | Yes | Array of Instance paths or UUIDs to add to selection. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations present, the description carries the burden, and it does disclose the key behavioral trait: the operation is additive and preserves the existing selection. It does not cover error behavior or invalid-target handling, but those are secondary for a simple selection mutation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence conveys the action and the critical caveat with no wasted words. It is immediately scannable and earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter mutation with no output schema, the description plus schema is nearly complete. The main missing context is explicit guidance on alternate selection tools and error behavior, but an agent can safely invoke this tool based on what is provided.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema covers 100% of the parameters, so the description is not required to compensate. It adds no new meaning beyond the schema's definition of targets as Instance paths or UUIDs, which is sufficient.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Add'), a precise resource ('Instances to the current Roblox Studio selection'), and the distinguishing behavior ('without deselecting currently selected objects'). This clearly differentiates it from sibling selection_set and selection_clear.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'without deselecting currently selected objects' implies an additive use case, so an agent can infer when to choose it over selection_set. However, the description does not explicitly name alternatives or state when not to use this tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
selection_clearA
Clear the active selection in Roblox Studio (deselect all).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full behavioral disclosure burden. It clarifies that the operation clears selection state in Roblox Studio rather than deleting objects, which is useful, but it does not mention side effects, undoability, or behavior when there is no active selection. Adequate for a trivial operation, but not rich.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no filler. Every word contributes meaning, and the clarifying parenthetical earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given that the tool has no parameters, no output schema, and a trivial side effect, the description is nearly complete for calling the tool correctly. The only missing dimension is explicit guidance about why to choose clear over related selection mutations, but this is a minor gap for such a simple tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so parameter-level documentation is unnecessary. The baseline for zero-parameter tools is 4, and the description's parenthetical adds the only relevant semantic nuance.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Clear') and a precise resource ('the active selection in Roblox Studio'), with the parenthetical 'deselect all' removing any ambiguity. It is clearly distinct from the sibling tools selection_get, selection_set, and selection_add.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given about when to use selection_clear versus selection_set, selection_add, or other selection-related tools. The use case is inferable from the name and siblings, but the description does not explicitly state exclusions or alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
selection_getA
Get the list of Instances currently selected by the developer in Roblox Studio.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It clearly states that this is a read-only operation returning the current selection, which is the essential behavior. It does not mention edge cases like an empty selection or return format, but for a simple getter with no parameters, the disclosure is adequate.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no wasted words. Every token adds meaning: the verb, the resource, the temporal qualifier 'currently', and the environment 'Roblox Studio'.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter, read-only tool with no output schema, this description is fully complete. It tells the agent exactly what the tool returns (the list of Instances currently selected) and contains all information needed to invoke it correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and an empty input schema, so per the rubric the baseline is 4. The description correctly adds no parameter-related information because none is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Get') and clearly identifies the resource: the list of Instances currently selected by the developer. It is unambiguous and naturally distinguishes itself from sibling tools like selection_set, selection_add, and selection_clear, which are mutations rather than reads.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The intended use is implied by the verb 'Get' and the resource description, but there is no explicit when-to-use or alternative guidance. An agent can infer that this is the read counterpart to selection_set/add/clear from the name and description, but no direct comparison or exclusion is stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
selection_setC
Programmatically select specific Instances in Roblox Studio.
| Name | Required | Description | Default |
|---|---|---|---|
| targets | Yes | Array of Instance paths or UUIDs to select. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description carries the full burden of disclosing behavior. It only says 'select' without stating whether this replaces the current selection, clears everything else, or requires an active Studio session. The key replace-vs-add behavior is left ambiguous.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no filler. It is under-specified behaviorally, but as a matter of conciseness it is efficient and easy to parse.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple one-parameter tool the target format is covered, but the central behavioral distinction from selection_add is missing. An agent cannot tell whether this sets the selection to exactly these instances or adds to the existing selection, which is essential for correct invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already documents targets as 'Array of Instance paths or UUIDs to select', and the description adds no additional semantic detail. With 100% schema coverage, a baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a clear verb ('select') and resource ('specific Instances in Roblox Studio'). It distinguishes the tool from selection_get and selection_clear, but not from selection_add, which is a sibling with overlapping semantics.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus selection_add, selection_clear, or selection_get. The phrase 'programmatically select' provides context but no explicit when-to-use or exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
set_active_studioA
Official Roblox Studio: Switches active MCP focus to a specific running Studio instance by ProcessId or PlaceId.
