model_game_response_playtime.go•7.91 kB
/*
GameBrain API
GameBrain API
API version: 1.0.1
Contact: mail@gamebrain.co
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamebrain
import (
"encoding/json"
)
// checks if the GameResponsePlaytime type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameResponsePlaytime{}
// GameResponsePlaytime struct for GameResponsePlaytime
type GameResponsePlaytime struct {
Percentiles []int32 `json:"percentiles,omitempty"`
Min *int32 `json:"min,omitempty"`
Median *int32 `json:"median,omitempty"`
Max *int32 `json:"max,omitempty"`
Mean *float32 `json:"mean,omitempty"`
Mentions *int32 `json:"mentions,omitempty"`
}
// NewGameResponsePlaytime instantiates a new GameResponsePlaytime object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameResponsePlaytime() *GameResponsePlaytime {
this := GameResponsePlaytime{}
return &this
}
// NewGameResponsePlaytimeWithDefaults instantiates a new GameResponsePlaytime object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameResponsePlaytimeWithDefaults() *GameResponsePlaytime {
this := GameResponsePlaytime{}
return &this
}
// GetPercentiles returns the Percentiles field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetPercentiles() []int32 {
if o == nil || IsNil(o.Percentiles) {
var ret []int32
return ret
}
return o.Percentiles
}
// GetPercentilesOk returns a tuple with the Percentiles field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetPercentilesOk() ([]int32, bool) {
if o == nil || IsNil(o.Percentiles) {
return nil, false
}
return o.Percentiles, true
}
// HasPercentiles returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasPercentiles() bool {
if o != nil && !IsNil(o.Percentiles) {
return true
}
return false
}
// SetPercentiles gets a reference to the given []int32 and assigns it to the Percentiles field.
func (o *GameResponsePlaytime) SetPercentiles(v []int32) {
o.Percentiles = v
}
// GetMin returns the Min field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetMin() int32 {
if o == nil || IsNil(o.Min) {
var ret int32
return ret
}
return *o.Min
}
// GetMinOk returns a tuple with the Min field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetMinOk() (*int32, bool) {
if o == nil || IsNil(o.Min) {
return nil, false
}
return o.Min, true
}
// HasMin returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasMin() bool {
if o != nil && !IsNil(o.Min) {
return true
}
return false
}
// SetMin gets a reference to the given int32 and assigns it to the Min field.
func (o *GameResponsePlaytime) SetMin(v int32) {
o.Min = &v
}
// GetMedian returns the Median field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetMedian() int32 {
if o == nil || IsNil(o.Median) {
var ret int32
return ret
}
return *o.Median
}
// GetMedianOk returns a tuple with the Median field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetMedianOk() (*int32, bool) {
if o == nil || IsNil(o.Median) {
return nil, false
}
return o.Median, true
}
// HasMedian returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasMedian() bool {
if o != nil && !IsNil(o.Median) {
return true
}
return false
}
// SetMedian gets a reference to the given int32 and assigns it to the Median field.
func (o *GameResponsePlaytime) SetMedian(v int32) {
o.Median = &v
}
// GetMax returns the Max field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetMax() int32 {
if o == nil || IsNil(o.Max) {
var ret int32
return ret
}
return *o.Max
}
// GetMaxOk returns a tuple with the Max field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetMaxOk() (*int32, bool) {
if o == nil || IsNil(o.Max) {
return nil, false
}
return o.Max, true
}
// HasMax returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasMax() bool {
if o != nil && !IsNil(o.Max) {
return true
}
return false
}
// SetMax gets a reference to the given int32 and assigns it to the Max field.
func (o *GameResponsePlaytime) SetMax(v int32) {
o.Max = &v
}
// GetMean returns the Mean field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetMean() float32 {
if o == nil || IsNil(o.Mean) {
var ret float32
return ret
}
return *o.Mean
}
// GetMeanOk returns a tuple with the Mean field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetMeanOk() (*float32, bool) {
if o == nil || IsNil(o.Mean) {
return nil, false
}
return o.Mean, true
}
// HasMean returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasMean() bool {
if o != nil && !IsNil(o.Mean) {
return true
}
return false
}
// SetMean gets a reference to the given float32 and assigns it to the Mean field.
func (o *GameResponsePlaytime) SetMean(v float32) {
o.Mean = &v
}
// GetMentions returns the Mentions field value if set, zero value otherwise.
func (o *GameResponsePlaytime) GetMentions() int32 {
if o == nil || IsNil(o.Mentions) {
var ret int32
return ret
}
return *o.Mentions
}
// GetMentionsOk returns a tuple with the Mentions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameResponsePlaytime) GetMentionsOk() (*int32, bool) {
if o == nil || IsNil(o.Mentions) {
return nil, false
}
return o.Mentions, true
}
// HasMentions returns a boolean if a field has been set.
func (o *GameResponsePlaytime) HasMentions() bool {
if o != nil && !IsNil(o.Mentions) {
return true
}
return false
}
// SetMentions gets a reference to the given int32 and assigns it to the Mentions field.
func (o *GameResponsePlaytime) SetMentions(v int32) {
o.Mentions = &v
}
func (o GameResponsePlaytime) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameResponsePlaytime) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Percentiles) {
toSerialize["percentiles"] = o.Percentiles
}
if !IsNil(o.Min) {
toSerialize["min"] = o.Min
}
if !IsNil(o.Median) {
toSerialize["median"] = o.Median
}
if !IsNil(o.Max) {
toSerialize["max"] = o.Max
}
if !IsNil(o.Mean) {
toSerialize["mean"] = o.Mean
}
if !IsNil(o.Mentions) {
toSerialize["mentions"] = o.Mentions
}
return toSerialize, nil
}
type NullableGameResponsePlaytime struct {
value *GameResponsePlaytime
isSet bool
}
func (v NullableGameResponsePlaytime) Get() *GameResponsePlaytime {
return v.value
}
func (v *NullableGameResponsePlaytime) Set(val *GameResponsePlaytime) {
v.value = val
v.isSet = true
}
func (v NullableGameResponsePlaytime) IsSet() bool {
return v.isSet
}
func (v *NullableGameResponsePlaytime) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameResponsePlaytime(val *GameResponsePlaytime) *NullableGameResponsePlaytime {
return &NullableGameResponsePlaytime{value: val, isSet: true}
}
func (v NullableGameResponsePlaytime) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameResponsePlaytime) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}