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Godot MCP

by Coding-Solo

add_node

Add a specific node type to a Godot scene by specifying the project, scene, parent node, node name, and optional properties using the Godot MCP server.

Instructions

Add a node to an existing scene

Input Schema

NameRequiredDescriptionDefault
nodeNameYesName for the new node
nodeTypeYesType of node to add (e.g., Sprite2D, CollisionShape2D)
parentNodePathNoPath to the parent node (e.g., "root" or "root/Player")root
projectPathYesPath to the Godot project directory
propertiesNoOptional properties to set on the node
scenePathYesPath to the scene file (relative to project)

Input Schema (JSON Schema)

{ "properties": { "nodeName": { "description": "Name for the new node", "type": "string" }, "nodeType": { "description": "Type of node to add (e.g., Sprite2D, CollisionShape2D)", "type": "string" }, "parentNodePath": { "default": "root", "description": "Path to the parent node (e.g., \"root\" or \"root/Player\")", "type": "string" }, "projectPath": { "description": "Path to the Godot project directory", "type": "string" }, "properties": { "description": "Optional properties to set on the node", "type": "object" }, "scenePath": { "description": "Path to the scene file (relative to project)", "type": "string" } }, "required": [ "projectPath", "scenePath", "nodeType", "nodeName" ], "type": "object" }
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