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GameBrain Video Game Discovery

by ddsky
model_game_response.go25.5 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" ) // checks if the GameResponse type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameResponse{} // GameResponse struct for GameResponse type GameResponse struct { Id *int32 `json:"id,omitempty"` Name *string `json:"name,omitempty"` Image *string `json:"image,omitempty"` Gameplay *string `json:"gameplay,omitempty"` Link *string `json:"link,omitempty"` XUrl *string `json:"x_url,omitempty"` Rating *GameResponseRating `json:"rating,omitempty"` Description *string `json:"description,omitempty"` ShortDescription *string `json:"short_description,omitempty"` ReleaseDate *string `json:"release_date,omitempty"` Developer *string `json:"developer,omitempty"` Playtime *GameResponsePlaytime `json:"playtime,omitempty"` Platforms []GameResponsePlatformsInner `json:"platforms,omitempty"` Tags []string `json:"tags,omitempty"` Genres []GameResponsePlatformsInner `json:"genres,omitempty"` Genre *string `json:"genre,omitempty"` Themes []GameResponsePlatformsInner `json:"themes,omitempty"` AdultOnly *bool `json:"adult_only,omitempty"` PlayModes []GameResponsePlatformsInner `json:"play_modes,omitempty"` Screenshots []string `json:"screenshots,omitempty"` Videos []string `json:"videos,omitempty"` Offers []GameResponseOffersInner `json:"offers,omitempty"` OfficialStores []GameResponseOfficialStoresInner `json:"official_stores,omitempty"` MicroTrailer *string `json:"micro_trailer,omitempty"` } // NewGameResponse instantiates a new GameResponse object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameResponse() *GameResponse { this := GameResponse{} return &this } // NewGameResponseWithDefaults instantiates a new GameResponse object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameResponseWithDefaults() *GameResponse { this := GameResponse{} return &this } // GetId returns the Id field value if set, zero value otherwise. func (o *GameResponse) GetId() int32 { if o == nil || IsNil(o.Id) { var ret int32 return ret } return *o.Id } // GetIdOk returns a tuple with the Id field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetIdOk() (*int32, bool) { if o == nil || IsNil(o.Id) { return nil, false } return o.Id, true } // HasId returns a boolean if a field has been set. func (o *GameResponse) HasId() bool { if o != nil && !IsNil(o.Id) { return true } return false } // SetId gets a reference to the given int32 and assigns it to the Id field. func (o *GameResponse) SetId(v int32) { o.Id = &v } // GetName returns the Name field value if set, zero value otherwise. func (o *GameResponse) GetName() string { if o == nil || IsNil(o.Name) { var ret string return ret } return *o.Name } // GetNameOk returns a tuple with the Name field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetNameOk() (*string, bool) { if o == nil || IsNil(o.Name) { return nil, false } return o.Name, true } // HasName returns a boolean if a field has been set. func (o *GameResponse) HasName() bool { if o != nil && !IsNil(o.Name) { return true } return false } // SetName gets a reference to the given string and assigns it to the Name field. func (o *GameResponse) SetName(v string) { o.Name = &v } // GetImage returns the Image field value if set, zero value otherwise. func (o *GameResponse) GetImage() string { if o == nil || IsNil(o.Image) { var ret string return ret } return *o.Image } // GetImageOk returns a tuple with the Image field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetImageOk() (*string, bool) { if o == nil || IsNil(o.Image) { return nil, false } return o.Image, true } // HasImage returns a boolean if a field has been set. func (o *GameResponse) HasImage() bool { if o != nil && !IsNil(o.Image) { return true } return false } // SetImage gets a reference to the given string and assigns it to the Image field. func (o *GameResponse) SetImage(v string) { o.Image = &v } // GetGameplay returns the Gameplay field value if set, zero value otherwise. func (o *GameResponse) GetGameplay() string { if o == nil || IsNil(o.Gameplay) { var ret string return ret } return *o.Gameplay } // GetGameplayOk returns a tuple with the Gameplay field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetGameplayOk() (*string, bool) { if o == nil || IsNil(o.Gameplay) { return nil, false } return o.Gameplay, true } // HasGameplay returns a boolean if a field has been set. func (o *GameResponse) HasGameplay() bool { if o != nil && !IsNil(o.Gameplay) { return true } return false } // SetGameplay