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shader_read

Read shader files from Unity projects to access and analyze shader code for development, debugging, or integration purposes.

Instructions

Read a shader from Unity project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the shader file

Implementation Reference

  • Handler for the shader_read tool. Validates path argument, calls UnityHttpAdapter.readShader, and formats the shader content in the tool response.
    case 'shader_read': { if (!args.path) { throw new Error('path is required'); } const result = await this.adapter.readShader(args.path); return { content: [{ type: 'text', text: `Shader content from ${result.path}:\n\n${result.content}` }] }; }
  • Tool schema definition including name, description, and input validation requiring a 'path' parameter.
    { name: 'shader_read', description: 'Read a shader from Unity project', inputSchema: { type: 'object', properties: { path: { type: 'string', description: 'Path to the shader file' } }, required: ['path'] } },
  • Adapter helper method that sends HTTP POST request to Unity MCP server endpoint 'shader/read' with the file path.
    async readShader(path: string): Promise<any> { return this.call('shader/read', { path }); }
  • Registration of the shader_read tool in the getTools() method's return array.
    { name: 'shader_read', description: 'Read a shader from Unity project', inputSchema: { type: 'object', properties: { path: { type: 'string', description: 'Path to the shader file' } }, required: ['path'] } },

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