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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
script_createC

Create a new C# script in Unity project

script_readC

Read a C# script from Unity project

script_deleteC

Delete a C# script from Unity project

script_apply_diffC

Apply a unified diff to a C# script

shader_createC

Create a new shader in Unity project

shader_readC

Read a shader from Unity project

shader_deleteC

Delete a shader from Unity project

project_infoB

Get comprehensive Unity project information including render pipeline details, project path, Unity version, and platform info

project_statusA

Check Unity MCP server connection status (simple connectivity test only)

setup_unity_bridgeA

Install/update Unity MCP bridge scripts to a Unity project (works even if Unity server is not running)

folder_createC

Create a new folder in Unity project

folder_renameC

Rename a folder in Unity project

folder_moveC

Move a folder to a new location in Unity project

folder_deleteC

Delete a folder from Unity project

folder_listB

List contents of a folder in Unity project

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.5/5.0

Scored across 15 tools

Disambiguation5/5

Every tool has a clearly distinct purpose with no ambiguity. Tools are organized by resource type (folder, project, script, shader) and action (create, delete, list, move, rename, read, apply_diff, info, status, setup), making it easy for an agent to select the right tool. There is no overlap in functionality between tools.

Naming Consistency5/5

Tool names follow a consistent verb_noun pattern throughout, with all names using snake_case. Examples include folder_create, script_read, shader_delete, and project_info. This predictability makes the tool set easy to navigate and understand.

Tool Count5/5

With 15 tools, the count is well-scoped for a Unity MCP server, covering key operations for folders, projects, scripts, and shaders. Each tool earns its place by addressing specific needs in Unity project management, without being excessive or insufficient.

Completeness4/5

The tool set provides strong coverage for the Unity domain, including CRUD operations for folders, scripts, and shaders, along with project info and setup tools. Minor gaps exist, such as no update tools for scripts or shaders (only create, delete, read, and apply_diff for scripts), but agents can work around these with existing tools like script_apply_diff.

Maintenance

ActivityInactive
ResponsivenessSyncing