| Name | Required | Description | Default |
|---|---|---|---|
| studioId | Yes | Process ID or unique identifier of the target Studio instance |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses the state-changing nature ('switches active MCP focus') and requires a 'specific running Studio instance', which is a useful precondition. It does not mention error behavior, whether the previous focus is lost, or whether the switch is persistent, so some behavioral transparency is missing.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with no redundant mechanical detail. The 'Official Roblox Studio' prefix adds branding context but is not strictly operational; otherwise, every part of the sentence contributes to the meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-parameter tool with no output schema, the description is largely complete: it names the target resource, the selection identifiers, and the precondition that the instance must be running. It does not explicitly connect to list_roblox_studios for discovering valid IDs, but that is a minor gap given the low complexity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already fully documents studioId at 100% coverage, providing the baseline of 3. The description adds value by clarifying that the identifier can be a ProcessId or PlaceId, which is more specific than the schema's vague 'Process ID or unique identifier'.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource: it switches the active MCP focus to a running Studio instance, and identifies the selection mechanism (ProcessId or PlaceId). This clearly distinguishes it from siblings like list_roblox_studios, which enumerates instances rather than changing focus.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The behavior itself implies usage: when multiple Studio instances are running and a specific one must receive subsequent MCP operations, this tool selects it. However, it does not explicitly state when to use this tool versus alternatives such as list_roblox_studios or get_studio_state, nor does it describe prerequisites like how to obtain a valid studioId.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
start_stop_playC
Official Roblox Studio: Starts or stops Studio playtest simulation.
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | Simulation mode | |
| action | No | Action name | |
| is_start | No | true to start the game, false to stop the game and return to edit mode | |
| studio_id | No | Target Studio instance ID |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full behavioral disclosure burden, but it only says 'starts or stops.' It does not mention pause/resume behavior, effect on the current session, required Studio state, or return behavior, so key side effects are undisclosed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one short sentence with no filler, and the core action is front-loaded. It earns this score through efficiency, though it sacrifices context.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with four parameters, no annotations, and no output schema, this description is too sparse. It does not explain parameter combinations, optionality, target Studio selection, or whether pause/resume are supported despite being in the schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already describes all four parameters, so the baseline is 3. The description adds no extra parameter-level meaning, such as how mode/action/is_start relate or whether studio_id is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states a specific action ('Starts or stops') and a specific resource ('Studio playtest simulation'), so an agent can tell what the tool does. It does not differentiate it from sibling tools like playtest_control or playtest_run_scenario, so it falls short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus playtest_control, playtest_get_state, or playtest_run_scenario. The description only names the general capability, leaving the agent to infer when it is the right choice.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
store_imageC
Official Roblox Asset API: Stores an image asset in the Studio project.
| Name | Required | Description | Default |
|---|---|---|---|
| assetId | Yes | Image AssetId or URI | |
| targetName | No | Target asset name |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must fully disclose behavior. It only says an image is 'stored' in the Studio project, without explaining whether this overwrites an existing asset, whether a pre-upload to Roblox is required, whether the asset is duplicated, or what side effects and return values occur. For a mutation-like operation this is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single compact sentence with no repetitive filler, and the key verb and object are front-loaded. The 'Official Roblox Asset API' label adds minor credibility but is not strictly necessary; overall the structure is efficient though slightly under-specified.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no annotations, no output schema, and several closely related sibling tools, the description is too thin. It omits usage context, behavioral caveats, error implications, and what the agent should expect after invoking it. An agent would likely need to inspect other tools or default to trial and error.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already describes both parameters with 100% coverage: assetId is an 'Image AssetId or URI' and targetName is a 'Target asset name'. The description adds only the 'Studio project' context and does not deepen parameter meaning beyond the schema, so the baseline high-coverage score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Stores') and resource ('an image asset') plus a destination ('in the Studio project'), which makes the core purpose clear. However, it does not distinguish itself from overlapping siblings like upload_image or insert_asset, so an agent could still be uncertain about which action is intended.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance about when to prefer this tool over upload_image, insert_asset, or search_asset. The description provides no conditions, exclusions, or alternative routing, leaving the agent to infer appropriate usage.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
studio_get_treeC
Inspect the Roblox DataModel hierarchy tree starting from a given root instance (e.g. Workspace, ReplicatedStorage, ServerScriptService) with configurable depth and filtering.
