Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Schema
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| launch_editor | Launch Godot editor for a specific project |
| run_project | Run the Godot project and capture output |
| get_debug_output | Get the current debug output and errors |
| stop_project | Stop the currently running Godot project |
| get_godot_version | Get the installed Godot version |
| list_projects | List Godot projects in a directory |
| get_project_info | Retrieve metadata about a Godot project |
| create_scene | Create a new Godot scene file |
| add_node | Add a node to an existing scene |
| load_sprite | Load a sprite into a Sprite2D node |
| export_mesh_library | Export a scene as a MeshLibrary resource |
| save_scene | Save changes to a scene file |
| get_uid | Get the UID for a specific file in a Godot project (for Godot 4.4+) |
| update_project_uids | Update UID references in a Godot project by resaving resources (for Godot 4.4+) |