mcp_opendaw_start_engine
Starts the audio engine (AudioWorklet) after tracks, regions, and audio are loaded. Serializes project state into the processor to enable playback and effects.
Instructions
Start the audio engine (AudioWorklet) after setting up tracks and regions.
Call this AFTER loading audio, creating tracks, and placing regions — but BEFORE playback or effects. The engine serializes the current project state into the AudioWorklet processor, so all boxes must exist first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |