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ue_assign_material

Assign a material to an actor's first mesh component by specifying label and material path. Optionally set a slot index for targeted application.

Instructions

Assign a material to the first mesh component of an actor.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
labelYes
material_pathYes
slotNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must convey behavior but only states the action. It does not disclose side effects (e.g., replacement of existing material, reversibility), error cases (no mesh component), or the role of the 'slot' parameter.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (one sentence, 14 words). However, it could be improved by adding parameter information without becoming overly verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the three parameters and no output schema or annotations, the description is insufficient. It fails to explain parameter details, return values, or error conditions, making it incomplete for an effective agent invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% and the description adds no meaning beyond the names 'label', 'material_path', and 'slot'. No details on format, constraints, or purpose of parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('assign'), resource ('material'), and target ('first mesh component of an actor'). It effectively differentiates from sibling tools like ue_create_material, which focus on creation rather than assignment.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor any prerequisites (e.g., actor must have a mesh component). The description lacks context for appropriate usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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