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ue_spawn_actor

Spawn any Unreal Engine actor from a class path or asset path, with optional location, rotation, scale, and label.

Instructions

Spawn an actor from an engine class (/Script/Engine.PointLight) or an asset (/Game/...).

location is [x, y, z] in centimeters; rotation is [roll, pitch, yaw] in degrees.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
class_pathYes
locationNo
rotationNo
scaleNo
labelNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, description carries full burden. It adds location and rotation units but fails to disclose side effects (e.g., creation of new actor, potential conflicts), permissions, or return behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise: two sentences conveying essential purpose and parameter units. No wasted words; information is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 5 parameters (1 required) and no output schema, description omits critical details like scale format, label purpose, and any follow-up actions. Not sufficient for correct invocation without additional knowledge.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%. Description explains format for location and rotation (e.g., [x,y,z] cm) but leaves class_path, scale, and label unexplained, missing opportunity to add meaning for required parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool spawns an actor from an engine class or asset path, providing specific examples. It distinguishes from sibling tools like ue_destroy_actor or ue_get_actor by focusing on spawning.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives (e.g., ue_add_component, ue_create_blueprint). The description lacks usage context or exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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