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GameBrain Video Game Discovery

by ddsky
model_game_response_platforms_inner.go4.39 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" ) // checks if the GameResponsePlatformsInner type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameResponsePlatformsInner{} // GameResponsePlatformsInner struct for GameResponsePlatformsInner type GameResponsePlatformsInner struct { Value *string `json:"value,omitempty"` Name *string `json:"name,omitempty"` } // NewGameResponsePlatformsInner instantiates a new GameResponsePlatformsInner object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameResponsePlatformsInner() *GameResponsePlatformsInner { this := GameResponsePlatformsInner{} return &this } // NewGameResponsePlatformsInnerWithDefaults instantiates a new GameResponsePlatformsInner object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameResponsePlatformsInnerWithDefaults() *GameResponsePlatformsInner { this := GameResponsePlatformsInner{} return &this } // GetValue returns the Value field value if set, zero value otherwise. func (o *GameResponsePlatformsInner) GetValue() string { if o == nil || IsNil(o.Value) { var ret string return ret } return *o.Value } // GetValueOk returns a tuple with the Value field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponsePlatformsInner) GetValueOk() (*string, bool) { if o == nil || IsNil(o.Value) { return nil, false } return o.Value, true } // HasValue returns a boolean if a field has been set. func (o *GameResponsePlatformsInner) HasValue() bool { if o != nil && !IsNil(o.Value) { return true } return false } // SetValue gets a reference to the given string and assigns it to the Value field. func (o *GameResponsePlatformsInner) SetValue(v string) { o.Value = &v } // GetName returns the Name field value if set, zero value otherwise. func (o *GameResponsePlatformsInner) GetName() string { if o == nil || IsNil(o.Name) { var ret string return ret } return *o.Name } // GetNameOk returns a tuple with the Name field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponsePlatformsInner) GetNameOk() (*string, bool) { if o == nil || IsNil(o.Name) { return nil, false } return o.Name, true } // HasName returns a boolean if a field has been set. func (o *GameResponsePlatformsInner) HasName() bool { if o != nil && !IsNil(o.Name) { return true } return false } // SetName gets a reference to the given string and assigns it to the Name field. func (o *GameResponsePlatformsInner) SetName(v string) { o.Name = &v } func (o GameResponsePlatformsInner) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameResponsePlatformsInner) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Value) { toSerialize["value"] = o.Value } if !IsNil(o.Name) { toSerialize["name"] = o.Name } return toSerialize, nil } type NullableGameResponsePlatformsInner struct { value *GameResponsePlatformsInner isSet bool } func (v NullableGameResponsePlatformsInner) Get() *GameResponsePlatformsInner { return v.value } func (v *NullableGameResponsePlatformsInner) Set(val *GameResponsePlatformsInner) { v.value = val v.isSet = true } func (v NullableGameResponsePlatformsInner) IsSet() bool { return v.isSet } func (v *NullableGameResponsePlatformsInner) Unset() { v.value = nil v.isSet = false } func NewNullableGameResponsePlatformsInner(val *GameResponsePlatformsInner) *NullableGameResponsePlatformsInner { return &NullableGameResponsePlatformsInner{value: val, isSet: true} } func (v NullableGameResponsePlatformsInner) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameResponsePlatformsInner) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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