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Godot MCP

by Coding-Solo

load_sprite

Load a texture file into a Sprite2D node within a Godot project by specifying the project directory, scene path, node path, and texture file path.

Instructions

Load a sprite into a Sprite2D node

Input Schema

NameRequiredDescriptionDefault
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
texturePathYesPath to the texture file (relative to project)

Input Schema (JSON Schema)

{ "properties": { "nodePath": { "description": "Path to the Sprite2D node (e.g., \"root/Player/Sprite2D\")", "type": "string" }, "projectPath": { "description": "Path to the Godot project directory", "type": "string" }, "scenePath": { "description": "Path to the scene file (relative to project)", "type": "string" }, "texturePath": { "description": "Path to the texture file (relative to project)", "type": "string" } }, "required": [ "projectPath", "scenePath", "nodePath", "texturePath" ], "type": "object" }
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