ue_create_material
Create a constant-based material in Unreal Engine by specifying base color, metallic, roughness, and emissive values.
Instructions
Create a simple constant-based material. base_color and emissive are [r, g, b] 0..1.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| folder | Yes | ||
| name | Yes | ||
| base_color | No | ||
| metallic | No | ||
| roughness | No | ||
| emissive | No |