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Godot MCP

by Coding-Solo

export_mesh_library

Convert scene files into MeshLibrary resources for reuse. Specify project, scene, and output paths, and optionally filter specific mesh items. Integrated with Godot MCP for efficient asset management.

Instructions

Export a scene as a MeshLibrary resource

Input Schema

NameRequiredDescriptionDefault
meshItemNamesNoOptional: Names of specific mesh items to include (defaults to all)
outputPathYesPath where the mesh library (.res) will be saved
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (.tscn) to export

Input Schema (JSON Schema)

{ "properties": { "meshItemNames": { "description": "Optional: Names of specific mesh items to include (defaults to all)", "items": { "type": "string" }, "type": "array" }, "outputPath": { "description": "Path where the mesh library (.res) will be saved", "type": "string" }, "projectPath": { "description": "Path to the Godot project directory", "type": "string" }, "scenePath": { "description": "Path to the scene file (.tscn) to export", "type": "string" } }, "required": [ "projectPath", "scenePath", "outputPath" ], "type": "object" }
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