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GameBrain Video Game Discovery

by ddsky
model_game_news_response.go3.84 kB
/* GameBrain API GameBrain API API version: 1.0.1 Contact: mail@gamebrain.co */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package gamebrain import ( "encoding/json" "bytes" "fmt" ) // checks if the GameNewsResponse type satisfies the MappedNullable interface at compile time var _ MappedNullable = &GameNewsResponse{} // GameNewsResponse struct for GameNewsResponse type GameNewsResponse struct { News []GameNewsItem `json:"news"` } type _GameNewsResponse GameNewsResponse // NewGameNewsResponse instantiates a new GameNewsResponse object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGameNewsResponse(news []GameNewsItem) *GameNewsResponse { this := GameNewsResponse{} this.News = news return &this } // NewGameNewsResponseWithDefaults instantiates a new GameNewsResponse object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGameNewsResponseWithDefaults() *GameNewsResponse { this := GameNewsResponse{} return &this } // GetNews returns the News field value func (o *GameNewsResponse) GetNews() []GameNewsItem { if o == nil { var ret []GameNewsItem return ret } return o.News } // GetNewsOk returns a tuple with the News field value // and a boolean to check if the value has been set. func (o *GameNewsResponse) GetNewsOk() ([]GameNewsItem, bool) { if o == nil { return nil, false } return o.News, true } // SetNews sets field value func (o *GameNewsResponse) SetNews(v []GameNewsItem) { o.News = v } func (o GameNewsResponse) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o GameNewsResponse) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["news"] = o.News return toSerialize, nil } func (o *GameNewsResponse) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "news", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err; } for _, requiredProperty := range(requiredProperties) { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varGameNewsResponse := _GameNewsResponse{} decoder := json.NewDecoder(bytes.NewReader(data)) decoder.DisallowUnknownFields() err = decoder.Decode(&varGameNewsResponse) if err != nil { return err } *o = GameNewsResponse(varGameNewsResponse) return err } type NullableGameNewsResponse struct { value *GameNewsResponse isSet bool } func (v NullableGameNewsResponse) Get() *GameNewsResponse { return v.value } func (v *NullableGameNewsResponse) Set(val *GameNewsResponse) { v.value = val v.isSet = true } func (v NullableGameNewsResponse) IsSet() bool { return v.isSet } func (v *NullableGameNewsResponse) Unset() { v.value = nil v.isSet = false } func NewNullableGameNewsResponse(val *GameNewsResponse) *NullableGameNewsResponse { return &NullableGameNewsResponse{value: val, isSet: true} } func (v NullableGameNewsResponse) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGameNewsResponse) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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