gets a reference to the given string and assigns it to the Gameplay field. func (o *GameResponse) SetGameplay(v string) { o.Gameplay = &v } // GetLink returns the Link field value if set, zero value otherwise. func (o *GameResponse) GetLink() string { if o == nil || IsNil(o.Link) { var ret string return ret } return *o.Link } // GetLinkOk returns a tuple with the Link field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetLinkOk() (*string, bool) { if o == nil || IsNil(o.Link) { return nil, false } return o.Link, true } // HasLink returns a boolean if a field has been set. func (o *GameResponse) HasLink() bool { if o != nil && !IsNil(o.Link) { return true } return false } // SetLink gets a reference to the given string and assigns it to the Link field. func (o *GameResponse) SetLink(v string) { o.Link = &v } // GetXUrl returns the XUrl field value if set, zero value otherwise. func (o *GameResponse) GetXUrl() string { if o == nil || IsNil(o.XUrl) { var ret string return ret } return *o.XUrl } // GetXUrlOk returns a tuple with the XUrl field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetXUrlOk() (*string, bool) { if o == nil || IsNil(o.XUrl) { return nil, false } return o.XUrl, true } // HasXUrl returns a boolean if a field has been set. func (o *GameResponse) HasXUrl() bool { if o != nil && !IsNil(o.XUrl) { return true } return false } // SetXUrl gets a reference to the given string and assigns it to the XUrl field. func (o *GameResponse) SetXUrl(v string) { o.XUrl = &v } // GetRating returns the Rating field value if set, zero value otherwise. func (o *GameResponse) GetRating() GameResponseRating { if o == nil || IsNil(o.Rating) { var ret GameResponseRating return ret } return *o.Rating } // GetRatingOk returns a tuple with the Rating field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetRatingOk() (*GameResponseRating, bool) { if o == nil || IsNil(o.Rating) { return nil, false } return o.Rating, true } // HasRating returns a boolean if a field has been set. func (o *GameResponse) HasRating() bool { if o != nil && !IsNil(o.Rating) { return true } return false } // SetRating gets a reference to the given GameResponseRating and assigns it to the Rating field. func (o *GameResponse) SetRating(v GameResponseRating) { o.Rating = &v } // GetDescription returns the Description field value if set, zero value otherwise. func (o *GameResponse) GetDescription() string { if o == nil || IsNil(o.Description) { var ret string return ret } return *o.Description } // GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetDescriptionOk() (*string, bool) { if o == nil || IsNil(o.Description) { return nil, false } return o.Description, true } // HasDescription returns a boolean if a field has been set. func (o *GameResponse) HasDescription() bool { if o != nil && !IsNil(o.Description) { return true } return false } // SetDescription gets a reference to the given string and assigns it to the Description field. func (o *GameResponse) SetDescription(v string) { o.Description = &v } // GetShortDescription returns the ShortDescription field value if set, zero value otherwise. func (o *GameResponse) GetShortDescription() string { if o == nil || IsNil(o.ShortDescription) { var ret string return ret } return *o.ShortDescription } // GetShortDescriptionOk returns a tuple with the ShortDescription field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetShortDescriptionOk() (*string, bool) { if o == nil || IsNil(o.ShortDescription) { return nil, false } return o.ShortDescription, true } // HasShortDescription returns a boolean if a field has been set. func (o *GameResponse) HasShortDescription() bool { if o != nil && !IsNil(o.ShortDescription) { return true } return false } // SetShortDescription gets a reference to the given string and assigns it to the ShortDescription field. func (o *GameResponse) SetShortDescription(v string) { o.ShortDescription = &v } // GetReleaseDate returns the ReleaseDate field value if set, zero value otherwise. func (o *GameResponse) GetReleaseDate() string { if o == nil || IsNil(o.ReleaseDate) { var ret string return ret } return *o.ReleaseDate } // GetReleaseDateOk returns a tuple with the ReleaseDate field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetReleaseDateOk() (*string, bool) { if o == nil || IsNil(o.ReleaseDate) { return nil, false } return o.ReleaseDate, true } // HasReleaseDate returns a boolean if a field has been set. func (o *GameResponse) HasReleaseDate() bool { if o != nil && !IsNil(o.ReleaseDate) { return true } return false } // SetReleaseDate gets a reference