rig_pose_and_animate
Sets static poses, weapon holds, or dialogue stances on R15/R6 rigs by safely transforming Motor6D joints, preserving rig hierarchy and preventing read-only errors.
Instructions
Animation & Posing: Safely transforms R15/R6 rig joints (Motor6D C0) to set static poses, weapon hold stances, or dialogue stances without breaking rig hierarchy or throwing read-only Motor6D errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| poses | Yes | Map of joint names (e.g. "RightShoulder", "LeftShoulder", "Waist", "Neck") to rotation angles | |
| rigType | No | Rig type (default: R15) | |
| targetRigPath | Yes | Instance path of the character rig (e.g. Workspace.NPC or Workspace.Dummy) |