ue_spawn_actor
Spawn any Unreal Engine actor from a class path or asset path, with optional location, rotation, scale, and label.
Instructions
Spawn an actor from an engine class (/Script/Engine.PointLight) or an asset (/Game/...).
location is [x, y, z] in centimeters; rotation is [roll, pitch, yaw] in degrees.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_path | Yes | ||
| location | No | ||
| rotation | No | ||
| scale | No | ||
| label | No |