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GameBrain Video Game Discovery

by ddsky
model_game_news_item.go6.31 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" "bytes" "fmt" ) // checks if the GameNewsItem type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameNewsItem{} // GameNewsItem struct for GameNewsItem type GameNewsItem struct { Title string `json:"title"` Url string `json:"url"` Source string `json:"source"` Image *string `json:"image,omitempty"` Published string `json:"published"` } type _GameNewsItem GameNewsItem // NewGameNewsItem instantiates a new GameNewsItem object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameNewsItem(title string, url string, source string, published string) *GameNewsItem { this := GameNewsItem{} this.Title = title this.Url = url this.Source = source this.Published = published return &this } // NewGameNewsItemWithDefaults instantiates a new GameNewsItem object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameNewsItemWithDefaults() *GameNewsItem { this := GameNewsItem{} return &this } // GetTitle returns the Title field value func (o *GameNewsItem) GetTitle() string { if o == nil { var ret string return ret } return o.Title } // GetTitleOk returns a tuple with the Title field value // and a boolean to check if the value has been set. func (o *GameNewsItem) GetTitleOk() (*string, bool) { if o == nil { return nil, false } return &o.Title, true } // SetTitle sets field value func (o *GameNewsItem) SetTitle(v string) { o.Title = v } // GetUrl returns the Url field value func (o *GameNewsItem) GetUrl() string { if o == nil { var ret string return ret } return o.Url } // GetUrlOk returns a tuple with the Url field value // and a boolean to check if the value has been set. func (o *GameNewsItem) GetUrlOk() (*string, bool) { if o == nil { return nil, false } return &o.Url, true } // SetUrl sets field value func (o *GameNewsItem) SetUrl(v string) { o.Url = v } // GetSource returns the Source field value func (o *GameNewsItem) GetSource() string { if o == nil { var ret string return ret } return o.Source } // GetSourceOk returns a tuple with the Source field value // and a boolean to check if the value has been set. func (o *GameNewsItem) GetSourceOk() (*string, bool) { if o == nil { return nil, false } return &o.Source, true } // SetSource sets field value func (o *GameNewsItem) SetSource(v string) { o.Source = v } // GetImage returns the Image field value if set, zero value otherwise. func (o *GameNewsItem) GetImage() string { if o == nil || IsNil(o.Image) { var ret string return ret } return *o.Image } // GetImageOk returns a tuple with the Image field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameNewsItem) GetImageOk() (*string, bool) { if o == nil || IsNil(o.Image) { return nil, false } return o.Image, true } // HasImage returns a boolean if a field has been set. func (o *GameNewsItem) HasImage() bool { if o != nil && !IsNil(o.Image) { return true } return false } // SetImage gets a reference to the given string and assigns it to the Image field. func (o *GameNewsItem) SetImage(v string) { o.Image = &v } // GetPublished returns the Published field value func (o *GameNewsItem) GetPublished() string { if o == nil { var ret string return ret } return o.Published } // GetPublishedOk returns a tuple with the Published field value // and a boolean to check if the value has been set. func (o *GameNewsItem) GetPublishedOk() (*string, bool) { if o == nil { return nil, false } return &o.Published, true } // SetPublished sets field value func (o *GameNewsItem) SetPublished(v string) { o.Published = v } func (o GameNewsItem) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameNewsItem) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["title"] = o.Title toSerialize["url"] = o.Url toSerialize["source"] = o.Source if !IsNil(o.Image) { toSerialize["image"] = o.Image } toSerialize["published"] = o.Published return toSerialize, nil } func (o *GameNewsItem) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "title", "url", "source", "published", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err; } for _, requiredProperty := range(requiredProperties) { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varGameNewsItem := _GameNewsItem{} decoder := json.NewDecoder(bytes.NewReader(data)) decoder.DisallowUnknownFields() err = decoder.Decode(&varGameNewsItem) if err != nil { return err } *o = GameNewsItem(varGameNewsItem) return err } type NullableGameNewsItem struct { value *GameNewsItem isSet bool } func (v NullableGameNewsItem) Get() *GameNewsItem { return v.value } func (v *NullableGameNewsItem) Set(val *GameNewsItem) { v.value = val v.isSet = true } func (v NullableGameNewsItem) IsSet() bool { return v.isSet } func (v *NullableGameNewsItem) Unset() { v.value = nil v.isSet = false } func NewNullableGameNewsItem(val *GameNewsItem) *NullableGameNewsItem { return &NullableGameNewsItem{value: val, isSet: true} } func (v NullableGameNewsItem) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameNewsItem) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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