ue_stop_play
Stops the current simulation or play-in-editor session, terminating active gameplay testing.
Instructions
Stop the active simulate/play-in-editor session.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stops the current simulation or play-in-editor session, terminating active gameplay testing.
Stop the active simulate/play-in-editor session.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It states the main action but does not disclose potential side effects, error handling (e.g., if no active session), or whether it is safe to call repeatedly.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence with no wasted words. The action and resource are front-loaded, making it efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with no parameters and no output schema, the description is sufficient for an agent to understand the basic function. It could be slightly improved by noting the presumed state, but it is adequate.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are no parameters, so the description is not required to add parameter information. The baseline for zero parameters is 4, and the description fulfills this.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'stop' and identifies the resource as 'active simulate/play-in-editor session', which clearly distinguishes it from sibling tools like ue_play that start a session.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description clearly implies the tool should be used when there is an active session. It does not explicitly state when not to use or alternatives, but the purpose is straightforward and minimal guidance is needed.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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