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ue_create_folder

Creates a content browser folder in Unreal Engine, such as /Game/Levels/Greybox, to organize project assets at a specified path.

Instructions

Create a content browser folder, for example /Game/Levels/Greybox.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavior. It fails to mention what happens if the folder already exists, permission requirements, or whether parent directories are auto-created, leaving critical gaps for a create operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with an example is efficient and front-loaded. No unnecessary words, but could incorporate more details without sacrificing brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (one parameter, no output schema), the description covers basic purpose and a parameter hint. However, it lacks completeness on error handling and edge cases, making it adequate but not thorough.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, and the description only gives an example path ('/Game/Levels/Greybox'), hinting at the format but not specifying required structure, allowed characters, or restrictions. The parameter is minimally defined.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states 'Create a content browser folder' and provides a concrete example '/Game/Levels/Greybox', making the action and resource unambiguous and distinguishing it from sibling asset creation tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives like ue_create_blueprint or ue_create_material. The description relies solely on the tool name and siblings to imply context, but lacks direct usage cues.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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