| Name | Required | Description | Default |
|---|---|---|---|
| root | No | Path or UUID of the root instance (e.g. "Workspace", "ReplicatedStorage", "ServerScriptService", "StarterGui"). Default is "Workspace". | Workspace |
| depth | No | Maximum depth to traverse (1 = immediate children only). Default is 2. | |
| maxItems | No | Maximum number of items to return to prevent excessive output. Default 100. | |
| classNameFilter | No | Optional array of ClassNames to filter by (e.g. ["Script", "ModuleScript", "Model"]). | |
| includeProperties | No | Optional list of properties to include for each instance (e.g. ["ClassName", "Name", "Size", "Position"]). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of behavioral disclosure. The verb 'Inspect' implies a read-only operation, but the description does not explicitly state that it modifies nothing, what the returned tree looks like, how truncation/limits behave, or what happens with invalid roots. This is a meaningful gap for a hierarchy inspection tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, well-formed sentence that front-loads the primary purpose and then mentions configurability. No words are wasted, and the example roots add immediate practical value without bloating the text.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
There is no output schema, so the description should clarify what the tool returns, but it never does. It also omits any statement about read-only behavior or default output structure. Given the optional parameters and no required inputs, an agent has to infer expected results and usage context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage and documents all five parameters, including defaults and examples. The description adds only the general notion of 'configurable depth and filtering,' which adds little beyond the schema. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies a specific operation (inspect the Roblox DataModel hierarchy tree) and a particular resource (hierarchy starting from a root instance), with examples like Workspace and ServerScriptService. It is distinct from property/attribute tools, though it does not explicitly differentiate itself from close siblings like studio_inspect or studio_search.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no guidance on when to use this tool versus alternatives such as studio_inspect, studio_search, or property_get_all. It states what the tool does but not the conditions under which it should be preferred, nor any exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
studio_infoA
Get information about the active Roblox Studio session, place ID, place name, mode (Edit/Run/Play), and plugin status.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral disclosure burden. The verb 'Get' implies a read-only operation and the description lists the returned data categories, which is useful. However, it does not explain behavior when no active session exists, the output format, or what 'plugin status' precisely means.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, focused sentence with no filler. It front-loads the action and resource, then lists the specific data returned, earning every word.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter, read-only information tool, the description adequately covers the target resource and the expected output fields. It could mention error conditions or clarify 'plugin status,' but those are minor for a simple getter without an output schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema coverage is 100%, so there is no parameter semantics burden on the description. This matches the baseline of 4 for tools with no parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the specific action ('Get information') and resource ('active Roblox Studio session'), and enumerates the returned fields: place ID, place name, mode, and plugin status. It is distinct from list_roblox_studios but does not explicitly differentiate from similar siblings like get_studio_state or mode_get.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no explicit guidance about when to use this tool versus alternatives. Sibling tools like mode_get, get_studio_state, list_roblox_studios, and set_active_studio exist, but the description does not mention them or provide exclusion criteria. Usage is only implied by the phrase 'active Roblox Studio session.'
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
studio_inspectA
Perform a comprehensive inspection of a single Instance, returning all its properties, attributes, tags, child summary, script presence, and stable session UUID.
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Target Instance full path (e.g. "Workspace.Map.House01") or session UUID (e.g. "id://xyz123"). | |
| includeChildren | No | Whether to include immediate children summary. | |
| includeScriptSourceSnippet | No | If target is a script, include first 20 lines preview. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden. It usefully discloses the return envelope and 'inspection' implies a non-mutating operation, which is helpful. However, it does not disclose error behavior for invalid targets, prerequisites (e.g., active studio session), or potential cost/performance for large instances.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single ~25-word sentence that front-loads the verb and scope before listing return categories. Every phrase earns its place, with no filler or repetition of schema details.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given there is no output schema, the description's enumeration of return categories is valuable and largely sufficient for a read-only inspection tool with fully documented params. Minor gaps remain—error behavior and prerequisites are unstated—but these are less critical for a non-destructive tool than they would be for a mutation tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema fully documents target, includeChildren, and includeScriptSourceSnippet with examples. The description loosely maps to params ('child summary' and 'script presence') but adds no new meaning beyond the schema, so the baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('inspect'), a scoped resource ('a single Instance'), and enumerates the return categories (properties, attributes, tags, child summary, script presence, stable session UUID). This clearly distinguishes it from siblings like property_get_all (specific aspect), studio_get_tree (whole tree), and studio_search (search across instances).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage context is implied: 'comprehensive inspection of a single Instance' suggests using this when a full overview of one instance is needed. However, it never explicitly names alternatives or states when not to use it, unlike a high-scoring definition that would route the agent to property_get or script_get_source for narrower needs.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
studio_searchA
Search for Instances in the DataModel matching specific criteria such as name pattern, ClassName, tag (CollectionService), or attribute values.
| Name | Required | Description | Default |
|---|---|---|---|
| tag | No | Filter by CollectionService Tag. | |
| limit | No | Maximum number of search results to return. Default 50. | |
| query | No | Text or pattern to search in Instance names. | |
| scope | No | Root scope to search within (e.g. "Workspace", "ReplicatedStorage", "ServerScriptService", "game"). Default "game". | game |
| className | No | Filter by exact ClassName (e.g. "Part", "ModuleScript", "RemoteEvent", "Model"). | |
| attributeName | No | Filter by presence of an attribute name. | |
| attributeValue | No | Filter by exact attribute value (must specify attributeName). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral burden, but it only states the search action. It does not disclose whether the search is recursive, whether it is read-only, how results are returned, or what pattern/query matching rules apply.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence that clearly defines the tool with no filler. The examples efficiently convey the range of supported search criteria.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The schema fills in parameter defaults and constraints, making a basic call possible. However, with no output schema and no annotations, the description lacks detail about return shape, recursion behavior, and filter combination semantics, leaving it adequate but incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already documents all seven parameters with individual descriptions, so the description does not need to repeat them. It adds a useful high-level grouping of criteria but no syntax, dependency, or matching details beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific action ('Search'), a concrete resource ('Instances in the DataModel'), and enumerates meaningful search dimensions (name pattern, ClassName, tag, attribute values). This scope clearly differentiates it from sibling tools focused on scripts, code, or assets.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit when-to-use or when-not-to-use guidance is given, and no alternatives such as script_search or search_asset are mentioned. The intended use is implied by the description and schema, but the agent must infer routing among the many sibling search-like tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
subagentC
Official Roblox MCP: Delegates a complex sub-task to Roblox native subagent engine.
