Skip to main content
Glama

Godot MCP

by Coding-Solo

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoSet to "true" to enable detailed server-side debug loggingfalse
GODOT_PATHNoPath to the Godot executable (overrides automatic detection)

Schema

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editor

Launch Godot editor for a specific project

run_project

Run the Godot project and capture output

get_debug_output

Get the current debug output and errors

stop_project

Stop the currently running Godot project

get_godot_version

Get the installed Godot version

list_projects

List Godot projects in a directory

get_project_info

Retrieve metadata about a Godot project

create_scene

Create a new Godot scene file

add_node

Add a node to an existing scene

load_sprite

Load a sprite into a Sprite2D node

export_mesh_library

Export a scene as a MeshLibrary resource

save_scene

Save changes to a scene file

get_uid

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uids

Update UID references in a Godot project by resaving resources (for Godot 4.4+)

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Coding-Solo/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server