MCP Server for Unity
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| script_createC | Create a new C# script in Unity project |
| script_readC | Read a C# script from Unity project |
| script_deleteC | Delete a C# script from Unity project |
| script_apply_diffC | Apply a unified diff to a C# script |
| shader_createC | Create a new shader in Unity project |
| shader_readC | Read a shader from Unity project |
| shader_deleteC | Delete a shader from Unity project |
| project_infoB | Get comprehensive Unity project information including render pipeline details, project path, Unity version, and platform info |
| project_statusA | Check Unity MCP server connection status (simple connectivity test only) |
| setup_unity_bridgeA | Install/update Unity MCP bridge scripts to a Unity project (works even if Unity server is not running) |
| folder_createC | Create a new folder in Unity project |
| folder_renameC | Rename a folder in Unity project |
| folder_moveC | Move a folder to a new location in Unity project |
| folder_deleteC | Delete a folder from Unity project |
| folder_listB | List contents of a folder in Unity project |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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MCP directory API
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