| Name | Required | Description | Default |
|---|---|---|---|
| task | Yes | Subagent task instructions | |
| context | No | Optional context parameters |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It only states that delegation to a native engine occurs, but does not describe side effects, execution model, whether results are returned, or any environmental requirements such as an active Roblox Studio session.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is one sentence with no filler, and the action verb appears immediately. It is efficient, though the brevity sacrifices meaningful usage and behavioral details.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema and no annotations, the description omits important invocation context: what the delegation returns, whether execution is asynchronous, and what prerequisites exist. For a tool with an open-ended context object and a vague 'task' parameter, this is incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents both 'task' and 'context'. The description adds no additional meaning about how to structure the task instructions or what keys the optional context object should contain, leaving the context object entirely opaque.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('delegates') and names the resource ('complex sub-task', 'Roblox native subagent engine'), so an agent can clearly infer the tool's core function. It does not explicitly differentiate itself from sibling execution tools like execute_luau or batch_execute, which keeps it from a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus alternatives such as execute_luau, feature_implement, or batch_execute. The word 'complex' weakly implies a usage context, but no criteria, prerequisites, or exclusions are stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
system_auditB
Deep audit of the entire development platform: providers health, Studio connection, DataModel state, and knowledge graph statistics.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It names what will be audited but does not state whether the audit is read-only, whether it has side effects, how long it might take, or what form the results take. 'Audit' weakly implies inspection, but that is not made explicit.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that avoids filler and immediately communicates the tool's scope. Every component listed earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter tool, the description gives a reasonable overview of scope. However, with no output schema and no annotation support, it does not describe the expected result format, return payload, or behavioral characteristics, leaving an agent uncertain about what the audit will produce or whether it is safe to invoke.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and the schema already fully documents that (100% coverage). With no parameters to explain, the description need not add parameter-level detail, so the baseline of 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the resource as the 'entire development platform' and lists concrete audit areas: providers health, Studio connection, DataModel state, and knowledge graph statistics. It is specific enough to distinguish from narrower analysis tools, though it does not explicitly name or contrast any sibling tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies this is the tool for broad, system-wide diagnostics by saying 'Deep audit of the entire development platform.' However, it provides no explicit guidance on when to choose this over sibling tools like project_health, completeness_audit, or capability_audit, and no exclusions are given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
system_createA
[HIGH_LEVEL] Creates a complete multi-file Roblox modular system (ServerScript, ModuleScript, Client LocalScript, and RemoteEvents) in a single atomic verified transaction.
| Name | Required | Description | Default |
|---|---|---|---|
| remotes | No | Array of RemoteEvent names to instantiate in ReplicatedStorage. | |
| clientCode | No | Lua source code for the LocalScript in StarterPlayerScripts. | |
| moduleCode | No | Lua source code for the shared ModuleScript in ReplicatedStorage. | |
| serverCode | No | Lua source code for the ServerScript in ServerScriptService. | |
| systemName | Yes | The name of the system (e.g. FishingSystem, InventoryManager, PetSystem). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It discloses meaningful behavioral traits: 'atomic verified transaction', 'complete multi-file', and the specific component types created. However, it does not explain what 'verified' means, whether an existing system is overwritten, or what side effects or failures might occur, leaving gaps in behavioral transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, information-dense sentence that front-loads the core action and lists the key components without wasted words. The [HIGH_LEVEL] prefix adds a useful orientation marker, and every clause contributes meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a high-complexity tool creating multiple files atomically, the description covers the overall behavior and component list, and the schema covers parameters fully. However, it omits preconditions, conflict-handling when the system name already exists, and what 'verified' entails in practice, making it minimally viable but not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema already documents all five parameters with 100% coverage, which earns a baseline of 3. The description adds value by mapping its listed component types (ServerScript, ModuleScript, Client LocalScript, RemoteEvents) to the schema's serverCode, moduleCode, clientCode, and remotes parameters, giving the agent a clearer mental model of how the parameters relate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states an explicit verb ('Creates') and a specific resource: a multi-file Roblox modular system composed of ServerScript, ModuleScript, Client LocalScript, and RemoteEvents. It also distinguishes itself from sibling tools like system_modify and system_remove by making 'Creates' the primary action.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied by the verb 'Creates' and by the sibling-tool context (system_modify, system_remove), but the description gives no explicit when-to-use guidance, no exclusions, and no named alternatives. An agent can infer it is for initial system creation, but the description does not spell out the decision boundary.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
system_modifyA
[HIGH_LEVEL] Safely modifies an existing system by updating its scripts, attributes, and configuration with state read-back verification.
