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MCP Server for Unity

by zabaglione

shader_create

Generate and integrate a custom shader into Unity projects using a name, optional content, and target folder path for streamlined asset creation and management.

Instructions

Create a new shader in Unity project

Input Schema

NameRequiredDescriptionDefault
contentNoShader content (optional, will use template if not provided)
folderNoTarget folder path (default: Assets/Shaders)
nameYesName of the shader (without .shader extension)

Input Schema (JSON Schema)

{ "properties": { "content": { "description": "Shader content (optional, will use template if not provided)", "type": "string" }, "folder": { "description": "Target folder path (default: Assets/Shaders)", "type": "string" }, "name": { "description": "Name of the shader (without .shader extension)", "type": "string" } }, "required": [ "name" ], "type": "object" }

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/zabaglione/mcp-server-unity'

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