model_game_news_response.go•3.84 kB
/*
GameBrain API
GameBrain API
API version: 1.0.1
Contact: mail@gamebrain.co
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamebrain
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the GameNewsResponse type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameNewsResponse{}
// GameNewsResponse struct for GameNewsResponse
type GameNewsResponse struct {
News []GameNewsItem `json:"news"`
}
type _GameNewsResponse GameNewsResponse
// NewGameNewsResponse instantiates a new GameNewsResponse object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameNewsResponse(news []GameNewsItem) *GameNewsResponse {
this := GameNewsResponse{}
this.News = news
return &this
}
// NewGameNewsResponseWithDefaults instantiates a new GameNewsResponse object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameNewsResponseWithDefaults() *GameNewsResponse {
this := GameNewsResponse{}
return &this
}
// GetNews returns the News field value
func (o *GameNewsResponse) GetNews() []GameNewsItem {
if o == nil {
var ret []GameNewsItem
return ret
}
return o.News
}
// GetNewsOk returns a tuple with the News field value
// and a boolean to check if the value has been set.
func (o *GameNewsResponse) GetNewsOk() ([]GameNewsItem, bool) {
if o == nil {
return nil, false
}
return o.News, true
}
// SetNews sets field value
func (o *GameNewsResponse) SetNews(v []GameNewsItem) {
o.News = v
}
func (o GameNewsResponse) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameNewsResponse) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["news"] = o.News
return toSerialize, nil
}
func (o *GameNewsResponse) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"news",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varGameNewsResponse := _GameNewsResponse{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varGameNewsResponse)
if err != nil {
return err
}
*o = GameNewsResponse(varGameNewsResponse)
return err
}
type NullableGameNewsResponse struct {
value *GameNewsResponse
isSet bool
}
func (v NullableGameNewsResponse) Get() *GameNewsResponse {
return v.value
}
func (v *NullableGameNewsResponse) Set(val *GameNewsResponse) {
v.value = val
v.isSet = true
}
func (v NullableGameNewsResponse) IsSet() bool {
return v.isSet
}
func (v *NullableGameNewsResponse) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameNewsResponse(val *GameNewsResponse) *NullableGameNewsResponse {
return &NullableGameNewsResponse{value: val, isSet: true}
}
func (v NullableGameNewsResponse) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameNewsResponse) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}