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shader_delete

Remove shader files from Unity projects to clean up unused assets and manage project resources effectively.

Instructions

Delete a shader from Unity project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the shader file

Implementation Reference

  • The main handler for the 'shader_delete' MCP tool within the executeTool switch statement. Validates the 'path' argument and delegates to UnityHttpAdapter.deleteShader().
    case 'shader_delete': { if (!args.path) { throw new Error('path is required'); } await this.adapter.deleteShader(args.path); return { content: [{ type: 'text', text: `Shader deleted successfully: ${args.path}` }] }; }
  • Tool schema definition specifying the input parameters for shader_delete, included in the getTools() return array for registration.
    { name: 'shader_delete', description: 'Delete a shader from Unity project', inputSchema: { type: 'object', properties: { path: { type: 'string', description: 'Path to the shader file' } }, required: ['path'] } },
  • Implementation of deleteShader in UnityHttpAdapter that makes an HTTP POST request to the Unity MCP server endpoint 'shader/delete'.
    async deleteShader(path: string): Promise<any> { return this.call('shader/delete', { path }); }

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