Server Configuration
Describes the environment variables required to run the server.
Name | Required | Description | Default |
---|---|---|---|
DEBUG | No | Set to "true" to enable detailed server-side debug logging | false |
GODOT_PATH | No | Path to the Godot executable (overrides automatic detection) |
Schema
Prompts
Interactive templates invoked by user choice
Name | Description |
---|---|
No prompts |
Resources
Contextual data attached and managed by the client
Name | Description |
---|---|
No resources |
Tools
Functions exposed to the LLM to take actions
Name | Description |
---|---|
launch_editor | Launch Godot editor for a specific project |
run_project | Run the Godot project and capture output |
get_debug_output | Get the current debug output and errors |
stop_project | Stop the currently running Godot project |
get_godot_version | Get the installed Godot version |
list_projects | List Godot projects in a directory |
get_project_info | Retrieve metadata about a Godot project |
create_scene | Create a new Godot scene file |
add_node | Add a node to an existing scene |
load_sprite | Load a sprite into a Sprite2D node |
export_mesh_library | Export a scene as a MeshLibrary resource |
save_scene | Save changes to a scene file |
get_uid | Get the UID for a specific file in a Godot project (for Godot 4.4+) |
update_project_uids | Update UID references in a Godot project by resaving resources (for Godot 4.4+) |