to the given string and assigns it to the ReleaseDate field. func (o *GameResponse) SetReleaseDate(v string) { o.ReleaseDate = &v } // GetDeveloper returns the Developer field value if set, zero value otherwise. func (o *GameResponse) GetDeveloper() string { if o == nil || IsNil(o.Developer) { var ret string return ret } return *o.Developer } // GetDeveloperOk returns a tuple with the Developer field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetDeveloperOk() (*string, bool) { if o == nil || IsNil(o.Developer) { return nil, false } return o.Developer, true } // HasDeveloper returns a boolean if a field has been set. func (o *GameResponse) HasDeveloper() bool { if o != nil && !IsNil(o.Developer) { return true } return false } // SetDeveloper gets a reference to the given string and assigns it to the Developer field. func (o *GameResponse) SetDeveloper(v string) { o.Developer = &v } // GetPlaytime returns the Playtime field value if set, zero value otherwise. func (o *GameResponse) GetPlaytime() GameResponsePlaytime { if o == nil || IsNil(o.Playtime) { var ret GameResponsePlaytime return ret } return *o.Playtime } // GetPlaytimeOk returns a tuple with the Playtime field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetPlaytimeOk() (*GameResponsePlaytime, bool) { if o == nil || IsNil(o.Playtime) { return nil, false } return o.Playtime, true } // HasPlaytime returns a boolean if a field has been set. func (o *GameResponse) HasPlaytime() bool { if o != nil && !IsNil(o.Playtime) { return true } return false } // SetPlaytime gets a reference to the given GameResponsePlaytime and assigns it to the Playtime field. func (o *GameResponse) SetPlaytime(v GameResponsePlaytime) { o.Playtime = &v } // GetPlatforms returns the Platforms field value if set, zero value otherwise. func (o *GameResponse) GetPlatforms() []GameResponsePlatformsInner { if o == nil || IsNil(o.Platforms) { var ret []GameResponsePlatformsInner return ret } return o.Platforms } // GetPlatformsOk returns a tuple with the Platforms field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetPlatformsOk() ([]GameResponsePlatformsInner, bool) { if o == nil || IsNil(o.Platforms) { return nil, false } return o.Platforms, true } // HasPlatforms returns a boolean if a field has been set. func (o *GameResponse) HasPlatforms() bool { if o != nil && !IsNil(o.Platforms) { return true } return false } // SetPlatforms gets a reference to the given []GameResponsePlatformsInner and assigns it to the Platforms field. func (o *GameResponse) SetPlatforms(v []GameResponsePlatformsInner) { o.Platforms = v } // GetTags returns the Tags field value if set, zero value otherwise. func (o *GameResponse) GetTags() []string { if o == nil || IsNil(o.Tags) { var ret []string return ret } return o.Tags } // GetTagsOk returns a tuple with the Tags field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetTagsOk() ([]string, bool) { if o == nil || IsNil(o.Tags) { return nil, false } return o.Tags, true } // HasTags returns a boolean if a field has been set. func (o *GameResponse) HasTags() bool { if o != nil && !IsNil(o.Tags) { return true } return false } // SetTags gets a reference to the given []string and assigns it to the Tags field. func (o *GameResponse) SetTags(v []string) { o.Tags = v } // GetGenres returns the Genres field value if set, zero value otherwise. func (o *GameResponse) GetGenres() []GameResponsePlatformsInner { if o == nil || IsNil(o.Genres) { var ret []GameResponsePlatformsInner return ret } return o.Genres } // GetGenresOk returns a tuple with the Genres field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetGenresOk() ([]GameResponsePlatformsInner, bool) { if o == nil || IsNil(o.Genres) { return nil, false } return o.Genres, true } // HasGenres returns a boolean if a field has been set. func (o *GameResponse) HasGenres() bool { if o != nil && !IsNil(o.Genres) { return true } return false } // SetGenres gets a reference to the given []GameResponsePlatformsInner and assigns it to the Genres field. func (o *GameResponse) SetGenres(v []GameResponsePlatformsInner) { o.Genres = v } // GetGenre returns the Genre field value if set, zero value otherwise. func (o *GameResponse) GetGenre() string { if o == nil || IsNil(o.Genre) { var ret string return ret } return *o.Genre } // GetGenreOk returns a tuple with the Genre field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetGenreOk() (*string, bool) { if o == nil || IsNil(o.Genre) { return nil, false } return o.Genre, true } // HasGenre returns a boolean if a field has been set. func (o *GameResponse) HasGenre() bool { if o != nil && !IsNil(o.Genre) { return true } return false } // SetGenre gets a reference to the given string and assigns it to the Genre field. func (o *GameResponse) SetGenre(v string) { o.Genre = &v } // GetThemes returns the Themes field value if set, zero value otherwise. func (o *GameResponse) GetThemes() []GameResponsePlatformsInner { if o == nil || IsNil(o.Themes) { var ret []GameResponsePlatformsInner return ret } return o.Themes } // GetThemesOk returns a tuple with the Themes field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetThemesOk() ([]GameResponsePlatformsInner, bool) { if o == nil || IsNil(o.Themes) { return nil, false } return o.Themes, true } // HasThemes returns a boolean if a field has been set. func (o *GameResponse) HasThemes() bool { if o != nil && !IsNil(o.Themes) { return true } return false } // SetThemes gets a reference to the given []GameResponsePlatformsInner and assigns it to the Themes field. func (o *GameResponse) SetThemes(v []GameResponsePlatformsInner) { o.Themes = v } // GetAdultOnly returns the AdultOnly field value if set, zero value otherwise. func (o *GameResponse) GetAdultOnly() bool { if o == nil || IsNil(o.AdultOnly) { var ret bool return ret } return *o.AdultOnly } // GetAdultOnlyOk returns a tuple with the AdultOnly field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetAdultOnlyOk() (*bool, bool) { if o == nil || IsNil(o.AdultOnly) { return nil, false } return o.AdultOnly, true } // HasAdultOnly returns a boolean if a field has been set. func (o *GameResponse) HasAdultOnly() bool { if o != nil && !IsNil(o.AdultOnly) { return true } return false } // SetAdultOnly gets a reference to the given bool and assigns it to the AdultOnly field. func (o *GameResponse) SetAdultOnly(v bool) { o.AdultOnly = &v } // GetPlayModes returns the PlayModes field value if set, zero value otherwise. func (o *GameResponse) GetPlayModes() []GameResponsePlatformsInner { if o == nil || IsNil(o.PlayModes) { var ret []GameResponsePlatformsInner return ret } return o.PlayModes } // GetPlayModesOk returns a tuple with the PlayModes field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetPlayModesOk() ([]GameResponsePlatformsInner, bool) { if o == nil || IsNil(o.PlayModes) { return nil, false } return o.PlayModes, true } // HasPlayModes returns a boolean if a field has been set. func (o *GameResponse) HasPlayModes() bool { if o != nil && !IsNil(o.PlayModes) { return true } return false } // SetPlayModes gets a reference to the given []GameResponsePlatformsInner and assigns it to the PlayModes field. func (o *GameResponse) SetPlayModes(v []GameResponsePlatformsInner) { o.PlayModes = v } // GetScreenshots returns the Screenshots field value if set, zero value otherwise. func (o *GameResponse) GetScreenshots() []string { if o == nil || IsNil(o.Screenshots) { var ret []string return ret } return o.Screenshots } // GetScreenshotsOk returns a tuple with the Screenshots field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetScreenshotsOk() ([]string, bool) { if o == nil || IsNil(o.Screenshots) { return nil, false } return o.Screenshots, true } // HasScreenshots returns a boolean if a field has been set. func (o *GameResponse) HasScreenshots() bool { if o != nil && !IsNil(o.Screenshots) { return true } return false } // SetScreenshots gets a reference to the given []string and assigns it to the Screenshots field. func (o *GameResponse) SetScreenshots(v []string) { o.Screenshots = v } // GetVideos returns the Videos field value if set, zero value otherwise. func (o *GameResponse) GetVideos() []string { if o == nil || IsNil(o.Videos) { var ret []string return ret } return o.Videos } // GetVideosOk returns a tuple with the Videos field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetVideosOk() ([]string, bool) { if o == nil || IsNil(o.Videos) { return nil, false } return o.Videos, true } // HasVideos returns a boolean if a field has been set. func (o *GameResponse) HasVideos() bool { if o != nil && !IsNil(o.Videos) { return true } return false } // SetVideos gets a reference to the given []string and assigns it to the Videos field. func (o *GameResponse) SetVideos(v []string) { o.Videos = v } // GetOffers returns the Offers field value if set, zero value otherwise. func (o *GameResponse) GetOffers() []GameResponseOffersInner { if o == nil || IsNil(o.Offers) { var ret []GameResponseOffersInner return ret } return o.Offers } // GetOffersOk returns a tuple with the Offers field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetOffersOk() ([]GameResponseOffersInner, bool) { if o == nil || IsNil(o.Offers) { return nil, false } return o.Offers, true } // HasOffers returns a boolean if a field has been set. func (o *GameResponse) HasOffers() bool { if o != nil && !IsNil(o.Offers) { return true } return false } // SetOffers gets a reference to the given []GameResponseOffersInner and assigns it to the Offers field. func (o *GameResponse) SetOffers(v []GameResponseOffersInner) { o.Offers = v } // GetOfficialStores returns the OfficialStores field value if set, zero value otherwise. func (o *GameResponse) GetOfficialStores() []GameResponseOfficialStoresInner { if o == nil || IsNil(o.OfficialStores) { var ret []GameResponseOfficialStoresInner return ret } return o.OfficialStores } // GetOfficialStoresOk returns a tuple with the OfficialStores field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetOfficialStoresOk() ([]GameResponseOfficialStoresInner, bool) { if o == nil || IsNil(o.OfficialStores) { return nil, false } return o.OfficialStores, true } // HasOfficialStores returns a boolean if a field has been set. func (o *GameResponse) HasOfficialStores() bool { if o != nil && !IsNil(o.OfficialStores) { return true } return false } // SetOfficialStores gets a reference to the given []GameResponseOfficialStoresInner and assigns it to the OfficialStores field. func (o *GameResponse) SetOfficialStores(v []GameResponseOfficialStoresInner) { o.OfficialStores = v } // GetMicroTrailer returns the MicroTrailer field value if set, zero value otherwise. func (o *GameResponse) GetMicroTrailer() string { if o == nil || IsNil(o.MicroTrailer) { var ret string return ret } return *o.MicroTrailer } // GetMicroTrailerOk returns a tuple with the MicroTrailer field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponse) GetMicroTrailerOk() (*string, bool) { if o == nil || IsNil(o.MicroTrailer) { return nil, false } return o.MicroTrailer, true } // HasMicroTrailer returns a boolean if a field has been set. func (o *GameResponse) HasMicroTrailer() bool { if o != nil && !IsNil(o.MicroTrailer) { return true } return false } // SetMicroTrailer gets a reference to the given string and assigns it to the MicroTrailer field. func (o *GameResponse) SetMicroTrailer(v string) { o.MicroTrailer = &v } func (o GameResponse) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameResponse) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Id) { toSerialize["id"] = o.Id } if !IsNil(o.Name) { toSerialize["name"] = o.Name } if !IsNil(o.Image) { toSerialize["image"] = o.Image } if !IsNil(o.Gameplay) { toSerialize["gameplay"] = o.Gameplay } if !IsNil(o.Link) { toSerialize["link"] = o.Link } if !IsNil(o.XUrl) { toSerialize["x_url"] = o.XUrl } if !IsNil(o.Rating) { toSerialize["rating"] = o.Rating } if !IsNil(o.Description) { toSerialize["description"] = o.Description } if !IsNil(o.ShortDescription) { toSerialize["short_description"] = o.ShortDescription } if !IsNil(o.ReleaseDate) { toSerialize["release_date"] = o.ReleaseDate } if !IsNil(o.Developer) { toSerialize["developer"] = o.Developer } if !IsNil(o.Playtime) { toSerialize["playtime"] = o.Playtime } if !IsNil(o.Platforms) { toSerialize["platforms"] = o.Platforms } if !IsNil(o.Tags) { toSerialize["tags"] = o.Tags } if !IsNil(o.Genres) { toSerialize["genres"] = o.Genres } if !IsNil(o.Genre) { toSerialize["genre"] = o.Genre } if !IsNil(o.Themes) { toSerialize["themes"] = o.Themes } if !IsNil(o.AdultOnly) { toSerialize["adult_only"] = o.AdultOnly } if !IsNil(o.PlayModes) { toSerialize["play_modes"] = o.PlayModes } if !IsNil(o.Screenshots) { toSerialize["screenshots"] = o.Screenshots } if !IsNil(o.Videos) { toSerialize["videos"] = o.Videos } if !IsNil(o.Offers) { toSerialize["offers"] = o.Offers } if !IsNil(o.OfficialStores) { toSerialize["official_stores"] = o.OfficialStores } if !IsNil(o.MicroTrailer) { toSerialize["micro_trailer"] = o.MicroTrailer } return toSerialize, nil } type NullableGameResponse struct { value *GameResponse isSet bool } func (v NullableGameResponse) Get() *GameResponse { return v.value } func (v *NullableGameResponse) Set(val *GameResponse) { v.value = val v.isSet = true } func (v NullableGameResponse) IsSet() bool { return v.isSet } func (v *NullableGameResponse) Unset() { v.value = nil v.isSet = false } func NewNullableGameResponse(val *GameResponse) *NullableGameResponse { return &NullableGameResponse{value: val, isSet: true} } func (v NullableGameResponse) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameResponse) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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