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script_apply_diff

Apply unified diffs to C# scripts in Unity projects to modify code files directly through patch application.

Instructions

Apply a unified diff to a C# script

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the script file
diffYesUnified diff content to apply
optionsNoOptional diff application settings

Implementation Reference

  • Handler for script_apply_diff tool: validates input, calls adapter.applyDiff, and returns formatted success response with stats.
    case 'script_apply_diff': { if (!args.path || !args.diff) { throw new Error('path and diff are required'); } const result = await this.adapter.applyDiff(args.path, args.diff, args.options); return { content: [{ type: 'text', text: `Diff applied successfully:\nPath: ${result.path}\nLines added: ${result.linesAdded}\nLines removed: ${result.linesRemoved}` }] }; }
  • Tool registration including name, description, and input schema definition for script_apply_diff.
    { name: 'script_apply_diff', description: 'Apply a unified diff to a C# script', inputSchema: { type: 'object', properties: { path: { type: 'string', description: 'Path to the script file' }, diff: { type: 'string', description: 'Unified diff content to apply' }, options: { type: 'object', description: 'Optional diff application settings', properties: { dryRun: { type: 'boolean', description: 'Preview changes without applying (default: false)' } } } }, required: ['path', 'diff'] } },
  • Helper method in UnityHttpAdapter that proxies the diff application request to Unity HTTP server endpoint.
    async applyDiff(path: string, diff: string, options?: any): Promise<any> { return this.call('script/applyDiff', { path, diff, options }); }

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