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Cmmdx256

Universal Roblox AI Studio

by Cmmdx256

terrain_fill_block

Fill any block-shaped region of Roblox voxel terrain with a chosen material like Grass, Water, or Rock. Specify center, size, and material to modify terrain precisely.

Instructions

Fill a block-shaped region in Roblox voxel Terrain with a specified material (e.g. Grass, Water, Rock, Sand, Brick).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sizeYesSize [X, Y, Z] in studs.
cframeYesCFrame [X, Y, Z] or [X, Y, Z, R00, ...] of the block center.
materialYesMaterial name (e.g. "Grass", "Sand", "Water", "Rock", "Concrete", "Ground", "Snow", "Mud").
Install Server

TDQS

A3.5/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It says 'Fill' which implies mutation, but it does not state whether existing voxels are overwritten, whether the operation is reversible, or whether it requires any special permissions. These are significant gaps for a terrain-modifying tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that front-loads the core operation and resource. The material examples are useful and do not add significant verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple three-parameter tool, the description plus schema is adequate for basic invocation. However, with no annotations and no output schema, missing behavioral details like whether filling replaces existing terrain leave the description incomplete for safe autonomous use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description mostly repeats material examples already present in the schema and adds no new semantic detail about cframe or size beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Fill'), the resource ('block-shaped region in Roblox voxel Terrain'), and the key input ('specified material'). It also distinguishes this tool from the sibling terrain_fill_ball by specifying 'block-shaped'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use it—whenever a block-shaped terrain region needs a material—but it does not explicitly mention alternatives like terrain_fill_ball or terrain_clear. There is no when-not-to-use guidance or exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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