| Name | Required | Description | Default |
|---|---|---|---|
| systemName | Yes | The name of the existing system. | |
| clientPatch | No | Updated Lua source code for the LocalScript. | |
| modulePatch | No | Updated Lua source code for the ModuleScript. | |
| serverPatch | No | Updated Lua source code for the ServerScript. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses a meaningful behavioral trait: 'state read-back verification' and the claim of safety. However, it does not explain what 'safely' means, whether changes are reversible, or what happens if verification fails.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with no filler. Every phrase earns its place: operation, target, what is updated, and the verification behavior.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description gives the core purpose and a safety mechanism, but because there is no output schema and no annotations, an agent still lacks information about return values, error behavior, and whether at least one patch is expected. It is adequate but has clear gaps for a mutating tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3. The description adds that patches update scripts, attributes, and configuration, but the actual schema only exposes script patch parameters and no explicit attribute/config parameters, making that mapping slightly loose and not essential for parameter understanding.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('modifies'), a specific resource ('existing system'), and the scope of changes ('scripts, attributes, and configuration'). The word 'existing' distinguishes it from system_create, and the system-level scope differentiates it from lower-level script/attribute tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit when-to-use or when-not-to-use guidance is provided. It implies use for modifying an existing system, but it does not mention alternatives such as system_create, script_set_source, or attribute_set, nor does it state conditions that should route an agent to a sibling tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
system_removeA
[HIGH_LEVEL] Safely removes a modular system and its associated folders and remotes in an atomic rollback-supported transaction.
| Name | Required | Description | Default |
|---|---|---|---|
| systemName | Yes | The name of the system to remove. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the burden of behavioral disclosure and does so well by mentioning 'associated folders and remotes' and the 'atomic rollback-supported transaction'. It clearly communicates that this is a destructive, safety-conscious operation, though it does not address permissions or post-removal effects in detail.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no fluff. The '[HIGH_LEVEL]' prefix adds little value, but the rest of the sentence efficiently conveys the action, scope, and safety characteristics.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple one-parameter destructive tool, the description gives enough context: what is removed, that it is done safely, and that the operation is rollback-capable. No output schema or return behavior is described, but this is not a significant gap for this kind of operation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already fully documents the only parameter, systemName, as 'The name of the system to remove.' The description adds minimal semantic value beyond referring to a 'modular system', so the baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('removes') and a clearly defined resource ('a modular system and its associated folders and remotes'). This distinguishes it from sibling tools like system_create, system_modify, and system_audit, which all imply different operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies this tool is used when a system needs to be removed, contrasting with create/modify/audit siblings. However, it does not explicitly state when to prefer it or when not to use it, leaving the usage context largely to inference.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
telemetry_getA
Live Dashboard: Retrieves real-time metrics across all 11 providers, active Studio session, capability counts, and mutation audit log.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must carry the behavioral burden. It clearly signals a read-oriented retrieval ('Retrieves'), which implies no destructive side effects, but it does not disclose operational details such as response shape, snapshot vs. stream behavior, or any auth/rate considerations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One front-loaded, scannable line with a useful label ('Live Dashboard') followed by a single sentence. Every phrase contributes information and there is no repetition or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a no-parameter read tool, the description is largely complete: it tells the agent what data is available (metrics, session, counts, audit log). The absence of an output schema means a bit more detail on return structure or format would improve it, but it remains usable.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so there is nothing the description needs to add to the schema. The enumerated result categories (providers, session, counts, audit log) give useful context about what the returned data covers.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a clear action ('Retrieves real-time metrics') with a specific resource ('Live Dashboard') and enumerates exact data categories: 11 providers, active Studio session, capability counts, and mutation audit log. It does not explicitly contrast itself with sibling audit or output tools, so it stops short of full sibling differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The 'Live Dashboard' and 'real-time metrics' phrasing implies this is the tool for up-to-date telemetry and session status, but there is no explicit when-to-use guidance, exclusions, or mention of more suitable siblings for audit-only or output-focused needs.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
terrain_clearB
Clear all terrain or clear a specific region of terrain.
| Name | Required | Description | Default |
|---|---|---|---|
| region | No | Optional bounding box region [min, max] to clear. If omitted, clears entire terrain. |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. 'Clear' strongly implies a destructive operation, but the description does not state that clearing all terrain is irreversible, that it affects existing voxels globally, or what the consequence of an omitted region is beyond the schema's own note.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single efficient sentence that covers both invocation modes without padding. It is front-loaded with the verb and resource, and the 'specific region' variation is mentioned clearly.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a potentially destructive operation with no annotations and no output schema, the description should warn about the global and likely irreversible nature of clearing terrain. It also does not mention any safety checks or how the operation differs from the terrain_fill siblings, leaving an agent under-informed for a destructive call.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents the 'region' parameter and its optional bounding box meaning. The description adds no coordinate-system details, units, or additional parameter semantics beyond what the schema provides, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a clear verb 'clear' with the resource 'terrain' and distinguishes the two main scopes: clearing everything or a specific region. It is distinguishable from sibling 'terrain_fill_block' and 'terrain_fill_ball' by the opposing action, though it does not explicitly name them.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for removing terrain, and the schema adds that omitting the region clears all terrain. However, it does not state when to prefer this over terrain_fill_block/ball or other alternatives, nor does it provide any exclusions or workflow context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
terrain_fill_ballA
Fill a spherical region in Roblox voxel Terrain with a specified material.
