export_mesh_library
Convert a Godot scene into a MeshLibrary resource by specifying the project directory, scene file, and output path. Optionally filter specific mesh items to include in the library.
Instructions
Export a scene as a MeshLibrary resource
Input Schema
Name | Required | Description | Default |
---|---|---|---|
meshItemNames | No | Optional: Names of specific mesh items to include (defaults to all) | |
outputPath | Yes | Path where the mesh library (.res) will be saved | |
projectPath | Yes | Path to the Godot project directory | |
scenePath | Yes | Path to the scene file (.tscn) to export |
Input Schema (JSON Schema)
{
"properties": {
"meshItemNames": {
"description": "Optional: Names of specific mesh items to include (defaults to all)",
"items": {
"type": "string"
},
"type": "array"
},
"outputPath": {
"description": "Path where the mesh library (.res) will be saved",
"type": "string"
},
"projectPath": {
"description": "Path to the Godot project directory",
"type": "string"
},
"scenePath": {
"description": "Path to the scene file (.tscn) to export",
"type": "string"
}
},
"required": [
"projectPath",
"scenePath",
"outputPath"
],
"type": "object"
}