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ue_create_blueprint

Create a Blueprint asset from a parent class path or Blueprint asset. Specify folder, name, and optional parent class.

Instructions

Create a Blueprint asset from a parent class path or parent Blueprint asset path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
folderYes
nameYes
parent_classNo/Script/Engine.Actor
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description should fully disclose behavior. It only states the action (create) without revealing side effects, permissions, or whether the asset is saved automatically. Minimal behavioral context beyond the basic operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that directly states the purpose without unnecessary words. It is concise but could benefit from better structure or additional details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the lack of annotations, output schema, and only three parameters, the description is too minimal. It does not cover expected behavior, return values, error conditions, or lifecycle implications of creating an asset.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0% (no parameter descriptions). The description references parent class/path but does not explain `folder` or `name` parameters, nor their formats or constraints. Adds only marginal meaning to the parameter names.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates a Blueprint asset and mentions the key input (parent class/path). It is specific to the verb and resource, but does not explicitly distinguish from sibling tools like `ue_create_material`.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., `ue_spawn_actor` for placing actors, or `ue_create_material` for materials). No exclusions or prerequisites mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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