| Name | Required | Description | Default |
|---|---|---|---|
| center | Yes | Center [X, Y, Z] position. | |
| radius | Yes | Radius in studs. | |
| material | Yes | Material name (e.g. "Grass", "Sand", "Water", "Rock", "Mud"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral disclosure burden. It states the fill action and material, but it does not disclose whether existing terrain is overwritten, whether the operation is destructive or reversible, or what side effects the agent should expect.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence with no filler words. It communicates action, target region, and material in minimal space while remaining unambiguous.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple and all required parameters are fully documented, so it is callable from the provided information. However, with no annotations and no output schema, the description leaves moderate gaps around overwrite semantics and return behavior for a mutating terrain operation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents center, radius, and material with examples. The description adds no extra parameter semantics beyond saying 'specified material', which matches the baseline for full schema coverage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Fill'), a specific resource ('spherical region in Roblox voxel Terrain'), and a specific material parameter. It also naturally distinguishes this tool from sibling terrain_fill_block by naming the spherical shape.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Usage is implied by the shape: use this tool when a spherical voxel region needs to be filled with a material. However, there is no explicit guidance about when to prefer this over terrain_fill_block or terrain_clear, nor any mention of limitations or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
terrain_fill_blockA
Fill a block-shaped region in Roblox voxel Terrain with a specified material (e.g. Grass, Water, Rock, Sand, Brick).
| Name | Required | Description | Default |
|---|---|---|---|
| size | Yes | Size [X, Y, Z] in studs. | |
| cframe | Yes | CFrame [X, Y, Z] or [X, Y, Z, R00, ...] of the block center. | |
| material | Yes | Material name (e.g. "Grass", "Sand", "Water", "Rock", "Concrete", "Ground", "Snow", "Mud"). |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of behavioral disclosure. It says 'Fill' which implies mutation, but it does not state whether existing voxels are overwritten, whether the operation is reversible, or whether it requires any special permissions. These are significant gaps for a terrain-modifying tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that front-loads the core operation and resource. The material examples are useful and do not add significant verbosity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple three-parameter tool, the description plus schema is adequate for basic invocation. However, with no annotations and no output schema, missing behavioral details like whether filling replaces existing terrain leave the description incomplete for safe autonomous use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents all parameters. The description mostly repeats material examples already present in the schema and adds no new semantic detail about cframe or size beyond what the schema provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Fill'), the resource ('block-shaped region in Roblox voxel Terrain'), and the key input ('specified material'). It also distinguishes this tool from the sibling terrain_fill_ball by specifying 'block-shaped'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use it—whenever a block-shaped terrain region needs a material—but it does not explicitly mention alternatives like terrain_fill_ball or terrain_clear. There is no when-not-to-use guidance or exclusion criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
tool_grip_calibrateA
Animation & Gear: Calibrates Tool.Grip and RightGripAttachment for weapons and equippable tools to ensure correct in-hand orientation (Sword upright, Gun aim forward, Shield forearm, Lantern carry).
| Name | Required | Description | Default |
|---|---|---|---|
| offset | No | Custom position offset [x, y, z] (only for Custom preset) | |
| toolPath | Yes | Instance path of the target Tool (e.g. StarterPack.Sword or Workspace.WeaponTool) | |
| anglesDeg | No | Custom Euler angles [pitch, yaw, roll] in degrees (only for Custom preset) | |
| gripPreset | Yes | Grip orientation preset |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
There are no annotations, so the description must carry the behavioral burden. It does disclose the exact properties being modified (Tool.Grip and RightGripAttachment), which is useful. However, it does not explain side effects, whether changes persist, whether the attachment is created if missing, or whether any prerequisites exist.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single front-loaded sentence that conveys category, action, affected properties, purpose, and concrete examples without wasted words. Every part earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a mutating tool with no annotations and no output schema, the description provides the core purpose and affected properties, but it omits behavioral details like persistence, side effects, and return value. The input schema is rich, which compensates somewhat, but the description alone is not fully complete for safe invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description reinforces the preset concept with orientation examples, but it does not add meaning beyond the schema for offset or anglesDeg. It is adequate but does not elevate understanding of the parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Calibrates') and names the exact resources affected: 'Tool.Grip and RightGripAttachment'. It also gives concrete orientation examples like 'Sword upright' and 'Gun aim forward', which clearly distinguishes this purpose-built tool from generic property-editing siblings like property_set or rig_pose_and_animate.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives a clear usage context: weapons and equippable tools where correct in-hand orientation matters. It does not explicitly name alternatives or exclusion cases, but the scoping to grip calibration is strong enough for an agent to recognize when to select this tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
upload_imageB
Official Roblox Asset API: Uploads a local or base64 image to Roblox Cloud as a Decal/Texture asset.
