model_game_response_platforms_inner.go•4.39 kB
/*
GameBrain API
GameBrain API
API version: 1.0.1
Contact: mail@gamebrain.co
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamebrain
import (
"encoding/json"
)
// checks if the GameResponsePlatformsInner type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameResponsePlatformsInner{}
// GameResponsePlatformsInner struct for GameResponsePlatformsInner
type GameResponsePlatformsInner struct {
Value *string `json:"value,omitempty"`
Name *string `json:"name,omitempty"`
}
// NewGameResponsePlatformsInner instantiates a new GameResponsePlatformsInner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameResponsePlatformsInner() *GameResponsePlatformsInner {
this := GameResponsePlatformsInner{}
return &this
}
// NewGameResponsePlatformsInnerWithDefaults instantiates a new GameResponsePlatformsInner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameResponsePlatformsInnerWithDefaults() *GameResponsePlatformsInner {
this := GameResponsePlatformsInner{}
return &this
}
// GetValue returns the Value field value if set, zero value otherwise.
func (o *GameResponsePlatformsInner) GetValue() string {
if o == nil || IsNil(o.Value) {
var ret string
return ret
}
return *o.Value
}
// GetValueOk returns a tuple with the Value field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlatformsInner) GetValueOk() (*string, bool) {
if o == nil || IsNil(o.Value) {
return nil, false
}
return o.Value, true
}
// HasValue returns a boolean if a field has been set.
func (o *GameResponsePlatformsInner) HasValue() bool {
if o != nil && !IsNil(o.Value) {
return true
}
return false
}
// SetValue gets a reference to the given string and assigns it to the Value field.
func (o *GameResponsePlatformsInner) SetValue(v string) {
o.Value = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *GameResponsePlatformsInner) GetName() string {
if o == nil || IsNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlatformsInner) GetNameOk() (*string, bool) {
if o == nil || IsNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *GameResponsePlatformsInner) HasName() bool {
if o != nil && !IsNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *GameResponsePlatformsInner) SetName(v string) {
o.Name = &v
}
func (o GameResponsePlatformsInner) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameResponsePlatformsInner) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Value) {
toSerialize["value"] = o.Value
}
if !IsNil(o.Name) {
toSerialize["name"] = o.Name
}
return toSerialize, nil
}
type NullableGameResponsePlatformsInner struct {
value *GameResponsePlatformsInner
isSet bool
}
func (v NullableGameResponsePlatformsInner) Get() *GameResponsePlatformsInner {
return v.value
}
func (v *NullableGameResponsePlatformsInner) Set(val *GameResponsePlatformsInner) {
v.value = val
v.isSet = true
}
func (v NullableGameResponsePlatformsInner) IsSet() bool {
return v.isSet
}
func (v *NullableGameResponsePlatformsInner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameResponsePlatformsInner(val *GameResponsePlatformsInner) *NullableGameResponsePlatformsInner {
return &NullableGameResponsePlatformsInner{value: val, isSet: true}
}
func (v NullableGameResponsePlatformsInner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameResponsePlatformsInner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}