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Cmmdx256

Universal Roblox AI Studio

by Cmmdx256

terrain_fill_ball

Fill a spherical region of Roblox voxel terrain with a specified material. Provide center coordinates, radius in studs, and material name to update terrain.

Instructions

Fill a spherical region in Roblox voxel Terrain with a specified material.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
centerYesCenter [X, Y, Z] position.
radiusYesRadius in studs.
materialYesMaterial name (e.g. "Grass", "Sand", "Water", "Rock", "Mud").
Install Server

TDQS

A3.5/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral disclosure burden. It states the fill action and material, but it does not disclose whether existing terrain is overwritten, whether the operation is destructive or reversible, or what side effects the agent should expect.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence with no filler words. It communicates action, target region, and material in minimal space while remaining unambiguous.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple and all required parameters are fully documented, so it is callable from the provided information. However, with no annotations and no output schema, the description leaves moderate gaps around overwrite semantics and return behavior for a mutating terrain operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents center, radius, and material with examples. The description adds no extra parameter semantics beyond saying 'specified material', which matches the baseline for full schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Fill'), a specific resource ('spherical region in Roblox voxel Terrain'), and a specific material parameter. It also naturally distinguishes this tool from sibling terrain_fill_block by naming the spherical shape.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the shape: use this tool when a spherical voxel region needs to be filled with a material. However, there is no explicit guidance about when to prefer this over terrain_fill_block or terrain_clear, nor any mention of limitations or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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