| Name | Required | Description | Default |
|---|---|---|---|
| assetName | Yes | Name for the uploaded asset | |
| imagePath | No | Local file path of the image to upload | |
| base64Data | No | Base64-encoded image data |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries the full burden of explaining side effects. It only says the image is uploaded to Roblox Cloud; it does not disclose what response is returned, whether this creates a persistent asset, what authentication or permissions are needed, or how conflicts/duplicates are handled.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single well-structured sentence with the key identifying information front-loaded. There is no filler or repetition of schema fields; every part of the description earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a write-oriented tool with no annotations and no output schema, the description is incomplete: it omits the response/return value, fails to explain how to choose between imagePath and base64Data, and provides no guidance on when this tool is preferable to sibling asset tools. All parameters are documented, which keeps it above the lowest tier, but significant gaps remain.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents all three parameters. The description adds useful context by framing imagePath and base64Data as local vs base64 sources, but it doesn't clarify their mutual exclusivity or whether both can be used together.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb ('Uploads'), a clear resource ('image to Roblox Cloud'), and the asset type produced ('Decal/Texture asset'). It also specifies the two input forms (local or base64), making the tool's purpose unmistakable even among many siblings.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is given about when to use upload_image versus related siblings such as store_image or insert_asset. It doesn't state any exclusions, prerequisites, or conditions that would help an agent choose this tool over alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
user_keyboard_inputA
Official Roblox Studio: Injects keyboard key press/release events into the active Studio playtest simulation.
| Name | Required | Description | Default |
|---|---|---|---|
| keys | Yes | Array of key press actions to simulate |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the behavioral burden. It discloses that the tool simulates press/release events and targets the active playtest simulation, which is meaningful context beyond the schema. However, it does not explain failure behavior, requirements for a running playtest, or whether events are transient within the simulation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single focused sentence that immediately states what the tool does. The 'Official Roblox Studio' prefix adds minimal context without bloating the description, and there is no redundant repetition of schema fields.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a single-parameter tool with no output schema, the description plus schema covers the essential information needed to call it: what input to provide, where it applies, and in what mode. It is nearly complete, though a brief note about requiring an active playtest to be running would fully remove ambiguity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%: the schema already documents 'keys' as an array of actions with key names and durationMs. The description adds no parameter-specific detail, so the baseline score of 3 is appropriate since the schema handles parameter semantics.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Injects'), a clear resource ('keyboard key press/release events'), and a clear target context ('active Studio playtest simulation'). This clearly distinguishes it from sibling tools like user_mouse_input and character_navigation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description establishes the appropriate context by specifying that input is sent to the active Studio playtest simulation, which guides when the tool is applicable. It does not explicitly name alternatives or exclusions, but the domain is clear enough to avoid confusion with mouse input or non-playtest actions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
user_mouse_inputA
Official Roblox Studio: Injects virtual mouse move and click events into the active Studio viewport.
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | Viewport X coordinate in pixels | |
| y | Yes | Viewport Y coordinate in pixels | |
| click | No | Whether to perform a click (default: true) | |
| button | No | Mouse button (default: Left) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. While it states that events are injected, it does not disclose potential side effects (e.g., triggering UI handlers), whether coordinates are relative to the viewport, or whether the action is synchronous or asynchronous. For a tool that simulates user input, more behavioral context is expected.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, well-formed sentence that front-loads the core purpose and includes the key scoping detail ('active Studio viewport'). No unnecessary words or redundant information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description together with the schema covers the essential mechanics of the tool, but because there are no annotations and no output schema, the description alone leaves gaps such as coordinate interpretation, click/move behavior nuances, and any prerequisites for viewport interaction. It is adequate but not fully complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the parameters are already well-documented. The description adds context about the 'active Studio viewport' but does not add additional meaning to the parameters beyond what the schema provides. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('injects') and a clear resource ('virtual mouse move and click events into the active Studio viewport'), making the tool's function immediately understandable. This also distinguishes it naturally from sibling input tools like user_keyboard_input.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for simulating mouse interaction in the active viewport, but it does not explicitly state when to prefer it over alternatives or when not to use it. It lacks explicit scenarios or prerequisite information such as needing an active Studio session or viewport focus.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
wait_job_finishedB
Official Roblox MCP: Waits for an asynchronous AI generation job to finish and returns the generated asset identifier.
| Name | Required | Description | Default |
|---|---|---|---|
| jobId | Yes | The async generation job ID returned by generate_mesh/generate_material | |
| timeoutSeconds | No | Maximum timeout in seconds (default: 60) |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the behavioral disclosure burden. It clearly says the tool waits for completion and returns an asset identifier, but it does not disclose behavior on timeout, job failure, whether it polls, or if it throws errors. This is meaningful but incomplete disclosure for an asynchronous wait operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is mostly efficient and front-loaded with the core action. The 'Official Roblox MCP' prefix is boilerplate noise, but it does not significantly harm clarity. It is concise, though slightly less clean than a fully purpose-only phrasing.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description covers the primary purpose and return value, and the schema fully documents parameters, but it omits important operational context such as timeout behavior, failure handling, and explicit guidance on the generate-then-wait workflow. Given no output schema and no annotations, the description should carry more of this burden than it does.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description adds no parameter-specific meaning beyond the schema; the schema already documents jobId's source and timeoutSeconds' default. The description does not improve or extend parameter understanding.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource: it waits for an asynchronous AI generation job to finish and returns the asset identifier. This clearly distinguishes it from generation tools like generate_mesh/generate_material, though it does not explicitly name a sibling. It stops short of a 5 because it lacks explicit differentiation wording.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies it should be used after an async generation job is started and that the jobId originates from generate_mesh/generate_material, but this is only in the schema property description, not the tool description. No when-to-use vs alternatives or exclusions are stated, leaving the agent to infer the intended workflow.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
world_buildC
World Building Engine: Construct spatial layout, zones, spawn points, lighting, terrain, roads, and interaction anchors atomically.
| Name | Required | Description | Default |
|---|---|---|---|
| theme | Yes | ||
| zones | No | ||
| terrain | No | ||
| lighting | No |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The word 'atomically' adds one useful behavioral trait, implying all-or-nothing application. However, with no annotations, the description fails to disclose side effects, whether it overwrites existing worlds, permission requirements, or what happens on partial failure. For a mutation-style tool this is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single, dense sentence that front-loads the tool's purpose and enumerates its scope without filler. The list is slightly ambiguous—some items like 'spawn points' and 'roads' do not appear in the input schema—but the description remains efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given nested object parameters, no output schema, no annotations, and a large sibling toolset, the description is too thin for an agent to call the tool correctly. Missing details include required parameter semantics, how nested objects are structured, expected behavior, return values, and edge cases.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate for the bare parameter schema. It mentions several concepts (zones, terrain, lighting, spawn points, roads, interaction anchors) but does not clarify how they map to the actual properties (theme, zones, terrain, lighting) or define expected object shapes and value formats.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a clear verb ('Construct') and a specific resource ('world'/spatial layout), enumerating zones, spawn points, lighting, terrain, roads, and interaction anchors. This distinguishes it from more narrowly scoped siblings like terrain_fill_block or scene_organize, though it does not name a sibling to differentiate against.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus alternatives such as context_build, terrain_fill_block, scene_organize, or instance_create. The description implies a broad world-construction role but gives no selection criteria, prerequisites, or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
94 tool updates
v1.0.0- First observed
architecture_analyze - First observed
architecture_plan - First observed
attribute_delete - First observed
attribute_get - First observed
attribute_get_all - First observed
attribute_set - First observed
batch_execute - First observed
capability_audit - First observed
capability_discover - First observed
capability_resolve - First observed
capability_restricted_routes - First observed
character_navigation - First observed
completeness_audit - First observed
component_compose - First observed
component_template_list - First observed
context_build - First observed
context_get_architecture - First observed
debug_find_error - First observed
debug_propose_fix - First observed
diagnostics_safe_repair - First observed
execute_luau - First observed
feature_implement - First observed
feature_verify - First observed
game_build_feature - First observed
game_create_from_spec - First observed
generate_material - First observed
generate_mesh - First observed
generate_procedural_model - First observed
get_studio_state - First observed
hierarchy_scaffold - First observed
insert_asset - First observed
instance_clone - First observed
instance_create - First observed
instance_delete - First observed
instance_move - First observed
instance_rename - First observed
instance_reparent - First observed
list_roblox_studios - First observed
mode_get - First observed
mode_set - First observed
multi_edit - First observed
output_clear - First observed
output_get - First observed
output_get_errors - First observed
playtest_control - First observed
playtest_get_state - First observed
playtest_run_scenario - First observed
project_analyze - First observed
project_dependencies - First observed
project_health - First observed
project_map - First observed
project_repair - First observed
property_get - First observed
property_get_all - First observed
property_set - First observed
rig_pose_and_animate - First observed
scene_analyze - First observed
scene_optimize - First observed
scene_organize - First observed
screen_capture - First observed
script_get_source - First observed
script_grep - First observed
script_patch_source - First observed
script_read - First observed
script_search - First observed
script_search_code - First observed
script_set_source - First observed
search_asset - First observed
selection_add - First observed
selection_clear - First observed
selection_get - First observed
selection_set - First observed
set_active_studio - First observed
start_stop_play - First observed
store_image - First observed
studio_get_tree - First observed
studio_info - First observed
studio_inspect - First observed
studio_search - First observed
subagent - First observed
system_audit - First observed
system_create - First observed
system_modify - First observed
system_remove - First observed
telemetry_get - First observed
terrain_clear - First observed
terrain_fill_ball - First observed
terrain_fill_block - First observed
tool_grip_calibrate - First observed
upload_image - First observed
user_keyboard_input - First observed
user_mouse_input - First observed
wait_job_finished - First observed
world_build
TDQS
Scored across 94 tools
Many tools have overlapping purposes, such as three script search tools (script_search, script_grep, script_search_code), multiple project/architecture analyzers (project_analyze, project_map, context_get_architecture, architecture_analyze, context_build), and several capability tools (capability_discover, capability_audit, capability_resolve). An agent would frequently misselect among these.
All names use snake_case and are descriptive, but verb placement is inconsistent: some are verb_noun (generate_mesh, list_roblox_studios, get_studio_state) while others are noun_verb (property_set, instance_create, scene_analyze). Vague names like multi_edit and subagent further reduce predictability.
94 tools is an extreme count for a single MCP server, far beyond the 3-15 well-scoped range. Many of these tools are redundant or overlapping, making the surface unnecessarily heavy for an agent to navigate.
The tool set is exceptionally comprehensive, covering instance/property/attribute CRUD, scripting, terrain, playtest, asset generation, project analysis, debugging, and high-level workflows. No major gaps are apparent for the stated universal Roblox Studio purpose.
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