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GameBrain Video Game Discovery

by ddsky
model_game_response_official_stores_inner.go4.59 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" ) // checks if the GameResponseOfficialStoresInner type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameResponseOfficialStoresInner{} // GameResponseOfficialStoresInner struct for GameResponseOfficialStoresInner type GameResponseOfficialStoresInner struct { Source *string `json:"source,omitempty"` Url *string `json:"url,omitempty"` } // NewGameResponseOfficialStoresInner instantiates a new GameResponseOfficialStoresInner object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameResponseOfficialStoresInner() *GameResponseOfficialStoresInner { this := GameResponseOfficialStoresInner{} return &this } // NewGameResponseOfficialStoresInnerWithDefaults instantiates a new GameResponseOfficialStoresInner object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameResponseOfficialStoresInnerWithDefaults() *GameResponseOfficialStoresInner { this := GameResponseOfficialStoresInner{} return &this } // GetSource returns the Source field value if set, zero value otherwise. func (o *GameResponseOfficialStoresInner) GetSource() string { if o == nil || IsNil(o.Source) { var ret string return ret } return *o.Source } // GetSourceOk returns a tuple with the Source field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOfficialStoresInner) GetSourceOk() (*string, bool) { if o == nil || IsNil(o.Source) { return nil, false } return o.Source, true } // HasSource returns a boolean if a field has been set. func (o *GameResponseOfficialStoresInner) HasSource() bool { if o != nil && !IsNil(o.Source) { return true } return false } // SetSource gets a reference to the given string and assigns it to the Source field. func (o *GameResponseOfficialStoresInner) SetSource(v string) { o.Source = &v } // GetUrl returns the Url field value if set, zero value otherwise. func (o *GameResponseOfficialStoresInner) GetUrl() string { if o == nil || IsNil(o.Url) { var ret string return ret } return *o.Url } // GetUrlOk returns a tuple with the Url field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *GameResponseOfficialStoresInner) GetUrlOk() (*string, bool) { if o == nil || IsNil(o.Url) { return nil, false } return o.Url, true } // HasUrl returns a boolean if a field has been set. func (o *GameResponseOfficialStoresInner) HasUrl() bool { if o != nil && !IsNil(o.Url) { return true } return false } // SetUrl gets a reference to the given string and assigns it to the Url field. func (o *GameResponseOfficialStoresInner) SetUrl(v string) { o.Url = &v } func (o GameResponseOfficialStoresInner) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameResponseOfficialStoresInner) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Source) { toSerialize["source"] = o.Source } if !IsNil(o.Url) { toSerialize["url"] = o.Url } return toSerialize, nil } type NullableGameResponseOfficialStoresInner struct { value *GameResponseOfficialStoresInner isSet bool } func (v NullableGameResponseOfficialStoresInner) Get() *GameResponseOfficialStoresInner { return v.value } func (v *NullableGameResponseOfficialStoresInner) Set(val *GameResponseOfficialStoresInner) { v.value = val v.isSet = true } func (v NullableGameResponseOfficialStoresInner) IsSet() bool { return v.isSet } func (v *NullableGameResponseOfficialStoresInner) Unset() { v.value = nil v.isSet = false } func NewNullableGameResponseOfficialStoresInner(val *GameResponseOfficialStoresInner) *NullableGameResponseOfficialStoresInner { return &NullableGameResponseOfficialStoresInner{value: val, isSet: true} } func (v NullableGameResponseOfficialStoresInner) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameResponseOfficialStoresInner) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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