Skip to main content
Glama

GameBrain Video Game Discovery

by ddsky
model_game_response_offers_inner_price.go6.72 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" ) // checks if the GameResponseOffersInnerPrice type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameResponseOffersInnerPrice{} // GameResponseOffersInnerPrice struct for GameResponseOffersInnerPrice type GameResponseOffersInnerPrice struct { Currency *string `json:"currency,omitempty"` DiscountPercent *float32 `json:"discount_percent,omitempty"` Value *float32 `json:"value,omitempty"` Initial *float32 `json:"initial,omitempty"` } // NewGameResponseOffersInnerPrice instantiates a new GameResponseOffersInnerPrice object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameResponseOffersInnerPrice() *GameResponseOffersInnerPrice { this := GameResponseOffersInnerPrice{} return &this } // NewGameResponseOffersInnerPriceWithDefaults instantiates a new GameResponseOffersInnerPrice object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameResponseOffersInnerPriceWithDefaults() *GameResponseOffersInnerPrice { this := GameResponseOffersInnerPrice{} return &this } // GetCurrency returns the Currency field value if set, zero value otherwise. func (o *GameResponseOffersInnerPrice) GetCurrency() string { if o == nil || IsNil(o.Currency) { var ret string return ret } return *o.Currency } // GetCurrencyOk returns a tuple with the Currency field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOffersInnerPrice) GetCurrencyOk() (*string, bool) { if o == nil || IsNil(o.Currency) { return nil, false } return o.Currency, true } // HasCurrency returns a boolean if a field has been set. func (o *GameResponseOffersInnerPrice) HasCurrency() bool { if o != nil && !IsNil(o.Currency) { return true } return false } // SetCurrency gets a reference to the given string and assigns it to the Currency field. func (o *GameResponseOffersInnerPrice) SetCurrency(v string) { o.Currency = &v } // GetDiscountPercent returns the DiscountPercent field value if set, zero value otherwise. func (o *GameResponseOffersInnerPrice) GetDiscountPercent() float32 { if o == nil || IsNil(o.DiscountPercent) { var ret float32 return ret } return *o.DiscountPercent } // GetDiscountPercentOk returns a tuple with the DiscountPercent field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOffersInnerPrice) GetDiscountPercentOk() (*float32, bool) { if o == nil || IsNil(o.DiscountPercent) { return nil, false } return o.DiscountPercent, true } // HasDiscountPercent returns a boolean if a field has been set. func (o *GameResponseOffersInnerPrice) HasDiscountPercent() bool { if o != nil && !IsNil(o.DiscountPercent) { return true } return false } // SetDiscountPercent gets a reference to the given float32 and assigns it to the DiscountPercent field. func (o *GameResponseOffersInnerPrice) SetDiscountPercent(v float32) { o.DiscountPercent = &v } // GetValue returns the Value field value if set, zero value otherwise. func (o *GameResponseOffersInnerPrice) GetValue() float32 { if o == nil || IsNil(o.Value) { var ret float32 return ret } return *o.Value } // GetValueOk returns a tuple with the Value field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOffersInnerPrice) GetValueOk() (*float32, bool) { if o == nil || IsNil(o.Value) { return nil, false } return o.Value, true } // HasValue returns a boolean if a field has been set. func (o *GameResponseOffersInnerPrice) HasValue() bool { if o != nil && !IsNil(o.Value) { return true } return false } // SetValue gets a reference to the given float32 and assigns it to the Value field. func (o *GameResponseOffersInnerPrice) SetValue(v float32) { o.Value = &v } // GetInitial returns the Initial field value if set, zero value otherwise. func (o *GameResponseOffersInnerPrice) GetInitial() float32 { if o == nil || IsNil(o.Initial) { var ret float32 return ret } return *o.Initial } // GetInitialOk returns a tuple with the Initial field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOffersInnerPrice) GetInitialOk() (*float32, bool) { if o == nil || IsNil(o.Initial) { return nil, false } return o.Initial, true } // HasInitial returns a boolean if a field has been set. func (o *GameResponseOffersInnerPrice) HasInitial() bool { if o != nil && !IsNil(o.Initial) { return true } return false } // SetInitial gets a reference to the given float32 and assigns it to the Initial field. func (o *GameResponseOffersInnerPrice) SetInitial(v float32) { o.Initial = &v } func (o GameResponseOffersInnerPrice) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameResponseOffersInnerPrice) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Currency) { toSerialize["currency"] = o.Currency } if !IsNil(o.DiscountPercent) { toSerialize["discount_percent"] = o.DiscountPercent } if !IsNil(o.Value) { toSerialize["value"] = o.Value } if !IsNil(o.Initial) { toSerialize["initial"] = o.Initial } return toSerialize, nil } type NullableGameResponseOffersInnerPrice struct { value *GameResponseOffersInnerPrice isSet bool } func (v NullableGameResponseOffersInnerPrice) Get() *GameResponseOffersInnerPrice { return v.value } func (v *NullableGameResponseOffersInnerPrice) Set(val *GameResponseOffersInnerPrice) { v.value = val v.isSet = true } func (v NullableGameResponseOffersInnerPrice) IsSet() bool { return v.isSet } func (v *NullableGameResponseOffersInnerPrice) Unset() { v.value = nil v.isSet = false } func NewNullableGameResponseOffersInnerPrice(val *GameResponseOffersInnerPrice) *NullableGameResponseOffersInnerPrice { return &NullableGameResponseOffersInnerPrice{value: val, isSet: true} } func (v NullableGameResponseOffersInnerPrice) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameResponseOffersInnerPrice) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/ddsky/gamebrain-api-clients'

If you have feedback or need assistance with the MCP directory API, please join our Discord server