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GameBrain Video Game Discovery

by ddsky
model_search_suggestion_response.go3.64 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" ) // checks if the SearchSuggestionResponse type satisfies the MappedNullable interface at compile time var _ MappedNullable = &SearchSuggestionResponse{} // SearchSuggestionResponse struct for SearchSuggestionResponse type SearchSuggestionResponse struct { Results []SearchSuggestionResponseResultsInner `json:"results,omitempty"` } // NewSearchSuggestionResponse instantiates a new SearchSuggestionResponse object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewSearchSuggestionResponse() *SearchSuggestionResponse { this := SearchSuggestionResponse{} return &this } // NewSearchSuggestionResponseWithDefaults instantiates a new SearchSuggestionResponse object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewSearchSuggestionResponseWithDefaults() *SearchSuggestionResponse { this := SearchSuggestionResponse{} return &this } // GetResults returns the Results field value if set, zero value otherwise. func (o *SearchSuggestionResponse) GetResults() []SearchSuggestionResponseResultsInner { if o == nil || IsNil(o.Results) { var ret []SearchSuggestionResponseResultsInner return ret } return o.Results } // GetResultsOk returns a tuple with the Results field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *SearchSuggestionResponse) GetResultsOk() ([]SearchSuggestionResponseResultsInner, bool) { if o == nil || IsNil(o.Results) { return nil, false } return o.Results, true } // HasResults returns a boolean if a field has been set. func (o *SearchSuggestionResponse) HasResults() bool { if o != nil && !IsNil(o.Results) { return true } return false } // SetResults gets a reference to the given []SearchSuggestionResponseResultsInner and assigns it to the Results field. func (o *SearchSuggestionResponse) SetResults(v []SearchSuggestionResponseResultsInner) { o.Results = v } func (o SearchSuggestionResponse) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o SearchSuggestionResponse) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Results) { toSerialize["results"] = o.Results } return toSerialize, nil } type NullableSearchSuggestionResponse struct { value *SearchSuggestionResponse isSet bool } func (v NullableSearchSuggestionResponse) Get() *SearchSuggestionResponse { return v.value } func (v *NullableSearchSuggestionResponse) Set(val *SearchSuggestionResponse) { v.value = val v.isSet = true } func (v NullableSearchSuggestionResponse) IsSet() bool { return v.isSet } func (v *NullableSearchSuggestionResponse) Unset() { v.value = nil v.isSet = false } func NewNullableSearchSuggestionResponse(val *SearchSuggestionResponse) *NullableSearchSuggestionResponse { return &NullableSearchSuggestionResponse{value: val, isSet: true} } func (v NullableSearchSuggestionResponse) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableSearchSuggestionResponse) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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